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Impulse? Steam existed years before Impulse. Didn't care for Impulse much. Bought 1 thing on there. It was bought by Gamestop...just one more example of my point which no one seems to get.

Anyway, I'm not into Steam vs. this that and the other. Steam is just one of the 3 main companies I use (Steam, Gamersgate & Gamefly[D2D]). They've all worked fine for me and I own many games from each service.

This conversation is really going anywhere. There are folks here that for whatever reason have this incredible hate for Steam or direct download in general, and it ain't going to change any time soon.

All is I can stay, as I've said before, you may as well get used to it. It's here to stay
 
Well, I usually wouldn't cite wikipedia, but it is convenient and for simple dates fairly reliable...Stardock introduced Stardock Central, later renamed Impulse, in 2001. VALVe introduced Steam in 2002. The critical difference is that Stardock introduced Stardock Central as an access to such barnburner products as Object Desktop, while VALVe packaged Steam into Half-Life 2...surreptitiously. Bit stronger launch there, but doesn't really make it a better product.

I don't see why you are saying no one gets your point. I already agreed with your point once, and I'll do it again...widespread loss of access to games, barring the complete collapse of modern civilization, is extremely unlikely. But since, as you say, the option of digital distribution is here to stay, I see no reason to allow VALVe's propaganda machine to put outright lies in the mouths of their sycophantic fans...like 'oh it isn't DRM' or 'using exclusivity would be against VALVe's philosophy' or 'publishers will never do without DRM because it works, at least when VALVe does it' or any number of other blatant whoppers that are seen every day on forums, including this one.
 
CD's do not last forever as a medium. They have a shelf-life of 10-20 years. Next decade, you may be unpleasantly surprised to pop a cd in and find it is blank.

Whatever. I have music CDs dating back to 1983 and they still work, no problem. And as said many times - but obviously does not really sink in with you: if there is important data or whatever on the CD you can make back-up copies. That's the beautiful thing about digital data stored on a physical data medium.

Ah. You are in Europe. You are already being shafted on game prices, due to your location. USA prices are much lower.

Whatever again. There are planes flying to the US from time to time, been there, seen it. Also seen the prices.
 
Whatever. I have music CDs dating back to 1983 and they still work, no problem. And as said many times - but obviously does not really sink in with you: if there is important data or whatever on the CD you can make back-up copies. That's the beautiful thing about digital data stored on a physical data medium.

Backups with what? Tape-cassettes? Hard drives have an even shorter average lifespan than CDs or DVDs. Flash Drives have the worst lifespan of all, < 5 years.

Physical media comes and goes. Steam has worked 2003.

Whatever again. There are planes flying to the US from time to time, been there, seen it. Also seen the prices.

Doubt it: http://www.reddit.com/r/steamdeals

Steam sales are perpetual. I have not bought a game for the full sticker price since...2009. In that time, I've purchased over 50 games. Can you make such a bold claim?
 
All is I can stay, as I've said before, you may as well get used to it. It's here to stay

We'll see. Strangely enough the same has been predicted for the music industry and music CDs as well. Everyone will go digital distribution, everyone will go MP3, everyone will go i-Tunes. The end of the music CD has been predicted for ten years or so. But strangely enough also music CDs are still around, alive and kicking. You can buy them anywhere you want. And today they again come free of all silly copy protection stuff. Allthough the companies tried everything that has been tried for video games - and it was futile, totally pointless, did not do any good except p*ssing off honest customers. And now it's gone and noone misses it...
 
Backups with what? Tape-cassettes? Hard drives have an even shorter average lifespan than CDs or DVDs. Flash Drives have the worst lifespan of all, < 5 years.

This is a serious question?
I back it up with another CD or DVD that lasts another 10 years. And then I back it up again with another CD or DVD that lasts another 10 years. And then I back it up again with another CD or DVD that lasts another 10 years. And then I back it up again with another CD or DVD that lasts another 10 years. And then I back it up again with another CD or DVD that lasts another 10 years. And then I might get to a point where I don't care anymore...

Can you make such a bold claim?

Not exactly sure what you're trying to prove here. I sure haven't bought 50 games since 2009 - because I neither have the time nor the interest to really intensely play so many games. But it does not need STEAM to buy cheap games. Yes, there are a few game I bough day one, full price - because I really wanted to play them no matter what. I am willing to pay full price if I know I get my moneys worth. But I also bought quite a handfull of other games in stores for prices way beyond 10 Euros. So big deal...
 
