ciruela
Warlord
- Joined
- Sep 24, 2015
- Messages
- 212
First of all, Thanks for King Bulrush's playtest feedback,always with details which will help me improve my work design.
Mithril in my mod present as Dragonglass, Iron resourse art is more like Dragonglass, I use it as Mithril,and after I have removed gunpowder resourse, I use gunpowder art as Iron art. It will make graphic issue for general FFH2 player.
In V2.03 continue to tweek V2 new features such as the Other style Infernal and Season System. The Other conquered wildling and the Wall later mainly because I set White Walker Leader held for 200 turns(240 turns in Westeros scenario). Lack of White Walker Leader's strength and magic, AI will think the army of Frostling and Wight lead by Priests of Winter and Champions can't win the battle against Wilboman and Basium.On that second point, and since I used to come to this thread and complain about how the Others are too strong, I am now very happy to report that this is no longer the case.
Eastessosi is assemble of East Asian such as Chinese,Japanese,Korean and Mongolian from vanilla CIV4 game, true original feature is I make Eastessosi a Jungle-style civilization due to surround by jungle environment, and name their unit using phrases of the Art of War by Sun Tzu. In the SoIaF fiction world, Yi Ti is more like ancient China, Leng like Japan, Jogos Nhai like Hun or Turkic. At the time of GoT, Yi Ti is like Tang Dynasty suffered from An SHi Rebellion.As for the Eastessosi, I foud them to be a very intersting and original faction.
In V2.03 mainly boost to Eastessosi is add Jungle feature 1 hammer to make them more productive. In V2.02 and before, poor but more productive Patrimony of Hyrkoon will always be Strong civ, rich and less productive Yi Ti will always sucks in East Essos.Playing with Yi Ti turned out to be quite fun, and I think it is a good choice for new players who want to test out the scenario. My only "complaint" is that it is almost too easy to play with them, as they have a very strong position.
This point is taken, I will think of your advice in future version. In my design, K'Dath and Lich their is the late game Conquer Barbarian Challenge get Benefit, so give the Lich all sphere spell to make it powerful. due to Five Fort is to closed to K'Dath, garrison of Five Fort won't hold long against Lich's spells even in start turns. This need make some change.What IS however unbalanced is the situation around the barbarian city of K'Dath, and the five forts.
Yeah, this is what I want to design originally. In MNAI, I found it hard to create a promotion to make unit pass impassable plot just like what is in MagisterModmod. I will create new Recon unit line for Wildling/Illians civ in V2.03 complete version. Ygritte, Jon Snow(Watch Steward), Orell are all Recon unit.Another small suggestion that I have, on a similar note, is to try to change the wildling faction a bit so they become more involved in the game. Right now they can not breach the wall on their own, and they can not stop the others either, so they will just slowly be eliminated. This should not change because it is accurate to the lore. However, I think that maybe you could give them an unique "raider" unit that could pass through impassable terrain (like the Eastessosi Medic can). This way the wildlihngs could be able to strike at targets south of the wall, and maybe even try to seize some weakly defended city, without having to seize Castle Black first (since that is impossible). This would also match the lore of the books to some extent.
Kingsguard in my mod is less motivate Royal Guards which mainly focus on single city defend. Paladin graphic is perfect to Kingsguard. It will make graphic issue with Paladin unit. perhaps I need change Paladin unit art in future version.Two other minor complaints are about the graphics: First is that the unit graphics for paladins and royal guards are now the same, which I find a bit confusing, and I also don't know what was wrong with the old royal guard unit model. Second is that on the resource map you seem to have switched the graphics for gunpowder and mithril.
Mithril in my mod present as Dragonglass, Iron resourse art is more like Dragonglass, I use it as Mithril,and after I have removed gunpowder resourse, I use gunpowder art as Iron art. It will make graphic issue for general FFH2 player.
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