Gamasutra Interview: 2K On Bringing CivRev to iPhone

Thunderfall

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Gamasutra has posted an interview with 2K Games producer Jason Bergman about bringing Civilization Revolution to the iPhone platform. They talked about the game experience compared to other CivRev versions, the $9.99 price tag, downloadable content, new features planned such as Twitter integration, Sid Meier's involvement, and the game's development process.

Is this the same game core as the other versions of Civilization Revolution?

Like back with the DS version, Sid wrote this game core that didn't care what platform it existed on, and we just wrote an interface layer. For 360, we wrote an interface layer; for PS3, we wrote an interface layer; for DS, we wrote an interface layer.

I don't know how many people actually believed us that it was literally the exact same game. So we wanted to prove it. Civ Rev for iPhone, again, is the same game core. Nothing's changed. We just took that game core, and we got it up and running on the iPhone hardware in like two weeks, and then we wrote a new interface.

We didn't take the DS version and port it. We didn't create a new mobile version of Civ that's some kind of watered-down crappy version. It is a hundred percent the same game. We've got all sixteen civs, we've got all pathways to win, we've got every difficulty level, we've got all the scenarios. The only thing that's been removed is multiplayer, and we do have a pretty long plan for updates.

It's really exciting to be able to get this level of gameplay on a mobile phone. We have hundreds and hundreds of hours of gameplay. Sixteen civilizations, ten playable scenarios, four ways to win, five difficulty levels, full tutorial. It's the greatest thing ever, no question.
 
I beg to differ; Bacon Flavored Beer - THAT would be the best thing ever. :p
 
cause the rest of the civ games are on the PC. :p
"don't put all your eggs in one basket"
they're trying to branch out, attract people who don't game on their PCs.
 
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