G-Minor III

The problem arbitrary bans on things right now is that the game is in poor shape. Each new ban just creates more animosity. Personally, I'm beginning to wish for no limits on gold exploits. The AI is so bad: no mercy. Why should I pretend the have a clue when they don't? I like to go to an AI and kill, rape, pillage, burn and dig up it's mother's grave and change it's ancestral lineage. They're that bad.

I agreed that the Civ V HOF has been too quick to consider relatively minor inequalities as banned exploits. Something should be banned as an exploit only when it is absolutely certain that the game developers/designers must fix it in a future patch. When an exploit is fixed in a patch, the Civ V HOF should adopt that fix rather than continuing with their more draconian fix (the culture -> policy pricing exploit).

In my opinion, it would be better to allow publicly known exploits than ban them and have sporadic enforcement.

It would be preferable to have preventative enforcement than punitive enforcement.

In the final analysis, the Civ V HOF should be thinking about making the the game more fun than more "fair" when determining when something should be banned.

Please direct any responses to:

Banned Exploits - Question & Answers

I have re-posted this message in the above thread as a more appropriate venue for further discussion.

Sun Tzu Wu
 
^
I don't care so much about rules in the gauntlet. I'll still play them. It is human versus human competition. But I will take the extreme view of shutting down the HoF altogether. Its too much a hot potato right now. Its like someone trying to bring law and order to the wild west but leaving too many people feeling like its a police state.

Back to the gauntlet. I tested a couple of starts with the random selling of peace treaties. It does not seem optimum. I also won't sell lux until I'm sure that war with an AI is finished. This leaves me stymied as how to go about starting a game.
 
Got Greece to work in 86 turns with CCs and 1 hoplite (upgrade.) With a better map maybe 80ish is possible. I think some kind of corner start will work best. Hoplite and warriors can take the closet corner for 2 race tracks at the end.
 
The current Civ IV prince record for conquest (standard, epic) is at turn 78, 2050 BC. (2025 BC, have to hit next turn.) That should be the goal here too. I finally have a win in the 70s if accepted. Persia is definitely the civ to play. Also, Persia is much easier to play.

Edit: Both the Civ IV conquest and the Civ V domination have the same strategy at this setting: resourceless UU in BW, tech off. Quite probably all lower level domination games will follow suit as was in the case of Civ IV. The same UU was used pretty much across the board in IV for the lower levels. Expect the same in V. Persia will stand up at the lower levels.

More imagination needs to be used when setting up domination gauntlets in V. This one is dog soldiers all over again.
 
The current Civ IV prince record for conquest (standard, epic) is at turn 78, 2050 BC. (2025 BC, have to hit next turn.) That should be the goal here too. I finally have a win in the 70s if accepted. Persia is definitely the civ to play. Also, Persia is much easier to play.

I've done well with Persia, but I've sucked at trying to get a double culture ruin and I've played the games out to try to learn. After doing it this way, I think the big thing I'm missing for the rush is chopping. There's no way to gen the kind of hammers I need for units quickly enough with hammers, and while I could do it with gold, gold + hammers = strong

Also, knowing I wouldn't compete with the low times, i've not been declaring war just for settlements. It really kinda irks me that I can't trade with a civ in turn 15 and declare war on it in turn 50, but I could declare war on in it turn 15 make peace in turn 25 taking lumpsum and GPT and then declare war in turn 50.

Seems like the execution of two different rules present a conflict in objective.
 
i hope someone gives a write up of how to fully exploit diplomacy mechanics when this is done
 
i hope someone gives a write up of how to fully exploit diplomacy mechanics when this is done


Because this gauntlet is not about skills, but about luck and poor AI gold exploit(which i still have things to learn)? I have pretty fun games in multiplayer these days.

Stopped playing sp mode because we are unsure about some laws and rules of these diplo mechanics. I will replay gauntlets until it's fixed(playable, no dumb luck factors and AI exploits).
 
Because this gauntlet is not about skills, but about luck and poor AI gold exploit(which i still have things to learn)?

You need one particular skill, which is patience :). It took me many hours to find a game where things went smoothly - randomness fully supported Your intended plan.
 
patience and a lot of time. wish i could run game after game until everything comes together.
 
i hope someone gives a write up of how to fully exploit diplomacy mechanics when this is done
That may be impossible. One day a game is accepted with a lux trade the next day it is excluded. The rules committee this gauntlet has been less stable than the AI. The game has been deleted from my system. Going back to Civ IV.
 
You need one particular skill, which is patience :). It took me many hours to find a game where things went smoothly - randomness fully supported Your intended plan.

Patience is not and never will be skill. It is a virtue, but virtues are not skills.
 
You need one particular skill, which is patience :). It took me many hours to find a game where things went smoothly - randomness fully supported Your intended plan.

Well it's something i dont' really have. I'm biaised by many mp games where speed and play always first roll of map(or you will be called a quitter) come naturally.

I don't want to sit down and wait for the 50th loading screen before i can get 2 gold,1 marble and other juicy stuff, or going for a double culture ruin. You need to be very lucky to get constantly such starts.
 
Well it's something i dont' really have. I'm biaised by many mp games where speed and play always first roll of map(or you will be called a quitter) come naturally.

I don't want to sit down and wait for the 50th loading screen before i can get 2 gold,1 marble and other juicy stuff, or going for a double culture ruin. You need to be very lucky to get constantly such starts.

I gave up on this gauntlet for the same reasons, got tired of the rerolling madness, especially if you micro age/temperature/climate and opps.
 
Well, I don't know what patience or luck you're all talking about - I'm sure I'll be not far than 5 turns from the gold without any.
(Those guys talking about 5 culture huts or two El-Dorados are just smart enough to remove competitors by tricky sentences :lol:)
 
I got tired of microing climate and things too. I did count ruins and there is an average of ~4 ruins per civ per map. Somehow, even with building warrior first, I could usually pull in ~6 ruins.
 
I got tired of microing climate and things too. I did count ruins and there is an average of ~4 ruins per civ per map. Somehow, even with building warrior first, I could usually pull in ~6 ruins.
AIs do a terrible job of exploring nooks and crannies. Heck, I got Skillderado on turn 76 in one of these epic gauntlet games. I had to go past 2 other civs to get it. No idea how it just sat there that long.
 
Tried another shot with the latest patch. Turn 77, missing a 76 by a single hit point. (Or RNG depending on viewpoint.) Monty's jags created excitement at the end. Got last city with last warrior and archer. Persia, 3 armies.
 
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