In the spirit of various other RPC threads designed for being educational and entertaining, I figured I would try one of these for Rise of Mankind, since I don't see any play-throughs.
Our leader is:
Deganawida has the traits of Augustus Caesar in Warlords, and Zara Yacob in BTS; Creative + Organized. His UB is a Longhouse, a Courthouse with -50% upkeep (regular courthouses are -25% in RoM) and +1 happy face. Since he is also Organized, the Longhouses will be cheap. His UU is a Mohawk Archer, a Longbowman with Woodsman II. While that isn't useful in and of itself, it will make getting super-medics a bit easier; once promoted to gunpowder units they will need only 10XP for Woodsman III + Medic I.
The map is Continents, Huge, Low Sea-level. I thought I picked 10 Civs, but it may be 11. Speed is Marathon, since I expect to run into one-turn build issues even at this speed.
We've made a few modifications locally; the main two being a change to the map script to make both Marble and Stone more common, and a change to Monarchy civic bringing back +1 happy per military at a cost of an additional -10% hammers and -10% science. In previous games, the AI has massive trouble with the happy cap (while we generally don't), this may help it out.
Being as this is similar to the various RPCs, we have a few rules. Most of these are designed to ensure we see as much of the game as possible, or are just good strategy.
1) We should not capture enemy cities, they should be razed! The exceptions are holy cities and cities with wonders, those may be kept.
2) No cottages. Cottages in captured cities should be pillaged. Since virtually every other tile improvement except cottages has been boosted, I doubt we'll miss them.
3) We must focus on a hammer economy. Building wealth/research is encourged.
4) Starting with the medieval era, we must wage at least one war per era. We may take peace only after razing at least 2 cities.
5) We must reach the Transhuman (between Modern and Future) era before winning.
Our starting location:
I've already done the first 300 turns, I'll update them later today.
Our leader is:

Deganawida has the traits of Augustus Caesar in Warlords, and Zara Yacob in BTS; Creative + Organized. His UB is a Longhouse, a Courthouse with -50% upkeep (regular courthouses are -25% in RoM) and +1 happy face. Since he is also Organized, the Longhouses will be cheap. His UU is a Mohawk Archer, a Longbowman with Woodsman II. While that isn't useful in and of itself, it will make getting super-medics a bit easier; once promoted to gunpowder units they will need only 10XP for Woodsman III + Medic I.
The map is Continents, Huge, Low Sea-level. I thought I picked 10 Civs, but it may be 11. Speed is Marathon, since I expect to run into one-turn build issues even at this speed.
We've made a few modifications locally; the main two being a change to the map script to make both Marble and Stone more common, and a change to Monarchy civic bringing back +1 happy per military at a cost of an additional -10% hammers and -10% science. In previous games, the AI has massive trouble with the happy cap (while we generally don't), this may help it out.
Being as this is similar to the various RPCs, we have a few rules. Most of these are designed to ensure we see as much of the game as possible, or are just good strategy.
1) We should not capture enemy cities, they should be razed! The exceptions are holy cities and cities with wonders, those may be kept.
2) No cottages. Cottages in captured cities should be pillaged. Since virtually every other tile improvement except cottages has been boosted, I doubt we'll miss them.
3) We must focus on a hammer economy. Building wealth/research is encourged.
4) Starting with the medieval era, we must wage at least one war per era. We may take peace only after razing at least 2 cities.
5) We must reach the Transhuman (between Modern and Future) era before winning.
Our starting location:

I've already done the first 300 turns, I'll update them later today.