G-Minor I

My best game so far. Finished in the turn before 1142. Was one vote short of a direct win with the votes but smoozed Monty enough that he voted for me. Now to turn this in.
 
I have a 470AD Diplo with Roosevelt. Didn't pop a settler. I think a Washington start with a settler pop and a nice production site will get in right around 10BC.
 
Wow, I can see how to get my result down to 1000AD or so, but that low is beyond me. I would love to see an autolog of one of those quick games.
 
I'd never shot for an early diplomatic victory before, so I was pretty shocked how little you have to research to get to Mass Media. Catching me quite by surprise how short the path was, I think I managed my civics and GPs poorly. Still managed 890AD for a finish date with Washington, but I could see easily whacking off a block of turns ignoring a few building pursuits.

Interested to see how Roosevelt's Industrious trait would impact the speed of progression. Faster Pyramids, which ate a large chunk of early production time on my 2nd city because stone was so far away. Parthenon I ignored because I had no marble and kept telling myself that it wasn't important, which I think isn't necessarily true now. GP's launched me thru a few techs late in the game. The Colossus I only had useful for about 10 turns, which isn't as powerful with a non-Financial civilization, but still should be built if you've got decent seafood and coast squares. It is a very short lived wonder, so the more turns with it up the better.

The whip is something I need to think about more in future attempts.

Another big surprise with settler difficulty was how easy it is to pop two settlers. The game I played thru to the end, I popped 2 settlers and boxed Monty into his starting position. He had no land or sea route to expand. This let me get situated without fear of losing nice sites. I finally decided I wanted his real estate (flood, 2x crab, rivers), but I was gunshy on pulling the trigger. Well gunshy and hoping he'd build a few improvements. He built NOTHING in his city and I regretted waiting so long.

A BC time will definitely win this. Settlers from huts, good GP management, seperated AI's... time to get to fine tuning.
 
I know people have had this conversation before, but I can't remember the upshot of it all, so here goes:

We're all, I'm sure, using the regenerate map function to find a good start. Correct me if I'm wrong here, but doesn't the new patch fix the save problem, so that when you regenerate now, the initial autosave is the correct one and matches the current regenerated map?

Other question: is it Ok to regenerate many maps, saving the ones you think have promise without advancing past 4000BC, and then revisiting them if the one you try first doesn't work for you? The problem I see with this is that it would create the impression that I started a map, played it, then started over from the initial again, and hence cheated.
 
godotnut said:
I know people have had this conversation before, but I can't remember the upshot of it all, so here goes:

We're all, I'm sure, using the regenerate map function to find a good start. Correct me if I'm wrong here, but doesn't the new patch fix the save problem, so that when you regenerate now, the initial autosave is the correct one and matches the current regenerated map?
Yes, it does, but you still need to move it or rename it as the next regenerate will save over top of it. ;)

godotnut said:
Other question: is it Ok to regenerate many maps, saving the ones you think have promise without advancing past 4000BC, and then revisiting them if the one you try first doesn't work for you? The problem I see with this is that it would create the impression that I started a map, played it, then started over from the initial again, and hence cheated.
Using regenerate is allowed. The regenerate session are pretty easy to spot, so we're not worried about mistaking it. I'm working my way thru about a dozen I generated that way, myself. :goodjob: The best I've done so far is 770AD. :)
 
Well then I got you beat so far, Denniz of the cute cat avatar--I just played a 470AD on my first go. I got awfully lucky, though, having popped not one but two settlers. :)

Thanks again for administering these Gauntlets. I haven't played one since that OCC for the cultural victory. I hope I learn as much from this Gauntlet as that one. It was definitely that Gauntlet--and all the great conversations in the thread--that taught me how to play for cultural victories and provided the base strategy for my Deity HOF cultural games.

