G-Minor XLVII

You can't get two of the same GP in the long count. So I presume you got two from the city.

Actually, assuming you got your first Great Person at turn 62, the GP at turn 183 can be another scientist. Once you get all 7, you restart the cycle.

I got 2 scientists from the city in my last attempt. I took GS as first Long Count person, GE as second, but for third and fourth I took Great Admiral and Great General. These two do not increase the amount of points required to get your Great Person with specialist points (though the Great Prophet does, which is weird), so by taking these two I was able to keep the Great Person requirement at 300 long enough to get it with University specialists. Then I got another late in the game around 900 or 1000.
 
You can't get two of the same GP in the long count. So I presume you got two from the city.
Once you finish the long count, the cycle starts over and you get a second of each great person. In the time frame of this game, you should be able to get doubles of one or perhaps two great people, probably a GS to bulb and/or a GE to rush the UN.
 
I had an amazing city site this time around: river, 3 oases, wheat, 6 hills (half with fresh water), mountain, and all tiles workable after Petra. The only drawback was no hills in the first ring, which wouldn't have been a big deal if I had remembered to buy a couple of hill tiles when I started building the Great Library. :blush: Botching that cost me the turn 62 bonus, so I got my academy late and couldn't get a second scientist from the Long Count. That probably cost me 10-20 turns at the end.

I made seven scientists overall: Long Count 62, Pisa, Porcelain, two from specialists, two from faith. I planted three before Industrial, bulbed Plastics, and used the last three to help time my Oxford and Rationalism freebies. Very happy with my endgame, just wish I hadn't messed up the opening. This site may have been strong enough for a sub-200 game with better play.
 
277 vastly improved due to HideInLight guide
P.S. game crashed as soon as I ended first turn, so I had to replay same initial start (session 2 start in game) I hope that counts...
 
Actually, assuming you got your first Great Person at turn 62, the GP at turn 183 can be another scientist. Once you get all 7, you restart the cycle.

Once you finish the long count, the cycle starts over and you get a second of each great person. In the time frame of this game, you should be able to get doubles of one or perhaps two great people, probably a GS to bulb and/or a GE to rush the UN.

Aha, thanks Neuro & Mesix, didn't thought about that.

277 vastly improved due to HideInLight guide
P.S. game crashed as soon as I ended first turn, so I had to replay same initial start (session 2 start in game) I hope that counts...

The rules mentions this:


As soon as you submit your game to the HOF website and have the submission # you must send an email to hof.civfanatics@gmail.com with the following:
Player Name
Submission Number
A short decription of the circumstances of the crash. This should include: dates involved, error messages, and what was happening in the game at the time
Details of what had to be replayed (unit moves, builds, trades, etc.)
The two save files noted above

Failing to comply with all the above points will mean an automatic exclusion of your game.

For more information check out the Faq/Rules: http://hof.civfanatics.net/civ5/rules.php
 
277 vastly improved due to HideInLight guide
P.S. game crashed as soon as I ended first turn, so I had to replay same initial start (session 2 start in game) I hope that counts...

Happy to help :)

Read the crash exception policy on the HOF webpage. Basically it should be fine unless you changed your game when replaying the turn. But you gotta send an email to the HoF staff. But 1st turn crash is pretty weird if u ask me :)
 
Wow, just wow. Way more help than I could ever hope for, specially HideInLight's summary. Thanks a lot guys, will just start a new game now following the tips and hopefully I can improve a lot.
 
277 vastly improved due to HideInLight guide
P.S. game crashed as soon as I ended first turn, so I had to replay same initial start (session 2 start in game) I hope that counts...

they generally won't accept such a game as there's a minimum session length of 30 minutes. in the future, you might as well start rerolling if you get an early crash.
 
Aha, thanks Neuro & Mesix, didn't thought about that.



The rules mentions this:


As soon as you submit your game to the HOF website and have the submission # you must send an email to hof.civfanatics@gmail.com with the following:
Player Name
Submission Number
A short decription of the circumstances of the crash. This should include: dates involved, error messages, and what was happening in the game at the time
Details of what had to be replayed (unit moves, builds, trades, etc.)
The two save files noted above

Failing to comply with all the above points will mean an automatic exclusion of your game.

For more information check out the Faq/Rules: http://hof.civfanatics.net/civ5/rules.php
I think it's impossible to do that as it was first turn... meh, gonna replay again, maybe less mistakes, even better starting position to get less turns :D

P.S. crash happened again...
 

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I started this thread in the strategy forum awhile back. It is incomplete, and only has turns for Standard and Quick speed, but should be a good guide for this Gauntlet.

One important addition to those numbers you posted:

Turn 62
Turn 72
Turn 86
Turn 101
Turn 117
Turn 133
Turn 152
Turn 183

In a slightly experimental one I am trying, I times things to finish Theology turn 61. I did not get my first GP o turn 62, but did get it on turn 72. So either that first date is wrong, or it is not enough to get Theology one turn before the first date.
 
it is not enough to get Theology one turn before the first date.

fact.

now i just need to figure out how to finish theology before turn 51 with a desert start...
 

