First of all, Thanks for King Bulrush's playtest feedback,always with details which will help me improve my work design. In V2.03 continue to tweek V2 new features such as the Other style Infernal and Season System. The Other conquered wildling and the Wall later mainly because I set White Walker Leader held for 200 turns(240 turns in Westeros scenario). Lack of White Walker Leader's strength and magic, AI will think the army of Frostling and Wight lead by Priests of Winter and Champions can't win the battle against Wilboman and Basium. Eastessosi is assemble of East Asian such as Chinese,Japanese,Korean and Mongolian from vanilla CIV4 game, true original feature is I make Eastessosi a Jungle-style civilization due to surround by jungle environment, and name their unit using phrases of the Art of War by Sun Tzu. In the SoIaF fiction world, Yi Ti is more like ancient China, Leng like Japan, Jogos Nhai like Hun or Turkic. At the time of GoT, Yi Ti is like Tang Dynasty suffered from An SHi Rebellion. In V2.03 mainly boost to Eastessosi is add Jungle feature 1 hammer to make them more productive. In V2.02 and before, poor but more productive Patrimony of Hyrkoon will always be Strong civ, rich and less productive Yi Ti will always sucks in East Essos. This point is taken, I will think of your advice in future version. In my design, K'Dath and Lich their is the late game Conquer Barbarian Challenge get Benefit, so give the Lich all sphere spell to make it powerful. due to Five Fort is to closed to K'Dath, garrison of Five Fort won't hold long against Lich's spells even in start turns. This need make some change. Yeah, this is what I want to design originally. In MNAI, I found it hard to create a promotion to make unit pass impassable plot just like what is in MagisterModmod. I will create new Recon unit line for Wildling/Illians civ in V2.03 complete version. Ygritte, Jon Snow(Watch Steward), Orell are all Recon unit. Kingsguard in my mod is less motivate Royal Guards which mainly focus on single city defend. Paladin graphic is perfect to Kingsguard. It will make graphic issue with Paladin unit. perhaps I need change Paladin unit art in future version. Mithril in my mod present as Dragonglass, Iron resourse art is more like Dragonglass, I use it as Mithril,and after I have removed gunpowder resourse, I use gunpowder art as Iron art. It will make graphic issue for general FFH2 player.