[MOD] Game of Thrones

Yeah, or with just prestarting locations, like you have for Dawn Age, without cities settled yet.
 
V2.06 Beta is coming out, Featuring complete Night Watch civ.
Caution: due to this patch contains XML change, save from v2.05 or earlier version can't be loaded after apply v2.06 Beta patch.
Spoiler :

Watch RangerSenior RangerFirst Ranger
New RecruitWatch StewardSenior StewardFirst Steward
Wandering CrowWatch BuilderSenior BuilderFirst Builder
View attachment 673913

old V2.06 beta contains S0802 and S0802 old scenarios, which is under developing and have not complete yet. so I update V2.06 beta and delete those 2 scenarios.

v2.06 is delayed by python problem of Game of Throne Westeros scenario, so I decide to publish V2.06 beta2 soon, which contains most of V2.06 update but exclude update of Game of Throne Westeros scenario's python event.
 
V2.06 is almost finished, except Game of Thrones Westeros scenario's python event code still has problem, which would not be fixed soon due to not locate problem code.
So I decide to publish V2.06 beta2 patch now, in order to celebrate the coming of HBO House of Dragons S2.
V2.06 beta2 patch contains all v2.06 update except Update for Game of Thrones Westeros scenario's python event.


V2.06 beta2 mainly complete Night Watch all unit (which already in V2.06 Beta) and update Dance of the Dragons Westeros scenario

Warning: apply V2.06 beta2 will make V2.06 beta, V2.05 and before save file can't be loaded. so you should open a new game.

update log is here
 

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I get - On Dance of the Dragons Westeros -

Python Exception
Can't find type enum for type tag
GAMEOPTION_WB_DOD_WESTEROS

Game crashes on launch

Might try a previous stable version?

I also get RuntimeError: unidentifiable C++ exception on the Game of Thrones Westeros scenario, causing CTD.

This is with a clean install of the mod and Civ 4 BTS on steam.
 
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I get - On Dance of the Dragons Westeros -

Python Exception
Can't find type enum for type tag
GAMEOPTION_WB_DOD_WESTEROS

Game crashes on launch

Might try a previous stable version?

I also get RuntimeError: unidentifiable C++ exception on the Game of Thrones Westeros scenario, causing CTD.

This is with a clean install of the mod and Civ 4 BTS on steam.
for the exception for Dance of the Dragons Westeros, it perhaps due to GAMEOPTION_WB_DOD_WESTEROS is not definite in CIV4GameOptionInfos.xml, it is used for next version, I'll remove this gameoption from Dance of the Dragons Westeros.

for the crash of Game of Thrones Westeros scenario, I can't figure out what the reason caused. can you start other scenarios successful? or you try to choose another house for Game of Thrones Westeros. i'll send you some savefiles on Turn0 and fixed Dance of the Dragons Westeros scenario

Thanks for feedback and support my mod
 

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V2,06 has finished, Mainly complete Night Watch civs, update Dance of the Dragons Westeros scenario, Game of Thrones Westeros scenario and tweek v2.0 feather.
 

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new version v2.07 work progress:
1.Bugfix

