Well done, Hawk. I've tried quite a few times and I can't seem to beat my 1305AD date. Any other helpful hints you're willing to share?
Of course, I've always felt the main goal of Gauntlets is to share knowledge so the community raises the bar. I'm hoping someone can take these ideas and build on them to knock off my score...
babaBrian said:
I've been playing mostly as Elizabeth.
Yes, I played Liz as well.
babaBrian said:
I'm having a hard time figuring out how much to farm to grow population for a GP farm vs. cottage up for beaker output.
Not sure I did this optimally. I never got a good GP farm up, none of my cities was all that strong for food. On the other hand, I settled a couple of sites for their river tiles, but never really had enough time to cottage them all the way up.
My Great Peeps were:
Prophet (settled in capital)
Scientist (Academy in capital)
Scientist (bulb, I think Printing Press)
Scientist (bulb Physics)
Scientist from Physics (bulb Electricity)
Engineer (rush UN)
babaBrian said:
When looking for a good start, should I be looking for 2+ gold/gems for max beaker output focusing on Bureau, or should I be looking for fish and food to max GP output on Caste System & Pacifism. I suppose both would be best, but which is more essential to a fast finish?
I had a 3 gold site, but settled on one of the gold tiles (needed the plains hill). So basically a 2 gold, 2 food site (rice and grass cows).
babaBrian said:
I've been ending up with 4 cities usually. Is that about right? Usually about 4 workers as well.
At least 5 for sure (so you can build Oxford). I ended up with 7 cities.
babaBrian said:
I'm also unsure of my choices to build libraries, universities, etc. vs. staying on research.
- every city got a granary
- 5 cities got libraries and universities so I could build Oxford.
- 2 cities got forges (my engineer city and my UN city)
- the capital got a few other odds and ends (like a market and observatory) but in hindsight these were probably a waste
- one crap city built settlers the whole time to gift to Wang
- pretty much all the other hammers went into building research
I built 5 Wonders:
- Oracle for CS and Oxford in my capital
- Mids and Hanging Gardens in my GE city (its whole purpose was to get a GE for UN)
- UN in a city saved for this purpose (left lots of forests to chop)
babaBrian said:
How fortunate of an early goody hut bonanza is required to get pre-1000AD?
This was not a good hut game. 5 huts popped, got 1 worker, 1 tech (myst), 2 maps, and experience

. I had a couple of early aborts that did much better (e.g. a settler would have been nice).
babaBrian said:
I noticed that your choices of Qin and Wang as opponents are both protective. Any reason you chose those two?
I took Qin for Bureau, Wang for Caste, Asoka and Willem for Free Religion. Turns out these were all almost useless. I did get critical civics value from Qin. I don't think I ever went to Caste because I did not have a good site for GP farm (didn't matter since my intest was for Wang to be my opponent). I was not on FR long enough for Asoka or Willem to care.
babaBrian said:
As for diplomacy, I've been peacefully keeping good relationships with everybody since I'm not sure who will end up being my UN opposition. Is there strategy I'm missing by not picking an enemy early and bullying them?
No wars in my game. No AI was close enough to make a rush worthwhile and did not steal any workers.
babaBrian said:
I played out a few on lakes, and now I'm trying terra for more seafood. Still seem to be missing the boat, as it were
I played Pangaea... no particular reason.
babaBrian said:
So many questions... but that's good for me - this gauntlet has gotten me more interested in a VC I have neglected thus far.
Yep, that's what Gauntlets are for!