G-Minor 39

Denniz

Where's my breakfast?
Hall of Fame Staff
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While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

[size=+1](*) Please read the >> HOF rules << BEFORE playing!
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Settings:
  • Victory Condition: Space Colony (though all victory conditions must be enabled)
  • Difficulty: Chieftain
  • Starting Era: Ancient
  • Map Size: Small
  • Map Type: Great Plains
  • Speed: Marathon
  • Civ: Khmer (Suryavarman)
  • Opponents: Any
  • Version: 3.13.001
  • Date: 10th to 25th March 2008
Must not play as Inca.
The earliest finish date wins, with score as a tiebreaker.
 
Well interesting I suppose. Havent built any of these new fangled BTS spaceships yet. Plenty of free AI cities for Holkans to gobble up. Wth does a baray do?
 
This confused me at first, I was reading both minors the same, just with different leaders, then I finally realized one was space colony, the other space race.

Well, both my space victory scores are bad. I've only played them on Settler level, experimenting with the victory, and space colony only on Duel level. So, I think its time to jump all the way up to Chieftain :lol:

I have one blank for Khmer, so that's a good fill, but he isn't too good for this victory and map. No Ivory for his UU and his UB doens't do much, a Baray is an Aquaduct that adds one food. Hmm, Expansive means faster worker production, Creative means faster Libraries, so not totally worthless ;)

I'll probably work on this one first, as I'll have to dig out the Vanilla or Warlords CD for the other one.
 
It seems that after taking a break from Civ that I've forgotten everything I've learned about the game - so starting again back at square one with this game at a lower difficulty sounds like a good starting point.

Not to mention this will be my first time trying out a HoF gauntlet game.

A few thoughts on the game - is a one city challenge viable for a space race victory? OCC isn't something I've tried before, but it would be interesting. However, Surya's traits certainly don't help the OCC at all (expansive/creative), so it's doubtful that'll break any records.

Nevertheless, I'll probably go for it for the first try. What other game options would y'all suggest for this if doing a OCC?
 
It seems that after taking a break from Civ that I've forgotten everything I've learned about the game - so starting again back at square one with this game at a lower difficulty sounds like a good starting point.

Not to mention this will be my first time trying out a HoF gauntlet game.

A few thoughts on the game - is a one city challenge viable for a space race victory? OCC isn't something I've tried before, but it would be interesting. However, Surya's traits certainly don't help the OCC at all (expansive/creative), so it's doubtful that'll break any records.

Nevertheless, I'll probably go for it for the first try. What other game options would y'all suggest for this if doing a OCC?

expansive is a decent OCC trait as HB says

i like raging barbs and the GW beeline but at this difficulty maybe not neccessary

are you going to try with or without PA?
 
expansive is a decent OCC trait as HB says

i like raging barbs and the GW beeline but at this difficulty maybe not neccessary

are you going to try with or without PA?

Now that I've tried it out in my game so far, expansive has been rather useful.

Not exactly sure what PA is...permanent alliances?
 
Pity i already used this leader.
Expansive is useful on a Great Plains for health, pity we lost the bonus for the harbor, on a small map you can maybe build one if you start in the East side.
And the creative is highly dangerous in a small map, you can reach the dom limit in no time.
You must try to keep your wonders cities, mainly the erliest "behind" less cultured cities to limit the border expansion.
At this level you're lucky if you can trade for monarchy after some early techs, you'll have to research all by yourself.
 
1704 finish. Jeez, it takes 30 turns at marathon from launch to landing! I had 8 cities total, so was never at risk of a dom win. Best stroke of luck: got a GE for Mining Inc, just turns after Corporations came in. At the end, Mining Inc was putting 23 hammers into each of my cities.

Jack
 
Now that I've tried it out in my game so far, expansive has been rather useful.

Not exactly sure what PA is...permanent alliances?

yes PA is permanent alliance and it makes an OCC win via space very easy to pull off, though maybe not so much easier than self building at this difficulty

do you or anyone else for that matter fancy a bit of a side competition for the gauntlet?
by playing it as an OCC?
I completed my first attempt in the 19xx which will probably prop up the bottom of the leaderboard
 
That would be fun to try, although I'd probably have to try my game again.

I finished my OCC/PA game last night, but I didn't reach victory until 2010 :cry:. This was my first time going for a space race victory, so I'd probably do better on a second attempt.

However, I'm not exactly sure how to speed up the spaceship parts any further. I skipped the space elevator since most of the parts were already complete by the time robotics came into play, although I should probably engineer rush it next time. And thankfully I had aluminum so that wasn't an issue.

Do you normally have your AI ally help out with building parts? In mine he only served as a defensive shield in case the other remaining AIs tried to go for domination.
 
That would be fun to try, although I'd probably have to try my game again.

I finished my OCC/PA game last night, but I didn't reach victory until 2010 :cry:. This was my first time going for a space race victory, so I'd probably do better on a second attempt.

However, I'm not exactly sure how to speed up the spaceship parts any further. I skipped the space elevator since most of the parts were already complete by the time robotics came into play, although I should probably engineer rush it next time. And thankfully I had aluminum so that wasn't an issue.

Do you normally have your AI ally help out with building parts? In mine he only served as a defensive shield in case the other remaining AIs tried to go for domination.
I'm playing without PAs as at chieftain i don't feel i need the help and at chieftain i'm not sure how much help the AI will be

I was going to rush the elevator but my city location wasn't in the zone i could build it in

some parts are also sped up by copper and possibly uranium
 
1358 AD
I see difficult to do better, the 1295 is a good date.
The present record is 1466 AD, and the V/W is 1328 (different number of turns).
I'm always undecided when use Liberalism: in this game i used it for Industrialism, but i got the doubt that is better use it before, say Steam Power or Railroad. Turns count, not beakers.
I went close by some 4% to the dom limit, having 13 cities.
Warrior rushed all AIs but Mansa, as usual a good trading partner.
Built the AP for the hammer bonus on Temples and Monasteries.
 
I'm always undecided when use Liberalism: in this game i used it for Industrialism, but i got the doubt that is better use it before, say Steam Power or Railroad. Turns count, not beakers.
I used it for Superconductor. After Education I beelined to Biology, then Superconductor, then Rocketry, then Industrialism and everything else. I bulbed Education, Printing Press, Biology, Physics, Electricity and some later game tech like Fission.

Most of my cities were running cottages or specialists all that time. I used Taj to trigger a GA while building Apollo and Labs. I moved my capital to my Ironworks city to take advantage of Bureaucracy.
 
Ah well, probably won't get this done, other commitments and my lack of skill at space victories. I need to work on my technique on speeds other than marathon. Next time.
 
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