GameNES: Insert Credit

Nice Germanicus. Now could you tell me what the Phoenix looks like? Maybe even a crude drawing?

@ Loser: Go up into the rules section and get the stats for a basic studio. Fill it out. But yes it is better.
 
New Company Stats:

Studio Name: Loser Games
Head of Studio/Player: Thurston More/The Loser
Income: $20,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000

Game Development:

Game Name: Darwins dream
Game Type:a strategy game
Console(s): Open to all consoles
Development Status: Almost finnished
Description:
Our programmers have develloped an orriginal strategic game. You have to build up your specie from scratch and the main goal is to survive, evolve and eventually quonquer the world. It will run on any console, and is mostly based on the strategic choises the players makes. It is featuring an online option if availble on the console.

=> I'm sorry, didn't see the basic stats at first :cool:
 
One thing wrong thourhg. Development Status must be paid for. To start a game costs you 5,000 dollars. And I give you a time frame on development in number of turns. Read the rules please. But I will correct this and add the stats.


About Orders: Orders are to be your spending orders. You have to pay production costs, employee costs, and 2,000 dollars minimum to continue a game a turn.
 
My console.

Had a pic but the file was too big.... so I will explain it and post a pic later once I figure out how to scale it down.

Similar to the PS2, but thinner, Compact tray is on left, with controller ports and memory ports in middle, and 3 buttons similar to PS2 style, top turns on, middle turns off, and bottom puts the console on standby. (saves game info while console is off, thus saving power. No need to save in middle of game. just put on standby and when you come back the console will still have you game on and ready.)

Internet access port is below the buttons to the left.

Top shows console name, in big red computer style letters.

Back has power cord and tv-console connection cord, and Zabriskie Entertainment website.
 
My console.

Had a pic but the file was too big.... so I will explain it and post a pic later once I figure out how to scale it down.

Similar to the PS2, but thinner, Compact tray is on left, with controller ports and memory ports in middle, and 3 buttons similar to PS2 style, top turns on, middle turns off, and bottom puts the console on standby. (saves game info while console is off, thus saving power. No need to save in middle of game. just put on standby and when you come back the console will still have you game on and ready.)

Internet access port is below the buttons to the left.

Top shows console name, in big red computer style letters.

Back has power cord and tv-console connection cord, and Zabriskie Entertainment website.

Just upload it to imageshack and post it directly in the thread via a spoiler. Also thanks for the description.
 
The first update show will be in Atlanta, Georgia on March 3rd and is called the Atlanta Electronics Expo or AEE.
 
So if I join as a big company, which stats shall I need?
 
Studio Name: Karui Kiba Corporation
Head of Studio/Player: Aiko Sakurada/LightFang
Income: $30,000 (Average)
Tech/Design: 6
Employee Artistic/Programming: Average
Confidence: 7
Reputation: 5
Customer Satisfaction: 5
Production Costs: $15,000
Employee Costs: $4,000

Console Name: The Light Complex
Console Tech: ??? You can fill this out =O
Console Features: Four controller slots; Online and LAN support Hard Drive; DVDs; Memory Sticks
Description: We know you want your game system to play games. Thus, we have optimized this console for that express purpose. Four controller slots for parties, with an easy-to-use online and LAN functionalities. There is an internal memory storing hard drive to mostly eliminate those pesky memory cards that can also back up your games in case you're afraid your game DVD will get scratched. In case you run out of space, memory sticks are available.
 
Price list updated to make game development cheaper. Stats and story index updated.

Orders should be in soon. PM only. They will be short and only have your stats, new games, and spending. I would like some more stories so I can begin work on the first update soon.
 
Studio Name: Hayden Games
Head of Studio/Player: Isaac Hayden/dldnjstjr
Income: $20,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000

Game Development:

Game Name: GENOA (Generals of the Army)
Game Type: First Person Real Time Strategy
Console(s): PC
Development Status: Initiated
Description: Incorporating the revolutionary AI technology GENOA will let the players become the commander of armed forces. With live action cut-scenes, the players will find themselves in the battlefield, but not as the soldiers themselves. Throwing away the old micro-management principles of RTS gaming, GENOA and its AI technology will focus solely on the player's strategy, not how fast their hands are. The player can enchance their enjoyment with multiplayers of GENOA featuring various levels of command: squad, platoon, company, battalion, regiment, brigade, etc.
 
I need some form of stories from someone. But I can begin the update soon if everyone wants me to.

edit: If everyone would send production orders and start at least one game with a description I can update.
 
