Carthage would be higher in my opinion than Dutch based upon Charismatic > Creative. Charismatic has longer game benifits than creative. Granted early border pops are critical but not impossible without creative. Considering this game will be a military tech race till at least mid game libraries are going to be an priority (which gives you the culture for the border pop). Charismatic will be useful for military for the whole game. Not to mention the happiness will be a great help early on.
This is good discussion though because whichever civ we choose will determine build orders and tech priorities in the early game. With this in mind if we map out our first 10 techs i'd be thinking
Carthage
Fishing
Mining
1. Bronze Working: for the chops and the copper reveal
2. The Wheel: Mostly as the pre req for Pottery
3. Agriculture: Any food resource will require this (pigs / sheep / cattle can use this as the pre req)
Dutch
Fishing
Agriculture
1. Mining: Pre req for BW
2. Bronze Working: for the chops and the copper reveal
3. The Wheel: Mostly as the pre req for Pottery
Both
4. Pottery: Because we like spam ;-)
5. Writting: Libraries
6. Hunting: We need military protection
7. Archery: This is the best early defensive unit
8. Horseback Riding: This will give us our UU
9. Mysticism: Pre req for religious
10. Masonary: If we have stone / marble we will want to consider chasing it
At this point we could asses the possibility of the bee lining the CS sling however I personally reckon we're wasting our time unless we're out in front tech wise AND have marble AND have a city to produce The Oracle.
This is good discussion though because whichever civ we choose will determine build orders and tech priorities in the early game. With this in mind if we map out our first 10 techs i'd be thinking
Carthage
Fishing
Mining
1. Bronze Working: for the chops and the copper reveal
2. The Wheel: Mostly as the pre req for Pottery
3. Agriculture: Any food resource will require this (pigs / sheep / cattle can use this as the pre req)
Dutch
Fishing
Agriculture
1. Mining: Pre req for BW
2. Bronze Working: for the chops and the copper reveal
3. The Wheel: Mostly as the pre req for Pottery
Both
4. Pottery: Because we like spam ;-)
5. Writting: Libraries
6. Hunting: We need military protection
7. Archery: This is the best early defensive unit
8. Horseback Riding: This will give us our UU
9. Mysticism: Pre req for religious
10. Masonary: If we have stone / marble we will want to consider chasing it
At this point we could asses the possibility of the bee lining the CS sling however I personally reckon we're wasting our time unless we're out in front tech wise AND have marble AND have a city to produce The Oracle.