I see no reason to allow VALVe's propaganda machine to put outright lies in the mouths of their sycophantic fans...

Honestly, as far as I'm concerned, I really don't care about any of that. DRM has never ever been a concern to me nor has it affected me in even the slightest way. All those quotes you make are not even part of my consciousness. I don't consider myself a "Steam" fan per se. I use the service along with several other DD offerings. I just don't understand the hate Steam gets here. It's never caused me even one issue...ever.

I don't care how old it is compared to other companies. All that matters really is that in "computer" years its been around for ages and is stronger than ever. Who cares if Valve had a better platform to launch there service? Why does that make you hate the company? Because they were successful? I just don't think you are making any point with that at all.

I think as PC gamers we should be happy with any companies existing out there that promote the distribution and development of PC gaming. For years, all we've heard is PC gaming is dying. Yet it still seems to be plugging along quite nicely and moving with the times.

As for CD usage, I want to make clear that I'm in no way critical of disks. I've used them for years and still have a collection laying around. They'll probably be around a little while longer. However, most retail stores I know that sell games have either completely eliminated selling them or significantly reduced their selection to just a few AAA titles. No Gamestop in my area sells PC games and hasn't for a while. Best Buys went from huge PC game selections with displays next to and rivaling any of the console aisles, to a very tiny selection of pushed to a shelf in the back of the store.

So what I'm saying in that regard is not to get on your case, gps, but just clearly the reality of where I see things going. PC on the shelf is dying, but PC gaming is not thanks to companies like Steam and the others. Definitely keep your CDs and back them up. Nothing at all wrong with that. But be prepared to consider using DD in the future if you want to play a new title. Ha..or just ignore it all if you wish. I'd still recommend trying Steam out.
 
However, most retail stores I know that sell games have either completely eliminated selling them or significantly reduced their selection to just a few AAA titles.

Then the situation here in Europe is completely different. Stores till have huge selections of video game and PC titles on disk (including all the STEAM titles where its only purpose is to serve as online DRM copy protection!) and people buy them like crazy. As said, both PS4 and XBOX ONE made a deliberate decision make the main distributiin channel Blu-Ray based (allthough Microsoft had to be pushed a little bit in the right direction).

For years, all we've heard is PC gaming is dying.

See? We have a saying here: declared dead ones live longer. Goes for disks as well... ;)

I'd still recommend trying Steam out.

I actually have STEAM installed. I got Civ V, G&K and BNW when they were dirt-cheap, also spend a few bucks on the humble bundle. So it's not like I don't know what I am talking about. But if they want the full fifty bucks from my wallet for a new, full-price title, then I want a disk that I can handle on my own terms. All I'm saying - but this is an adamant policy.
 
But if they want the full fifty bucks from my wallet for a new, full-price title, then I want a disk that I can handle on my own terms. All I'm saying - but this is an adamant policy.

That's fair enough. As long as they keep producing CDs keep on buying them. Actually the last full price game I bought was Civ V. Ofc, that was a mistake. Learned my lesson then.

Have you tried/seen Good Ole Games (GOG). Very nice online store specializing in the older classics. DRM free and they keep the games up to date system wise (OS, GPUs)
 
Have you tried/seen Good Ole Games (GOG).

Thanks for the hint! :)
Yes, I know them, actually never ordered anything there - but I know they are around, and for obvious reasons I am very sympathetic to their cause. Actually whenever I hear there is a new game around sans DRM (like Torchlight or Pandora: First Contact for example) it's an almost guaranteed purchase from my side... ;)
 
Honestly, as far as I'm concerned, I really don't care about any of that. DRM has never ever been a concern to me nor has it affected me in even the slightest way. All those quotes you make are not even part of my consciousness. I don't consider myself a "Steam" fan per se. I use the service along with several other DD offerings. I just don't understand the hate Steam gets here. It's never caused me even one issue...ever.

I don't care how old it is compared to other companies. All that matters really is that in "computer" years its been around for ages and is stronger than ever. Who cares if Valve had a better platform to launch there service? Why does that make you hate the company? Because they were successful? I just don't think you are making any point with that at all.

I think as PC gamers we should be happy with any companies existing out there that promote the distribution and development of PC gaming. For years, all we've heard is PC gaming is dying. Yet it still seems to be plugging along quite nicely and moving with the times.

I don't hate VALVe because of...