  • clear leader traits promotion after civ leader trait change
2.Due to More Naval AI version map's total team num limit increases from 35 to 51,add new civs.
  • add Qohor free city on HS06
  • add Ghazdaq on HS06
  • add Hazdahn Mo on HS06,HS07
  • add Gorosh on HS06,HS07
  • add Vahar on HS06-S0801
  • Dothraki civil war on HS06,HS08-HS11,S0,S02-S06
  • add Mantarys on HS07-S0801
  • add Port Moraq on HS07-S0801
  • Separate Daenerys army to a new civ and make Permanent Alliance from other civ on S01-S03
3.Major change
  • Modify to Ice Theme Infernal civilization:
    • [Python]change Hyborem start plot chosen methed when summoned by Infernal Pact
    • Manes can not upgrade to warrior anymore
  • Modify to Season Mechanic and new Season Concept of AC:
    • [Python]plot change spell and temple of white hand will change plot counter in order to avoid overlapping by season plot change system
    • [Python or SDK]remove AC attitude penalty between Good and Evil leader
  • change Mercurian civilization to more like Night's Watch:
    • [done][Python]reduce Take the Black mechanic chance, which Westeros send man to join Night Watch
  • [done]add Game of Thrones Westeros Settler scenario
  • [doing]add Robert's Rebellion Westeros scenario
  • add Aegon's Conquest Westeros scenario
  • add S0802 scenario
  • [done][Python]remove FFH2 original scenarios python code
  • [done][Python]use FFH2 original scenario game option to identify new scenarios such as Game of Thrones Westeros and Dance of the Dragons Westeros scenarios
  • remove Royal Guard Commander unitclass, add max of Royal Guard num to 7
  • add Rhaenyra Barbarian trait
  • add Daenerys Tolerant trait
  • add Aerys II Tolerant trait
  • change Mance Rayder Barbarian trail to Raiders
  • give Rhaenyra and Cersei new personal soundtrack from House of the Dragon S01
  • add new game option for identifying Game of Thrones Westeros and Dance of the Dragons Westeros scenarios
  • add Sansa Stark, Asha Greyjoy, Tormund Giantbane, Gendry Baratheon, Bronn, Daario Naharis, Jon Umber as new leader
  • make Illians settler/scout/hunter/ranger/beastmaster can move impassive terrain such like Peak
  • [Python]add Bone Palace build the Wall effect, add Warp or Weft direction(which has more Peak or water) at most 2 Wall Improvements center city to outside in order to form block terrain.
  • ban Loki in some scenario
  • set AdvTech scenario Advanced Tactics game option on
  • [SDK & Python]add Age of Dragon game option in order to add new dragon into regular game
  • add a new only for Scenario-used Sea Dragon unit and art for Nagga
  • [Python & XML]add a Harrenhal Rebuild random Event
  • add new civic such as Reaving
  • Geography minor change
  • add more music
  • add more Leader head of Dance of the Dragons
  • add new leader/leaderhead for minor/ancient house
  • change several scenario playable civs
  • set all scenarios Advanced Tactics game option on
  • add new civilization like Summer Islander?
  • add plot start culture as noble house sworn to certain great house
  • add Golden Company Hall world wonder to Buy High quality mercenary
  • Lannister palace can train city watch
  • add Red Castle world wonder, which can train Gold Cloak
  • change main character's unit AI to Hero unit AI.
  • make every unit with proper relief
  • made Pyre Zombie as Empyrean unique unit,change Wonder of Empyrean mana type from Sun to Fire.
  • change Royal Guard art from paladin to Radiant Guard.
4.Minor change
  • [done]change House 's start Tech from a sea-base to landbase on HS10
  • [done]add Jason Mallister Knight promotion on HS10
  • [done]rename a warrior at Maidenpool to Ser Myles Mooton and add Knight, Squire promotion on HS10
  • [done]rename a warrior at Summerhall to Silveraxe on HS10
  • [done]add a Great Commander named Ser Jon Connington with Squire and Knight promotion at King's Landing on HS10
  • [done]change Rhaegar Targaryen to Warrior with Knight, Courage, Valor promion on HS10
  • [done]add Twins Warrens building on HS10, HS11
  • [done]change Raventree hall palace from Bannor to Doviello on Dance of Dragons Westeros
  • [done]add Valyrian Steel Blade Nightfall at Pyke, remove warrior Valyrian Steel Blade promotion and remove its name Harlaw at Ten Towers on Dance of Dragons Westeros
  • [done][Python]change First Tumbleton event, remove Vermithor and Silverwing Enraged promotion on Dance of Dragons Westeros
  • [done]add House Blackwood of Raventree Hall and House Bracken of Stone Hedge, remove city Fairmarket and add cottage there on Game of Thrones Westeros
  • [done][Python]change Robb's Coronation event, Blackwood and Bracken become Stark's vassals on Game of Thrones Westeros
  • [done][Python]change Red Wedding event, Westerling surrender to Lannister, Blackwood and Bracken are not Stark's vassals on Game of Thrones Westeros
  • [done][Python]add Bracken Bend the Knee event, Bracken become Lannister's vassal on Game of Thrones Westeros
  • [done][Python]add Siege at Raventree Hall event, Blackwood become Lannister's vassal on Game of Thrones Westeros
  • [done][Python]change The Bells event, Dayne surrender to Yronwood, if Yronwood is dead, Martell surrendet to Dayne, Dayne become Targaryen's Vassal, if Dayne is dead too, then Martell surrender to Targaryen on Game of Thrones Westeros
  • modify scenarios city start population on scenarios other than S0
  • check religion sight for Fellowship of the Leaves and Counsil of Esus holy city on scenarios other than S0
  • add Sisterton or The Fingers City/Vassal to House Arryn
  • change Stark leader to new Leader Sansa Stark on S07
  • change several civ color
  • add new artstyle and Summer Islander promotion
  • add Dawn
  • make scenarios change corresponding to major change
 
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Has the most recent version been uploaded?
 
