Cyc
Looking for the door...
OK, just to post a note here.
It's time for me to leave the RPG world. I believe this game has far too many ill-defined rules. The important rules are so vague that we always need interpretation on the simplest move. The game is so Manager-driven that we always have to turn to them to know if our next baby step is going to be allowed. Problem is, the Managers are so sluggish in their response, that the players are left standing around with their thumb....never mind. You Managers can't have it both ways. Ignoring calls for rulings is just plain stupid (to quote a Manager). It's just to bizzare. If you want the entire game wrappedaround your little finger, then be here to determine the way things unfold. I am leaving the game. In the last RPG, the players had the most say as to what goes on. In this game it is too manager-driven. Three cheers for Shaitan and his great job of running DG2 RPG. THAT was a good RPG. Hasta la Vista, baby.
It's time for me to leave the RPG world. I believe this game has far too many ill-defined rules. The important rules are so vague that we always need interpretation on the simplest move. The game is so Manager-driven that we always have to turn to them to know if our next baby step is going to be allowed. Problem is, the Managers are so sluggish in their response, that the players are left standing around with their thumb....never mind. You Managers can't have it both ways. Ignoring calls for rulings is just plain stupid (to quote a Manager). It's just to bizzare. If you want the entire game wrappedaround your little finger, then be here to determine the way things unfold. I am leaving the game. In the last RPG, the players had the most say as to what goes on. In this game it is too manager-driven. Three cheers for Shaitan and his great job of running DG2 RPG. THAT was a good RPG. Hasta la Vista, baby.