If any of you have tried it what impact does it have on the game?
I'm finding that the default settings gets tiring: seeing expensive, theoretically superior competent troops but who happen to have no experience getting thrashed by weaker troop types with a lot of experience.
I tend not to fight as much in the early game (I don't run away, I just tend to avoid the risk of early game wars) which means I'm at a gigantic disadvantage when I meet some other civ that is smaller but has been in wars even though it failed to to win them. Some of the buildings/civics help but even then not that much, when the average enemy is level 5+, you don't have much of a chance, and the effect is self-reinforcing, the initial survival rate (throwing your troops at the enemy) means you don't get the chance to get your own high level troops.
Doing well requires insane levels of unit specialization/promotion and army micromanagement in my opinion.
Would Slower XP help at all with that? How does it play more generally?
I'm finding that the default settings gets tiring: seeing expensive, theoretically superior competent troops but who happen to have no experience getting thrashed by weaker troop types with a lot of experience.
I tend not to fight as much in the early game (I don't run away, I just tend to avoid the risk of early game wars) which means I'm at a gigantic disadvantage when I meet some other civ that is smaller but has been in wars even though it failed to to win them. Some of the buildings/civics help but even then not that much, when the average enemy is level 5+, you don't have much of a chance, and the effect is self-reinforcing, the initial survival rate (throwing your troops at the enemy) means you don't get the chance to get your own high level troops.
Doing well requires insane levels of unit specialization/promotion and army micromanagement in my opinion.
Would Slower XP help at all with that? How does it play more generally?