stiiknafuulia
King
- Joined
- Apr 9, 2016
- Messages
- 603
If the mayhem doesn't happen to the player, but to other AIs instead, then it could be a good mechanic. Say that there haven't been any wars on another continent before the player encounters it, so all the civs on it are fairly small and do not constitute much of a threat, individually. Suddenly the mayhem mechanic kicks in and one of the civs goes on a conquering spree; the combat stats of the opposing civs' units are cut by half in the combat calculations, so the aggressor is able to easily conquer the whole continent, while still presenting a credible enough struggle to the player. Ta-da, you now have a new dangerous opponent for the end-game, armed with a whole continent of well-developed cities!
Now some players might find this a bit too gamey; imo, there should be an option to enable or disable the mayhem mechanic. Personally I'd enjoy a guaranteed challenge in the late game; I could then play on Emperor instead of Immortal, and still get to see some competition instead of just pressing enter for the last 100 turns.
Ofc this might not be what the devs mean; imo, random bad stuff happening directly to the player is almost always the opposite of fun, so I hope they won't go this route.
Now some players might find this a bit too gamey; imo, there should be an option to enable or disable the mayhem mechanic. Personally I'd enjoy a guaranteed challenge in the late game; I could then play on Emperor instead of Immortal, and still get to see some competition instead of just pressing enter for the last 100 turns.
Ofc this might not be what the devs mean; imo, random bad stuff happening directly to the player is almost always the opposite of fun, so I hope they won't go this route.