Yeah, or with just prestarting locations, like you have for Dawn Age, without cities settled yet.
Hello Qgqqqqq, to meet your requirement for no cities settled map. I tried to add new game option to identify scenario to make different event python code, but new game option didn't work like the ones in FFH scenario. So I find another way to solve this problem, immediately use FFH scenario game option and disable these FFH scenario python code. Now I have 18 scenario game options to use.:king:
Current game option usage and future plans see table below
Spoiler :

FFH Scenario game optionGame of the Thrones Mod Westeros Scenario
GAMEOPTION_WB_BARBARIAN_ASSAULTGame of Thrones Westeros
GAMEOPTION_WB_THE_SPLINTERED_COURTDance of Dragon Westeros
GAMEOPTION_WB_RETURN_OF_WINTERGame of Thrones Westeros Settler(New)
GAMEOPTION_WB_RETURN_OF_WINTERGame of Thrones Westeros FreeForAll(New)
GAMEOPTION_WB_THE_BLACK_TOWERAegon's Conquest Westeros(New)
GAMEOPTION_WB_WAGES_OF_SINRobert's Rebellion Westeros(New)
 
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Thanks!
 
the new Game of Thrones Westeros FreeForAll scenario, suggest by Qgqqqqq, which is just like Game of Thrones Westeros scenario, but without python event, less cities, less vassal house, can produce settler and raze city, declare war freely, open all victory to achieve. So give you enough space to develop and diplomacy. The start House and city see below
Spoiler :

  • House Stark
    • Winterfell, Barrowton, Deepwood Motte, Flint's Finger
    • 1 Settlers
    • House Manderly of White Harbor
    • House Bolton of Dreadfort
    • House Karstark of Karhold
  • House Greyjoy
    • Pyke
    • 2 Settlers
  • House Tully
    • Riverrun, Harrenhal
    • House Frey of Twins
    • House Blackwood of Raventree Hall
    • House Bracken of Stone Hedge
  • House Arryn
    • The Eyrie, Gull Town
    • 1 Settler
    • House Baelish of the Finger
    • House Sunderland of Three Sisters
  • House Lannister
    • Casterly Rock, King's Landing
    • 2 Settlers
  • House Baratheon of Dragonstone
    • Dragonstone
    • 1 Settler
  • House Baratheon of Storm's End
    • Storm's End, Blackhaven
    • 2 Settlers
  • House Tyrell
    • Highgarden, Old Town, The Arbor, Bitterbridge
    • 2 Settlers
  • House Martell
    • Sunspear, Yronwood, Starfall
    • 1 Settler
  • Conflict beyond the Wall
    • Nightwatch
      • Castle Black, Shadow Tower, Eastwatch-by-the-Sea
    • Wildling
      • Ruddy Hall, Thenn, Giant Stair
      • 1 Settler
    • The Other
      • White Castle
 
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In Robert's Rebellion Westeros scenario make some difference from other scenarios
  • [False Spring]:AC will increase from 50, which means only Winter(Turn 0-600) -Spring(Turn 600) half season Circle.
  • [Dynamic world]use scenario Python code to make some War/Alliance change on fixed turns acording to Books(this won't involved charactor because AI won't keep them alive for a long time)
  • [Start after Tourney of Harrenhall]This scenario story begins after the Tourney of Harrenhall.
  • Block Council of Esus and Ashen Veil religion, and can't win by Tower or Religion or Altar or Culture victory, leave Conquest, Domination, Diplomacy, Time victory
the Main power of Westeros start as below:
Spoiler :

  • House Targaryen of King's Landing
    • House Rykker of Duskendale​
    • House Staunton of Rook's Rest​
    • House Buckwell of Antlers​
    • House Celtigar of Claw Isle​
    • House Massey of Stonedance​
  • House Stark of Winterfell
    • House Manderly of White Harbor​
    • House Reed of Greywater Watch​
    • House Bolton of Dreadfort​
    • House Karstark of Karhold​
    • House Umber of Last Hearth​
    • House Wull of Northern Mountain Clans​
    • House Magnar of Skagos​
  • House Greyjoy of Pyke
  • House Tully of Riverrun
    • House Frey of Twins​
    • House Blackwood of Raventree Hall​
    • House Bracken of Stone Hedge​
    • House Mooton of Maidenpool​
  • House Arryn of The Eyrie
    • House Sunderland of Three Sisters​
    • House Grafton of Gull Town​
    • House Corbary of Heart's Home​
  • House Lannister of Casterly Rock
  • House Baratheon of Storm's End
    • House Fell of Felwood​
  • House Tyrell of Highgarden
    • House Hightower of Old Town
    • House Redwyne of The Arbor
  • House Martell of Sunspear
  • Conflict beyond the Wall
    • Nightwatch
    • Wildling
      • Hornfoot
      • Thenns
      • Giant
      • Ice River Clans
      • Frozen Shore Clans

the Python Diplomacy change is list below. if I find proper way to change leaderhead during the game,I will add some change on certain turn.
Spoiler :

