Englor
General
There is something I noticed about how the game might expand on what it offers already in the appauratic element pertaining to units and promotions.
A while before I have posted suggestions based on length and intensity variations. This thread, being more of an inquiry than a source of suggestion speaking in the primary.
I believe that the game might illustrate a sense of universalization towards the promotion approach and the warrior type succession approach.
I thought about some other posts made by other members on this forum.
What occured to me was that there is something to notice about how the game length feature really only matters when you play a short game for a challenge bonus. If you choose to play an epic game than all you do is lengthen the scope of time playable before the game ends.
I thought of an idea that some might wnat to be aware of. And that idea is the implimentation of adding in total background structure to the game when you choose to play longer variations.
During quick games, the unit succession from say ancient age basic infantry to modern age infantry is a fast process and there are less units to build. The idea is that the succession might look like, spearman, to pikeman to halberdier to grenadier to bazooka or some other alter-infantry unit aside from infantryman.
In a normal game variation, the game should stay basically as is.
During epic games, the total succession might be as "complete" I might dare to say as; haveliner to spearman to armidon to hoplite to centurian to skewerman to pikeman to halberdier. Basically covering one soldier succession to every military advance.
So what does anyone else think of the idea of adding in more material to longer games to spread out the over time spance and feel.
A while before I have posted suggestions based on length and intensity variations. This thread, being more of an inquiry than a source of suggestion speaking in the primary.
I believe that the game might illustrate a sense of universalization towards the promotion approach and the warrior type succession approach.
I thought about some other posts made by other members on this forum.
What occured to me was that there is something to notice about how the game length feature really only matters when you play a short game for a challenge bonus. If you choose to play an epic game than all you do is lengthen the scope of time playable before the game ends.
I thought of an idea that some might wnat to be aware of. And that idea is the implimentation of adding in total background structure to the game when you choose to play longer variations.
During quick games, the unit succession from say ancient age basic infantry to modern age infantry is a fast process and there are less units to build. The idea is that the succession might look like, spearman, to pikeman to halberdier to grenadier to bazooka or some other alter-infantry unit aside from infantryman.
In a normal game variation, the game should stay basically as is.
During epic games, the total succession might be as "complete" I might dare to say as; haveliner to spearman to armidon to hoplite to centurian to skewerman to pikeman to halberdier. Basically covering one soldier succession to every military advance.
So what does anyone else think of the idea of adding in more material to longer games to spread out the over time spance and feel.