G-Minor 23

I don't lightbulb either, except if I get a Scientist by the time to research Fiber Optics. It saves 1 turn.
 
The trick is to chop down all the remaining forests, which you can do even before finishing the tech. If the city is not building a part already, you can set it to build wealth/research. The hammers from chops are preserved until you switch to the part.

Is this a Warlords thing? I thought those hammers get wasted, so I just tried it. They are lost. I usually have to chop into something and plan a large overflow.
 
Is this a Warlords thing?
Yes, maybe.

In Warlords they changed several things regarding chopping. E.g. you can no longer use overflow with bonus, like you have 1 hammer left to finish a thing with a resource bonus. You chop down a forest, and apply overflow with bonus toward another thing, which does not have that bonus.

In Warlords, it no longer works. The overflow is simply recalculated pre-bonus, and kept this way, and then a new bonus is applied as necessary.
 
Yes, maybe.

In Warlords they changed several things regarding chopping. E.g. you can no longer use overflow with bonus, like you have 1 hammer left to finish a thing with a resource bonus. You chop down a forest, and apply overflow with bonus toward another thing, which does not have that bonus.

In Warlords, it no longer works. The overflow is simply recalculated pre-bonus, and kept this way, and then a new bonus is applied as necessary.

I'm almost positive that vanilla also re-calculates the overflow bonus. Maybe that was a feature (bug) way back before 1.61.
 
I'm almost positive that vanilla also re-calculates the overflow bonus. Maybe that was a feature (bug) way back before 1.61.
Well, I have not played Vanilla for about half a year, so I don't remember correctly how it was.

One major thing is building wealth/research itself - now rather than converting 2:1 raw hammers, you convert 1:1 total hammer output after Forges/Factories.

What do they call that new type of economy (in addition to CE, SE, and TE) based on building wealth and research? :)
 
One major thing is building wealth/research itself - now rather than converting 2:1 raw hammers, you convert 1:1 total hammer output after Forges/Factories.

:eek: Wow, now that is a huge advantage.
I would add building research in my capitol to my strategy if that were true.

That must work for culture too?

Comparing results from vanilla and warlords is looking more like apples and oranges.
 
:eek: Wow, now that is a huge advantage.
I would add building research in my capitol to my strategy if that were true.

That must work for culture too?

Comparing results from vanilla and warlords is looking more like apples and oranges.
Yes, indeed.

I usually build wealth in the capitol, because the output is not affected by Libraries/Banks etc. I'm afraid the culture output is not affected by the culture buildings either.

So, it makes more sense to build wealth and raise science (or culture) slider 10-20%, because it releases some tile commerce which is affected by the buildings.
 
You guys totally lost me.


And that's why I'm getting 1700-ish finishes.
 
One major thing is building wealth/research itself - now rather than converting 2:1 raw hammers, you convert 1:1 total hammer output after Forges/Factories.

There should have been a vanilla term for it, cause it was not worse there IIRC. I read it up just two or three days ago: In vanilla you take the unmodified production (maybe half of it) from the tiles, but add any multipliers from the corresponding buildings (libraries, banks etc.). So building science/culture/wealth in the correct cities may also be worthwhile.
 
So basically Vanilla gets a worse initial conversion rate but the possibility for better modifiers while Warlords gets a better conversion rate but worse bonuses. Am I understanding this correctly?
 
In Vanilla you take 1/2 of base hammers. No Forges, Bureaucracy etc.

So, if the capital under bureaucracy (without Forge) collects 30 tile hammers, for a normal build it is 30 + 50% = 45 hammers. This is what converted directly to beakers in Warlords.

In Vanilla you take half of the raw hammers, that is 15, and apply, say, Library + University (+50%) bonus, which makes it 22 beakers.

That's the difference.

In Vanilla in most cases you're better off running specialists rather than building research. In Warlords, it is no longer the case.
 
I'm sure you meant to say AD (not BC). But still, that was Small and Marathon. I stand by my prediction. Quick speed, and Duel map cannot go sub 900. On vanilla Civ, I'd say also not sub 1000.

there were my mistake)) AD instead BC - corrected, thanks!

As I know the leader in the current minor got win before 1000AD (In Warlords) :crazyeye:
 
I'm almost positive that vanilla also re-calculates the overflow bonus. Maybe that was a feature (bug) way back before 1.61.

It is still a bug in 1.61, but once Warlords fixed it, that fix was added to the HOF mod for vanilla. So you get Warlords style chopping in vanilla, only when using the HOF mod.

:eek: Wow, now that is a huge advantage.
I would add building research in my capitol to my strategy if that were true.

That must work for culture too?

Comparing results from vanilla and warlords is looking more like apples and oranges.

It does indeed work for culture...it is something I've forgot about though, perhaps setting my capital to build research between important builds, rather than building either unneeded wonders or troops, would be worthwhile.
 
Actually, "yes" Forges, Bureaucracy, etc.
No, not really. See attach. 9 raw hammers + Bureaucracy = 13 hammers. However only 4 beakers goes to research, which is 9/2, not 13/2.
 

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Hmm, funny. Haven't used it in vanilla for a while, sorry mor misinfo then.

Still, Gosha, it does work in Warlords.
 
Still, Gosha, it does work in Warlords.
Yep. Only in Warlords no benefit from Libraries/Banks. In the above case 13 hammers would be converted to beakers, regardless of Library and University.

Like I said, it creates a whole new economy type - all you have to do is to build Granary/Forge, and set the city to build wealth or research.
 
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