The Seafood Company

"I thought you were running a seafood company."
"Actually, that was to be postponed for certain reasons."
"Damn it, Isaac, and I thought I was going to get some kind of cool consultant position."
"Sorry, but as you can see, you can still get that cool position."
"Gaming company, eh? Well, I don't feel like consultanting for some game company."
"Should I make up some cool title for you?"
"Nah, that's fine. By the way, what's the new game are you working on?"
"Actually, it's the game we are working on, and it's called Generals of the Army, shortly: GENOA. Here, this is the planning paper."
"... tissue paper."
"With some scribbles on it."
"Hmm... and you think this is going work?"
"Do you think it's going to sell?"
"We'll see."

---------------------------------------------

The room wasn't large, but it wasn't small either. Inside, several people sat around a table. The scene might have reflected some fancy board meeting, but the reality of it was closer to that of an icecream social... without icecream or confetti. The meeting was well underway and participants were anxious to get started.

"Gentlemen," said a man dressed in white suit, "This, GENOA, our first project is going to require a very sophisticated AI system. I do believe I have the best hands to produce it, of course, without a doubt. It doesn't matter how much money it requires, we want to make the best AI system we can. Please refer to Mr. Renson for project planning and such. He will be the project supervisor for us. We won't be working on the actual game itself until the AI system is complete."

It was the first game they'll be working on. And they are going to do it well. Outstanding, he thought. Time to write a letter.

---------------------------------------------

To:Aiko Sakurada, Head of Karui Kiba Corporation
From: Isaac Hayden
Subj: First Project

Dear Mr. Sakurada:

We, Hayden Games, are planning to start a new game called GENOA (documents attached). For this game to be successful, the requirement is a very sophisticated AI system. However, we are yet a small company, so we would like to ask you for financial and technological support. After the AI engine is completed, we will give your company an exclusive right to use the system.

Sincerely,
Isaac Hayden
President of Hayden Games
 
INTERNATIONAL BANK OF METALITURTLE

Loans Loans Loans! Need a competetive edge? Need to get that new game out FAST? Look no further than the bank.

We will use a simple form of interest in our calculations. Basically, when we set the rate we add the interest directly to the amount borrowed and set up repayment plans based on that. We have industry-secret rules for how rates are determined, but here is an example of how loans will work:

Gamebiz wants to borrow $75,000, and they want to pay it back over 10turns. They qualify for a rate of 12%. We factor the interest immediately, which gives them $84,000 to pay in 10 turns, so each turn their loan due is $8,400 which is paid to the bank.

How much can I borrow?
2.5 times your company's income that turn.

What determines rates?
The bank determines rates based on where the business stands in the market. Rates will never be lower than 3% and they will never exceed 25% The bank may refuse to give a loan, or give a loan of a lower amount than requested if there is concern about the company taking out the loan.

How long do I have to pay back a loan?
1-10 turns as negotiated by the bank when opening a loan.

Can I have more than 1 loan at a time?
No, you must pay your loan back in full before taking out another.

How do I take out a loan?
PM me with the subject: {Loan Request: Company Name} insert your company's name in the obvious place. Please put your company's income as of the most recent update, how many turns you would like to have to repay the loan, and how much you want to borrow.
 
Can i join as the final of the 'big three'?

Company name: Digi Forge
Console Name: Takk™
Console Tech: ?
Console Features: 4 Controller ports (expandable to 8 with an add-on), internet port, no LAN support but serial connection to other console, simplest possible CD/DVD player, USB connection and compatibility with certain PC USB devices like memory sticks and MP3 players. 256 meg flash memory for saving games and music (edit: and simple internal OS?). Optional add-ons to send/recieve data to/from mobile phones.

Description: The Takk uses mid-low range technology, and will be manufactured and sold as cheaply as possible. The priorities are low cost, memory, processing power, and graphics, in that order. Takk should be quite compatible with PC architecture as well as mobile phones. Though it uses some out-dated technology, it is designed to be a simple and easy platform for which developers can write games. It is not designed as a hard-core, high-spec games console. Games for the Takk will be largely based on multiplayer action and simple cartoon/retro style graphics with appeal for all ages. Digi Forge company hope to negotiate rights to republish classic SNES and Genesis/Megadrive games of the past, in order to ship with a large selection of titles already available.

Apart from games, it is designed as a hub for storing music and files, and performing miscellaneous tasks like converting audio CD tracks to MP3, watching DVD movies, and browsing web pages (?). There are plans for keyboard and mouse add-ons to turn the Takk into a pseduo-PC which could be used to run all kinds of interesting software.

edit: (rushed pic)
takk.jpg


Physically, it is not big. Barely longer than a cd/dvd and less than 3x wide.
 
Magic Sparkle

Aiko Sakurada (Sakurada Aiko in the vernacular; oh, those Asian people! Oh, their switching around of family name and given names!) wasn't a very calm and placid girl. She was what people call a bubbly, gushy person, one whose emotions were always right on the brink of overflowing, of spilling out and overwhelming everybody around her.

