Game Stratagy

classical_hero said:
This also means that only five of the seven starting techs have already been discovered in the first turn. If we risk it, we could go for Warrior Code and the Wheel, in the hope of getting an early SGL.


and get a 6% (well, 5.91) to have one? that's a big gamble

And once we encounter the iroquious, we need to switch to wheel ASAP.

Starting with the alphabet allows us a curragh straight away. We should make founding a coastal city and building these high priority

may I also please request that we stop refering to them as Doughnut, TNT, etc. and start calling them iroquois, Persia, etc. so its easier to think about them
 
Hmm, noting that we lack a unique starting tech, if we do go for Writing we need to do our best to get contacts quickly and not get left out of the starting tech trading bonanza. With continents, we probably only have one neighbor, but a lucky suicide curragh (And BOTH Continents will be trying, as opposed to just your Civ in vs Comp games) can change all that in a heartbeat.
 
So are you suggesting that we need to quickly build coastal city and then quickly build a curragh and send it into the black ... then after many offerings to appease the Great Poseidon we reach the next continent? ... not sure I agree I'd rather not trust in the fickle nature of the sea god
 
Having tech trade with both continents at once would be a huge advantage however, and allow whoever held the position to establish a strong lead as tech broker. We are especially suited for this with our excellent defensive Hoplite, rather than an offensive UU imo.

It isn't without its risks though :P
 
Try for the Seafaring Slingshot ---> Suicidal Galleys maybe? There's also always the possibillity of finding a fertile island and being able to settle it uncontested with this route. On a small Map with 4 human Civs, it's going to fill kinda fast.
 
But the big question is, do we want to try the Philo Gamble(One other team starts with alphabet) or get Iron Working & The Wheel to see resources?
 
classical_hero said:
That is a very good question. I think it is worth a try and that we do some trading for those techs, if we meet a team that is not the Iroquois.

dont forget huts are on
 
I think we should base the decision on the start: if we get rivery terrain with lots of trade, possibly the Seafaring Slingshot wouldn't be as risky.

EDIT: Seeing the teaser maybe it could work, but risking it and failing would be brutal, so IW, Wheel is probably better. Also, I fear the other starts are probably just as good as this is a designed map.
 
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