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This one is pretty crazy. I'd never done a OCC before. I got a fabulous desert w/ river and mountain start with 1 Wine and 4 Salt. I had an adjacent oasis that made 3 desert hills into fresh-water hills for farming.

Then I tried to liberate a City State because Darius was being belligerent ... and it auto-razed. :(

Then one of my friends (Sweden) killed one of my other friends (Korea).

I had a very easy time getting my religion off the ground, but in the end it didn't do a whole lot other than use Papal Primacy to get City States in the right general frame of mind. I wound up awash in Great Prophets and pretty much converted everyone on the board - and had nothing to show for it other than happy City State resting places. I realize now I should've picked a Founder belief that fed me Gold for other people following. That was a huge mistake. I was missing out on like 60 GPT by the end that I could've gotten with Church Property!

I think my other mistake was grabbing my Great Scientist before my Great Engineer when I could have burned the Great Engineer for Petra immediately after the first Ba'ktun. That wasted :c5production: and :c5food: which probably would've made up for the :c5science: in the long run, I think.

I also popped an extra Great Prophet just before Industrial, wasting 1200 faith. I should've just burned for a missionary and saved like 900 or 800 faith for Great Scientists later.

Also, that little attempted City State rescue was costly. The Great General went on that expedition, and while he was away I discovered Aluminium 2 tiles out from my city and had to wait forever to grab it with a citadel and buy the Hydro plant worth around 6 hammers per turn.

Ah well, it was definitely an awesome game style, though. The start was pretty epic, even though I squandered it with ineptitude. :P

- Marty Lund
 
doh. crosspost deleted.

anyway, T199 with a good desert start in my 2nd good attempt. Timing was completely off at the end with the bulbs and rationalism finisher. And no coal AGAIN. Only settled one GS. Should have settled the 2nd one too.

So difficult to get that last social policy to hit at the right time.

cas
 
...

I also popped an extra Great Prophet just before Industrial, wasting 1200 faith. I should've just burned for a missionary and saved like 900 or 800 faith for Great Scientists later.

....

That happens to me too - all the time :-(
 
... and the rest of us got to figure out how you got to theology before turn 51 in a plains start....

I am guessing its all about the population, pop 9 on turn 51... by having 4 wheat and 3 salt!!!
 
... and the rest of us got to figure out how you got to theology before turn 51 in a plains start....

salt+multiple wheat is really strong... i was just curious if a turn 52 scientist was doable and it looked like a strong enough position to do it, though without desert it's not good enough for the gauntlet. there were forests to chop, i was settled on a salt to rush buy stuff, got a culture ruin on turn 2, and hit a writing ruin, so in addition to the strong start i had some good luck.
 
Incense and gold are the most common desert resources, but salt isn't uncommon. Desert resource weights from AssignStartingPlots.lua:

Resource | Weight
Incense|35
Gold|25
Salt | 15
Cotton|15
Sugar|15
Copper|15
Citrus|5
Pearl|5

Update: Luxuries get assigned to tundra first, then jungle, forest, desert, hills, plains, and grass. Tundra also has a medium-high weight for salt, so if you want the best chances of a salt desert start, use a Hot climate, which will make more deserts and less tundra. You can also increase your odds of getting a desert start by choosing opponents with non-desert region bias: Aztec, India, Netherlands, Iroquois, Celts, Russia, Inca, Mongol. Of course, some of those civs are unsafe around city-states. ;)
 
First time posting, just for this challenge!

Finished the game using HideInLight's methods and timing references on turn 203.I'm kind of embarassed my start was wasted on a novice. I had a desert start mountain, river, 7 freshwater desert hills, 1 wheat, 1 sheep, 1 cattle, 1 furs, AND 3 plains salt in my city's workable range. Plus, I was the first to find El Dorado. It was amazing. Everyone on the map turned out friendly and I made ample use of research agreements. I made a few mistakes, like cancelling and RA because barbs pilliaged my salt and forgetting to put a specialist in the public school for a few turns; the biggest issue was there were only 2 :c5culture: City States on the map and one of them was in the middle of nowhere ocean, so I didn't find it for most of the game. I also ran into a ton of Barb spotting ruins. Very little useful gained from them.

I must admit, I reloaded turn 180 because I thought my timing was all messed up due to a golden age popping and adding CPT, but it turns out it wasn't at all and I blew through my GS for no reason. I also ended up with an extra GS, so I definitely wish I made a second academy.

Side note, I've been able to maximize my GS generation by going GS, GA (for ocean exploring), GG on the first three Long Counts. The GA and GG give your city enough time to pop a GS with GL/Oracle before you increase the great person limits.

If anyone cares to, I can post the turn 0 save in case anyone wants to really push how far they can take this. I'm not an expert but I think the start I got has to be one of the best... ever. Culutre problems aside.
 

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fact.

now i just need to figure out how to finish theology before turn 51 with a desert start...

It is possible, it would just take an absurd amount of luck. In my most recent attempt I finished it on 51 (soooo close) on the desert. I popped Calendar from a ruin, and had 3 wheat, so I used 3 gold/silver to push out GL quickly.
 
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