...issues I've had with Steam. It works.
...a resistance to digital distribution. It is here to stay and should be available to those that want it.
...their success as a company. I have no problems with successful companies in general.

I do hate VALVe because their marketing is absolutely chock full of misrepresentation, and has created (not meaning you Lymond) an unbearably sycophantic fan base. Many people repeat false VALVe PR (this does include you Lymond), but when I point to the sycophantic fan base I'm thinking more of the 'how dare you hate VALVe you demon spawn' types, not people like you who are willing to have reasonable discussions. The repetition of VALVe's PR in your case, as in most cases, is just because it is repeated so often that it becomes a sort of 'common knowledge'.

So, back at the VALVe misrepresentations at hand.

I don't expect anyone to care how old VALVe is...I was just pointing out that the widely held and VALVe promoted idea that they invented and are the sole providers of DRM that allows unlimited installs and freedom from CDs is false. I know you aren't saying that, and in fact have said the opposite, but it was said.

"DRM is bad, but Steam is the best there is as long as we are stuck with DRM"

It was said, as usual, in the context of 'DRM is bad but we are stuck with it and Steam is the best there is'...while from a DRM standpoint Impulse is actually far more seamless to the user. Stardock may not have had as smooth a digital distribution client, but just the fact that their (now GameStop's) digital distribution client can in fact be removed once the games are installed and the DRM on the game doesn't fail the game over it makes it less intrusive as DRM.

A core element of the DRM VALVe sells to publishers is 'by the way, we get to use your game as a hostage to keep our marketing portal open, hope you don't mind'. That element does not benefit the publisher (by improving anti-piracy), or the user (by making the DRM less obtrusive), it just benefits VALVe. Obnoxiously enough this expanded into publishers putting VALVe DRM on products not sold through VALVe, so not only do the hostages keep their portal open, in many cases it is only due to the hostages that the portal gets opened in the first place.

"PC gaming is dying, and VALVe saved us all!!!"

The first I heard that PC gaming was dying was in a very passionate plea/justification for DRM. It included such heartfelt throbs of 'no one, including us, will be able to continue providing quality games for our beloved customers if we don't do this, because piracy will drive everyone out of this business and it will die' that I almost bought in...but ultimately I recognized that piracy had been around far longer than VALVe and had not kept them from getting IN the PC gaming business, nor had it kept them from THRIVING in the PC gaming business to that point.

Yes, that impassioned plea was included in the Steam iteration that came with Half-Life 2. At that point they were not in any way shape or form trying to pass it off as anything but the DRM that it is. It only became 'well, it isn't actually about DRM' when it became clear that defending DRM, no matter how passionately they did it, was putting them clearly on the wrong side of their customers.

But back at 'PC gaming is dying'...you and everyone else has noticed that many stores don't carry games on disk any more. That has happened since Steam, not before Steam. So it is incorrect to point to that as symptom of something VALVe is saving us from. It is in fact a symptom of something VALVe is eager to cause...a market shift towards digital distribution. (Another, and perhaps larger, cause is the market shift to on-line sellers...and you can be sure VALVe is trying to kill them too)

I have nothing against them wanting the market to shift towards digital distribution...that's the business they are in. I don't appreciate their success at causing that market shift, because I like buying games in stores, but as stated I don't hate success per se. I do really despise their marketing themselves as the savior when other then them no one saw anything that we needed saving from (piracy overwhelming the gaming industry and destroying it) and pointing to something they in fact are partially responsible for causing and benefit from as a symptom of what they are 'trying to prevent'...which wasn't happening in the first place.
 
I would like to add, it really feels kind of sureal to me, that in a forum dedicated to a game series started 23 years ago, with the first title still actively beeing played and discussed - one constantly has to defend reservations and scepticism against a company that tries to turn over the PC gaming market into their own monopoly and distribution backyard. An exclusive backyard that only lives and exits as long as they are around, as long as their servers are online and as long as they have a commercial interest in keeping specific titles available. No syndicate should be allowed to get that much power, not from a developers' point of view - and not from the customers'. And yet STEAM is praised and welcomed from many like the new messia. If they had been around 23 years ago noone would be playing Civ I anyomore, this should be a no-brainer for obvious reasons. They actively cement PC gamings' state as a cheap, exchangable, short lived fire and forget consumer product with no lasting value or importance whatsoever. Pay now, play a week or two, and then consume something else. And this is a pity. With the hardware power available today PC gaming could turn into an artform telling stories that really matter - like books or movies do. Stuff that still could be enjoyed in thirty, fifty or hundred years. And where there is lasting value, I daresay there is no need for online DRM and constant spying on the customers.
 
