- Joined
- Mar 26, 2007
- Messages
- 7,920
The problem arbitrary bans on things right now is that the game is in poor shape. Each new ban just creates more animosity. Personally, I'm beginning to wish for no limits on gold exploits. The AI is so bad: no mercy. Why should I pretend the have a clue when they don't? I like to go to an AI and kill, rape, pillage, burn and dig up it's mother's grave and change it's ancestral lineage. They're that bad.
I agreed that the Civ V HOF has been too quick to consider relatively minor inequalities as banned exploits. Something should be banned as an exploit only when it is absolutely certain that the game developers/designers must fix it in a future patch. When an exploit is fixed in a patch, the Civ V HOF should adopt that fix rather than continuing with their more draconian fix (the culture -> policy pricing exploit).
In my opinion, it would be better to allow publicly known exploits than ban them and have sporadic enforcement.
It would be preferable to have preventative enforcement than punitive enforcement.
In the final analysis, the Civ V HOF should be thinking about making the the game more fun than more "fair" when determining when something should be banned.
Please direct any responses to:
Banned Exploits - Question & Answers
I have re-posted this message in the above thread as a more appropriate venue for further discussion.
Sun Tzu Wu