Rule Set Layout
Preamble
Rule Infringing
In Game Actions (excluding sequential game items)
In Game Actions (sequential game items)
Out of Game Actions
Administration
Preamble
We the undersigned, celebrating the game that is Civ IV have gathered together to play ISDG 2012 in the hope of _____. We collectively agree to ______ etc.
We also acknowledge that the preamble is not a rule and is merely a representations of our intent and hopes.
01. Rule Infringing
a. Infringing on the rules is not allowed.
b. When an allegation of rule infringement has been leveled at one or more teams by one or more teams, the game will be paused.
c. Each side of the alleged rule infringement will appoint a spokesperson. 'Prosecutor' for the alleging team or teams, 'Defender' for the alleged rule infringer.
c. Evidence of alleged rule infringement will be collected and forwarded to the Game Admin together with any accompanying explanatory text by the Prosecutor.
d. The Game Admin will forward this information to the Defender and ask for feedback.
e. Upon receiving feedback (or after a reasonable amount of time at the Game Admin's discretion), the Game Admin will rule on the alleged infringement, determine the penalty (if any), the resolution (if any) and those determinations will be acted upon.
f. All rulings under this rule by the Game Admin are final.
02. In Game Actions (excluding sequential game items)
a. Suicide Training - Knowingly sacrificing a unit to an ally in order to yield experience points to the victorious unit is not allowed.
b. City Gifting - Conquest, culture flip, UN resolution, and AP resolution are the only permitted methods of city transfer.
c. Unit Gifting, Unlock Building - Gifting a unit with experience that would remove the unit experience restriction for the Heroic Epic is not allowed. Gifting a unit with experience that would remove the unit experience restriction for West Point is not allowed.
d. Unit Gifting, Other - Gifting units to a team currently at war with another team is not allowed unless the giftee is also at war with the other team.
e. Bugs and Exploits - The use of any bug or exploit is not allowed. The decision about exactly what constitutes a bug or exploit rests solely with the admin. Consult with the admin if any action you are considering may be a bug or exploit.
f. In-Game Pausing - Any Team may pause the game. Any team encountering a paused game should consult the CFC based turn-tracker thread. If a team has not requested a pause in that thread, the game may be unpaused.
g. Abusing Pauses - No team should abuse the game pause rule.
03. In Game Actions (sequential game items)
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04. Out of Game Actions
a. Team Espionage - All external forms of intelligence gathering against opposing teams are not allowed.
Non-exhaustive list of example: Entering Team Forums, joining multiple teams using different accounts, actively petitioning other players for information, looking around on the CFC (or a 3rd party website) image database for screenshots and save uploads.
b. Game / Pitboss / Save Manipulation or Disruption - Editing the save file (with or without a utility) is not allowed. Intentionally disrupting access to the Pitboss host server is not allowed. Intentionally opening Diplomacy screens and then pausing, intending to lock teams out of playing their turn is not allowed.
c. Pre In-Game Contact - Teams making diplomatic contact before they have met in-game is not allowed. Non-exhaustive list of example: meeting privately to discuss in-game actions, game-related deals, in-game agreements, etc.). Note that teams meeting to discuss rules, ramifications of the impact of votes or rules are allowed.
d. Game Pause Requests - Any team may request a pause by posting in the CFC turn-tracker thread. The purpose of the pause must be included in the pause request.
e. Abusing Pause Requests - No team should abuse the Game Pause Requests rule.
05 - Administration
a. Game Administrator - r_rolo1 has sole authority as game administrator. Replacement of the game administrator must be agreed to by all teams.
b. Victory - The winner of the game is the first team recognized as winner by in-game victory dialog.
c. Defeated Teams - Player on teams that are eliminated are permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. They may NOT engage in team espionage by reporting information on their new team to any other team.
e. Voting - All votes during the game require unanimous agreement by all teams. If teams cannot reach unanimous agreement the decision will be decided by the game administrator.
f. Game Reloads - All game reloads will trigger an automatic game pause (game admin will post such in game pause thread) for a minimum of 24 hours or until each team that logged in to the game after the reload point has stated in the game pause thread that they are ready to continue.