I would like to add, it really feels kind of sureal to me, that in a forum dedicated to a game series started 23 years ago, with the first title still actively beeing played and discussed - one constantly has to defend reservations and scepticism against a company that tries to turn over the PC gaming market into their own monopoly and distribution backyard. An exclusive backyard that only lives and exits as long as they are around, as long as their servers are online and as long as they have a commercial interest in keeping specific titles available. No syndicate should be allowed to get that much power, not from a developers' point of view - and not from the customers'. And yet STEAM is praised and welcomed from many like the new messia.

You are comparing Steam to an idealized world without DRM. This idealized world has never existed. Before Steam we had games that had a limit on the number of copies you could install, and DRM servers that went down 3 years after a game was published. We had SecureROM and if you can remember it, STARFORCE. We had games that had oppressive DRM that was so bad it could ruin your windows install.

Steam is infinitely better than the alternative. Your perfect DRM free world sounds great, but publishers would never go for it. They still don't.

If they had been around 23 years ago noone would be playing Civ I anyomore, this should be a no-brainer for obvious reasons. They actively cement PC gamings' state as a cheap, exchangable, short lived fire and forget consumer product with no lasting value or importance whatsoever. Pay now, play a week or two, and then consume something else. And this is a pity. With the hardware power available today PC gaming could turn into an artform telling stories that really matter - like books or movies do. Stuff that still could be enjoyed in thirty, fifty or hundred years. And where there is lasting value, I daresay there is no need for online DRM and constant spying on the customers.

Oh please. You blame steam for the rise of cheap games and commodity state? Games are a commodity. Cheap games were inevitable - they satisfy a market demand that exists for them. If steam hadn't been created, another, similiar market service would have taken its place. Perhaps Origin.
 
Steam is infinitely better than the alternative. Your perfect DRM free world sounds great, but publishers would never go for it. They still don't.

And once again we find the Steam fan listing DRM systems that probably are worse than Steam as if that supports the false claim that Steam is better than any alternative. Yes, SecuROM was worse and probably still is (it has gotten a lot better by the way, while VALVe has been making Steam progressively more invasive at every turn, so that might be debatable or at the very least temporary). No, being better than some alternatives does not make Steam the best alternative.

This is fairly simple logic, but is surprisingly hard to get across to people wearing Steam issue blinders.

Yes, no DRM would be infinitely better, but as you say most publishers won't go for it at this point. They seem to be accepting two 'facts' that are spewed constantly by DRM companies like VALVe.

"Without DRM piracy will critically impact your bottom line." This one has never been proven, and as near as I can make out can never be proven. There have been some efforts made to measure the number of pirated copies of various things. There doesn't seem to be any way to measure how many of those pirated copies represent lost sales. There is no doubt that some fraction of pirated copies are held by people who would not have the software if they had not gotten it for free, so those do not represent lost sales. What that fraction is no one knows, or can even make an informed guess at.

"DRM (always specifically our DRM) prevents/reduces piracy." Anyone with half a wit that is involved in the software business should recognize that this one is patently false. How anyone involved in publishing software can exist without an internet connection is beyond me, and anyone with an internet connection can prove this one false in under sixty seconds.
 
And once again we find the Steam fan listing DRM systems that probably are worse than Steam as if that supports the false claim that Steam is better than any alternative. Yes, SecuROM was worse and probably still is (it has gotten a lot better by the way, while VALVe has been making Steam progressively more invasive at every turn, so that might be debatable or at the very least temporary). No, being better than some alternatives does not make Steam the best alternative.

Other than no DRM, what alternatives are better than Steam? Do tell, since you seem to know all.

"Without DRM piracy will critically impact your bottom line." This one has never been proven, and as near as I can make out can never be proven. There have been some efforts made to measure the number of pirated copies of various things. There doesn't seem to be any way to measure how many of those pirated copies represent lost sales. There is no doubt that some fraction of pirated copies are held by people who would not have the software if they had not gotten it for free, so those do not represent lost sales. What that fraction is no one knows, or can even make an informed guess at.

Strawman. You are putting words I never said into my mouth. I never said any of that, you just like attacking Steam. You are the one with blinders on, friend.

"DRM (always specifically our DRM) prevents/reduces piracy." Anyone with half a wit that is involved in the software business should recognize that this one is patently false. How anyone involved in publishing software can exist without an internet connection is beyond me, and anyone with an internet connection can prove this one false in under sixty seconds.