  • Turn 10: Abduction of Lyanna Stark, Story only.
  • Turn 20: Start of The Rebellion, Grafton and Corbary change to Targaryen's vassals, Arryn declare war to Targaryen, Arryn openborders with Stark and Baratheon, Stark openborders with Sunderland and Manderly, Add Stark a Galley near Fingers
  • Turn 30: Taking of Gulltown, Grafton and Corbary surrender to Arryn. Add Baratheon a Galley near Gull Town, Baratheon openborders with Celtigar, Targaryen, Massey
  • Turn 40: Call of Banner: Stark and Baratheon declare war to Targaryen, Fell changes to Targaryen's vassal, add Fell house some units at Summerhall, Tyrell declare war to Baratheon
  • Turn 50: Battle of Summerhall: Fell surrender to Baratheon, Stark and their vassals gather army at Moat Cailin, Stark openborder with Reed, Frey, Bracken, Blackwood, Tully, Arryn openborder with Tully
  • Turn 60: Battle of Ashford: Tyrell and their vassals gather army at Ashford, Baratheon gather army at Summerhall, Stark, Arryn and their vassals gather army at Riverrun, Targaryen gather army at King's Landing, add great commander Lord Jon Connington there, Mooton change to Targaryen's vassal, Tully declare war to Targaryen, Tully openborder with Stark, Arryn, Baratheon
  • Turn 70: Battle of the Bells: Targaryen capture Stoney Sept, Tyrell and their vassals gather land army at Summerhall, naval army at Shipbreak Bay. Martell declare war to Stark, Arryn, Baratheon, Tully
  • Turn 80: Double Weddings: Tully capture Stoney Sept, Stark, Baratheon, Arryn and their vassals gather army at Riverrun, Frey hold army at Twins, add Targaryen Champion Hero with 80 exp who named Ser Rhaegar Targaryen at King's Landing, add Martell Royal Guard Ser Lewyn Martell at King's Landing, Both Targaryen and Martell gather army there
  • Turn 90: Battle of the Trident: Baratheon, Stark, Arryn, Tully and their vassals' army gather on the north bank of the Trident, Targaryen, Martell and their vassals' army gather on the south bank of the Trident, Frey's army returns to Twins, add Ruby Ford Landmark.
  • Turn 100: Battle at the Mander: Greyjoy declare war to Tyrell and gather a part of naval army near Shield Islands, Targaryen, Martell and their vassals' army gather at King's Landing, remove Rhaegar Targaryen and all Kingsguard but Jaime Lannister, Lannister declare war to Targaryen, Lannister gather army at Golden Tooth.
  • Turn 110: Sack of King's Landing: Lannister declare war to Martell, capture King's Landing, gather army and add Ser Jaime Lannister there, openborder with Stark, Arryn, Tully and Baratheon, Stark, Arryn, Tully and Baratheon gather army at King's Landing, Stark declare war to Tyrell
  • Turn 120: Coronation of Robert I Baratheon: Baratheon get King's Landing and gather army there, add Baratheon Ser Jaime Lannister, Ser Barristan Selmy, Longbowman at King's Landing, Baratheon openborder with Stark, Arryn, Tully and Lannister, Massey, Celtigar, Staunton, Buckwell, Rykker change to Baratheon's vassals, Mooton change to Tully's vassal, if there vassals is dead, its master house get their city
  • Turn 130: End of the Siege of Storm's End: Stark gather army at Storm's End, Tyrell make peace with Baratheon and Stark, declare war to Targaryen, Greyjoy make peace with Tyrell, Add Targaryen 3 Kingsguards at Tower of Joy, Baratheon and Tyrell reclaim their city
  • Turn 140: Combat at the Tower of Joy: remove 3 Kingsguards at Tower of Joy
  • Turn 150: Assault on Dragonstone: destory all Targaryen's fleet, Baratheon capture Dragonstone, part of Storm's End's garrison gather at Dragonstone, Martell make peace with Baratheon, Stark, Arryn, Tully, Lannister
  • Turn 160: End of Dornish Resistance: Martell make permanent peace with Baratheon, Stark, Arryn, Tully, Lannister, Martell reclaim their city, Baratheon win this scenario.
 
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