HighDesert said:
My 110AD finish(es) have been with 2 GR Engineers. Looks like I have to figure out how to finish the UN with 1 GE and build the academy.
Oh, and any start without at least two settler pops looks like a no-go as well.
I had the worst luck with popping settlers yesterday. In over a hundred regenerations and a half dozen full length games, I didn't pop a single settler. I was getting so annoyed that I just played out great starts (anything with two +3 foods and a river).
Best effort was a game full of mistakes oddly enough.
2050BC Scientist
745BC Engineer
140AD UN Started
230AD UN Finished
350AD Victory
I popped 1 worker, 1 tech, and some gold in that game, but had a fabulous starting position. Fish, Corn, Copper, Horses, Grassland Gems on a river, and several resources just outside of the fat cross for happiness/health.
My mistakes were:
- Poor management of forests with inadvertant chops from the end of turn enter key spam (not once, but at least twice
)
- Idiotic decision to build the Colossus (I think I fell asleep or something)
- HORRIBLE luck on religion spread. I had Conf/Hind in my capital and was sitting pretty with Monty after giving him Conf with the free missionary. I converted to Conf and then went centuries before religion spread to my 2nd and 3rd city... and it was Hinduism which spread... to BOTH. So sure enough Monty founds Judaism and converts leaving me with the diplomatic penalty.
- Resources outside of my fat crosses weren't connecting in a timely manner and it cost me. I was always a few turns short on getting them done. Think the Epic speed was throwing me off... I usually play normal or marathon.
-Lack of rivers.. my capital had the only super choice river territory. There were good sites elsewhere, but they lacked the rivers which make Financial zoom
Then there were the turns that I lost to being timid.
As I mentioned, my second and third cities were without religion for a very long time. When Monty founded and converted to Judaism, I had to send a worker on a road building excursion to hook him up to my trade network and hope that I got lucky. I got hooked up with Monty and Hinduism promptly popped up in the two cities. Grrrrrrrrrrr.
4 turns left on Mass Media and Monty cancels Open Borders. He is Annoyed with me because of close borders (I'm squeezing a city he plopped down right on my capital's border) and my faith.
I was dangerously close to needing his votes for the election/resolution, and I had practically no military. My two chariots (poor planning) and one warrior weren't going to stop anything if he invaded. So I had convert to no state religion.
Turned out that I had 2 more votes than I needed to win, and Monty was in second place.
Ah well.
Long story short, I probably lost 10-15 game turns thru poor and/or timid play. That is with no settler huts. So I could see the awesome BC finishes possibly happening with an incredibly great start location, strong play, resource and river rich island, and goody huts yielding workers, lots of gold, or expensive techs.