I mostly prefer builder/tech games and usually save my aggressive games for the GOTMs. So for what it's worth, my vote is for more minor or major gauntlets that are peace-monger type of games, like this one. I especially like the idea of very challenging space ship/cultural/diplo games on small to medium maps (just my two cents). And OCCs are always cool with me.

Thanks again! :goodjob:
 
Godotnut,

It was around 25,000 so you waxed me. But I now have a 350AD. I had the two settlers popped on that one but a poor island, so I remain hopeful for 10BC.
 
time to study some games, I'm missing something, I thought I had a good start, but 1136 again. Higher score so I'll turn it in. I was hoping for somewhere in the top ten, but don't think this will do it.

Mind if I ask a few questions? Trying to improve my game:

1. I've been going through Astronomy, but now I think the Chemistry way to Scientific Method may be better, as it goes though Education anyway. Also Liberalism is a good sidebranch that doesn't cost anything as you can use it to discover one of the more expensive techs. However, no Astronomy, no Observatory. Don't bother with Astronomy? (that way your colossus if you built it would last).

2. Literature is a side branch. Is it worth it? I haven't been building the Great Library, worth it?

3. How much do you guys use slavery? This may be a basic failing for me, I hate to use slavery when I have the capability (happiness and health) to continue growing my city.

4. Is there anyway to figure out what a Great Leader will discover? It seems like when I get a great leader he wants to discover one of the earlier sidebranches so they don't do me much good in my tech advance.

5. oh, and whats this regenerate map function? If I have a poor starting position, I exit to main menu then have to go though the custom set up again? Is there a faster way?
 
1. I doubt Chem, GunPowder, Eng. & Construction are faster than going for Astronomy. Plus you get the Observatories.

2. I normally love the G.Lib. but unless you have marble, you will obsolete it before it gets built so forget Literature.

3. I rarely use slavery. You need your people working the cottages, etc.

4. Great Leaders have a specific preference for techs. There is a spreadsheet somewhere. But really, how many great people are you getting? I get 2. One scientist for the Adademy and one Engineer for the U.N. The free Physics one can be used for Electricity.

5. On the first turn only, you can hit Esc, and then Regen Map. That way you don't enter all the custom game info again.

good luck!
 
Techs you should go out of the way for:
  • Liberalism (and pre-reqs): Use it for Radio.
  • Priesthood: You can use the Oracle on any tech you want, the AI won't beat you to it.
  • Music, Monarchy, Drama, Literature: They are still cheaper than the beaker boost the Artist gives to Mass Media.
 
UN complete in 10BC, Diplo win in 110AD.

Popped 1 settler, 2 Workers. Continent had no Stone or Marble.

Program crashed about 640BC; I don't think this can be submitted as I had to replay 1 turn from the Autosave file.
 
It's going to be close between OCC and regular. After my first run at OCC bombed, I did it one more time. Some players get discouraged when they see an early finish posted, so I try not to post my dates until some others come in. HighDesert seems to be knockin on the door of a BC finish, so my dates were: 100 BC UN complete. 10 BC Diplo win. Now I've moved on to non-OCC. It should be faster, especially with free settlers/workers. It doesn't seem like it yet though. One attempt was 350 AD. Maybe I'm just not good at these multi-city games.
 
It's becoming clear that OCC will not win. Getting free setters is too powerful. If you don't get at least a free settler, stop. Regen a new map. Play again.

Now I think someone will win in 190 BC since 205 BC is a voting year.
 
Yep, I was off on that 190 prediction. I just got 310 BC -- 4 turns short of 370. Nice work DaveMcW! I popped 2 settlers. I can't imagine the odds of getting 3 (something like 1 in 1,000). I've never seen more than 3 huts total.

G. Scientist in 1690 BC
G.Engineer in 490 BC, (my odds were 69%)

I tried something really odd this time. Probably hurt me, but I can't say how much. I used the Oracle for free Radio. I think that's too long to wait. It's worth more if you get education 20 turns faster I'm betting.
 
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