In fact, even when she was dead tired, like she was now, one only could, if examining her very closely, detect faint bags under her eyes, and those were quickly overwhelmed by the magic sparkle she had in them, the kind of eyes that makes people want to follow her to the ends of the Earth and back, the kind that inspires loyalty and most importantly generating lots of delicious profit.

For this momentous occasion she had chosen to wear a tie. She didn't know why she liked ties so much, but well, she did. A nice blue tie with a black blouse and white crisp skirt brought and appearance of sharpness, something to contrast the excitingly chunky contoured shapes in the office around her, probably designed by some failing architectural student bringing for theses on "Active Thinking" as opposed to "Passive Building".

She span around in her executive leather chair. It didn't match her outfit, but what the hell, it reeked of power. This bit of childishness in her probably led her to do something so completely pointless and off the beaten track as video game design. Her best friend Kenta Ito who just happened to be her official lawyer glared disapprovingly, but what was he going to do? He was just as excited as her.

She giggled, annoyingly high-pitched voice echoing disconcertingly off the excitingly contoured objects and walls in the room and twirled the fountain pen in her hand, like a true Asian. She signed her name and it was done. Karui Kiba Corporation was in business.

-----

Fast forward a bit. The finishing touches were being unveiled on the Light Complex...it was the amalgamation of everything that they had ever done. The corporation had thrown everything it had at it; this would make or break them. There could be no middle ground. It was either worth their time or it wasn't. They had somehow become one of the Top Three of game companies. It was a horrible time to be in the game business, and so a little bumbling company like theirs that had not even released a single product had become big, simply because they hadn't folded yet.

But it doesn't hurt to over-prepare for things. She looked at the letter in her hand and bit her lip (lightly, though; she wouldn't be stupid enough to mar her face with ugly biting). She shrugged, said what the hey, and promptly dictated to her secretary.

To:Isaac Hayden, President of Hayden Games
From: Aiko Sakurada
Subj: Re: First Project

Dear Mr. Hayden:

I tentatively accept. Let us work something out that will be mutually beneficial.

Sincerely,
Aiko Sakurada
Head of Karui Kiba Corporation

-----

Orders incoming after this.
 
STOCK MARKET

The Bank will also handle the stock market, companies on the market will receive the following benefits:
-Significantly lower loan rates
-Cash from their IPO (explained below)
-The ability to do a hostile takeover on another company

The main risk with going public is a hostile takeover (someone buying up more than 50% of your company)

IPO
IPO stands for Initial Public Offering. This is when your stock goes public, at which point the bank will determine how much money you made from your IPO and you will have it available for you to spend. This is a one-time bonus, and the early birds will definitely catch the worm with this. You may post any time when you wish your company to become public.

Lower Loan Rates
Public companies have to report to stockholders, they get a lower loan rate because of this fact. The bank can't state the loans of private companies, but public companies will be in good standing or not good standing. Companies not in good standing risk losing their income to the bank, having their stock price go down, and having other companies buy them up.

Hostile Takeovers
When a company purchases 51% of the total available stock for another company, they essentially have taken over control. Companies can guard against this by keeping their stock price high (writing stories and doing good business) or buying 51% of their stock on their own. Companies taking over must also purchase all outstanding debt from the company being taken over. Private companies can't be bought out, nor can they buy out public companies.

Buying and Selling
Public companies may purchase stock in 5% increments up to 15% and sell in 5% increments. You may buy more than 15% per turn in your own company. Each turn you can buy one company and sell one company. An example buy and sell order would then look like this:

Subject: {Stock Order Company Name}
We will buy 10% of Gamebiz and sell 20% of Crapgames Inc.

The reply PM will then quote a price for both of those trades, which you will have to accept or they won't count, the response should be a simple "accepted" keeping the original messages quoted.

The correct adjustment will then be made to your cash on the next turn, and you will be notified with what stocks you currently own.

High Prices
If several people purchase stock in the same company, the stock's price will rise and could rise beyond what you can afford to pay, in that case the trade will be rejected by the exchange for that term.

Price Changes
These will be determined by a variety of factors, but ultimately are set by the bank after the update based on that turns buying and selling.

The Warning
The bank will notify any company when one investor owns more that 25% of their stock. The PM will read: 1 company owns 30% of your stock! This warning gives the company a chance to buy its own stock to stop the takeover, or attempt to negotiate. Companies may also choose to merge with another, preventing a hostile takeover.

Market Adjustments
If a stock price gets too high, the bank may adjust the price and number of shares held by individual companies, so takeovers need to be done quickly.
 
The Bank Savings Accounts

Every organization, public or private will have an account with the bank. These accounts will have a 1% interest rate. This is where unspent money goes at the end of the turn. (Fractions will be rounded down to the nearest dollar) Accounts will be kept public.
 
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