Strawman again.
 
Other than no DRM, what alternatives are better than Steam? Do tell, since you seem to know all.

Already did a few posts up...apparently with the Steam blinders you didn't see it.

Strawman. You are putting words I never said into my mouth. I never said any of that, you just like attacking Steam. You are the one with blinders on, friend.



Strawman again.

Apparently you also didn't notice that I attributed those statements to producers of DRM, not you. Since you seem to think this is an unfounded attack on Steam, how exactly do you think they pitch their product to publishers? By saying 'piracy is no problem anyway, and if it is was our DRM product isn't going to do anything about it?'

No surprise here. 'Uh oh, someone is saying something bad about Steam...quick, leap to the defenses...don't even bother to read it...strawman, strawman! That always works.' And yes, that qualifies as 'putting words in your mouth'.
 
What about the rare individual's such as myself that choose NOT to have a connected PC? I have chosen to maintain an offline computer to play games. My choice prevents me from downloadable content, patches,mods. Yes I accept that limits myself, yet it punishes me from recent games requiring DRM. In the past several years friends/family have gifted me Mass Effect, Skyrim, Civ 5. Even providing receipts of purchase. These games sit on a shelf unplayed, simply because I can't log on to steam. I am forced to play older games, which isn't that bad. Though I would enjoy some of the newer titles. Call me a dinosaur if you will, or even a fool, but as far as I'm concerned DRM is evil.
 
What about the rare individual's such as myself that choose NOT to have a connected PC? I have chosen to maintain an offline computer to play games. My choice prevents me from downloadable content, patches,mods. Yes I accept that limits myself, yet it punishes me from recent games requiring DRM. In the past several years friends/family have gifted me Mass Effect, Skyrim, Civ 5. Even providing receipts of purchase. These games sit on a shelf unplayed, simply because I can't log on to steam. I am forced to play older games, which isn't that bad. Though I would enjoy some of the newer titles. Call me a dinosaur if you will, or even a fool, but as far as I'm concerned DRM is evil.

It should be noted that your objection applies to on-line activation DRM and connect to play DRM. These are not all DRM.

GameStop doesn't do it, but back in the day when Impulse belonged to them Stardock did activation by e-mail for customers like you (I was one). You installed from disk, ran the activation system, it gave you a hash code to cut and paste so you could send it from another machine. They sent back the required Impulse reactor so you could move it to the disconnected machine using a flash drive.

Impulse DRM was designed with being as easy on the user as possible at the top of the priority list. Steam DRM was designed with keeping the Steam client on your machine available to VALVe as the top priority.
 
What about the rare individual's such as myself that choose NOT to have a connected PC? I have chosen to maintain an offline computer to play games. My choice prevents me from downloadable content, patches,mods. Yes I accept that limits myself, yet it punishes me from recent games requiring DRM. In the past several years friends/family have gifted me Mass Effect, Skyrim, Civ 5. Even providing receipts of purchase. These games sit on a shelf unplayed, simply because I can't log on to steam. I am forced to play older games, which isn't that bad. Though I would enjoy some of the newer titles. Call me a dinosaur if you will, or even a fool, but as far as I'm concerned DRM is evil.


You are a minority, and game publishers do not want your money anymore. I hate to be the one to tell you, but the internet is the future, and either you have it, or you are left behind.

GameStop doesn't do it, but back in the day when Impulse belonged to them Stardock did activation by e-mail for customers like you (I was one). You installed from disk, ran the activation system, it gave you a hash code to cut and paste so you could send it from another machine. They sent back the required Impulse reactor so you could move it to the disconnected machine using a flash drive.

Gamestop is nearly bankrupt and leaving the game business.
 
You are a minority, and game publishers do not want your money anymore. I hate to be the one to tell you, but the internet is the future, and either you have it, or you are left behind.

The internet being the future isn't the problem. I accept that and have acquired access Thu a smartphone. The problem is controlling software with DRM in the idea that piracy can be stopped. I know many people that have steam account's, not because they want it, but because they have no other choice. It is forced onto software users for control. DRM doesn't help the market, nor would it's absence hurt the market. It's not helping anything other the owners of steam. If you wish to believe otherwise that is your right. As for your statement about game publishers not wanting my money anymore that's absurd. Game publishing is a business it's all about the money. Why would any company wanting to make money turn away the source of their revenue?
 
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