Gary's Poser Unit Creation Thread and Workshop

I like the Sharper one better. Looks crisper and cleaner.
 
I like the left one: it's crisper and cleaner as Goldflash said. BUT the sharpening with photoshop mutilates the shadow of the unit (deletes it closest to the unit), which looks pretty strange in-game.
 
I know... That's what I don't like. What's the purpose of having a camo if you have a big flashy body armor to advertise? Why not put a nice target with HIT ME in civ colour?

All the units in the game are like that, though. Unless we eliminate the civ color, which I would rather not do for this unit. I could maybe make a version without any body armor. However, if it's going to have body armor then the body armor should stand out a bit from the rest of the clothes, otherwise it's pointless to include it. If it stands out from the rest of the clothes then it will blow the camo scheme regardless.
 
Correction. All the units made by Firaxis are like that. Which is not a proof it's something that should be done on the opposite.
If you look at some like packs from Sandris or Imperator, you'll see a lot of units have no civ colour at all. And they are much more fun to play in game.

Civ colours works well only for some units and some colour (like having a red coat for British musketeer). But they are generally spoiling an otherwise good unit, and it's especially true for modern units with camo which are supposed to hide. I can tolerate them up to the 19th century, with the flashy uniforms. But starting in WWI, they really shouldn't be in.
 
Correction. All the units made by Firaxis are like that. Which is not a proof it's something that should be done on the opposite.
If you look at some like packs from Sandris or Imperator, you'll see a lot of units have no civ colour at all. And they are much more fun to play in game.

Civ colours works well only for some units and some colour (like having a red coat for British musketeer). But they are generally spoiling an otherwise good unit, and it's especially true for modern units with camo which are supposed to hide. I can tolerate them up to the 19th century, with the flashy uniforms. But starting in WWI, they really shouldn't be in.

To me, civ color is a useful method of identifying civs. How else do you tell which unit comes from what other civ in the game, unless EVERY unit is going to be civ unique? And what about people who just want to add a couple units to the standard Conquests scenario or something?

My philosophy has been to try to make units that can be mixed and matched with most other units in the game and to generally keep with the standard conventions of the game itself. It has been my impression that most mods and scenarios out there incorporate civ specific colors in them.

I mean, I agree that modern units look more authentic without civ color but civ color is an important part of the game dynamics as I see it. :dunno:
 
You nailed it. Firaxis used civ colour because they have generic units. Like a European spearman in armor for Japanese pikemen...

If you make enough flavour units, then you don't need civ colour. And you have other means to identify a unit : simply right clicking on it to get the info, or use the civ coloured disc...

The ideal would of course to release two versions, one with civ colour and one without.

Like what Sandris did for the Gunpowder pack: every unique civ has unique non civ coloured units, and he did an additional set of units, with civ colour.
 
I may do something like this for a non civ color unit.

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How about civ-coloured sleeve patches? It will be a bit smallish in civ-scale but since the Russian armed forces use military unit sleeve patches just like most Western militaries it should be acceptable also to those who don't like civ-coloured areas of modern uniforms.
 
How about civ-coloured sleeve patches? It will be a bit smallish in civ-scale but since the Russian armed forces use military unit sleeve patches just like most Western militaries it should be acceptable also to those who don't like civ-coloured areas of modern uniforms.

It would need to be one large sleeve patch. A normal sleeve patch at civ scale would be 1 pixel at most. I may as well do no civ color at all if it's only going to be 1 pixel in game. No one would be able to see it.
 
It would need to be one large sleeve patch. A normal sleeve patch at civ scale would be 1 pixel at most. I may as well do no civ color at all if it's only going to be 1 pixel in game. No one would be able to see it.
Nah, a normal size sleeve patch can be at least four pixels, but it's still a bit small as seen below. Well, it was just an idea...
patchblue.png
patchyellow.png
patchred.png
 
To me, civ color is a useful method of identifying civs. How else do you tell which unit comes from what other civ in the game, unless EVERY unit is going to be civ unique? And what about people who just want to add a couple units to the standard Conquests scenario or something?

My philosophy has been to try to make units that can be mixed and matched with most other units in the game and to generally keep with the standard conventions of the game itself. It has been my impression that most mods and scenarios out there incorporate civ specific colors in them.

I mean, I agree that modern units look more authentic without civ color but civ color is an important part of the game dynamics as I see it. :dunno:


THANK YOU, Gary. I agree COMPLETELY. Civ Color makes the game more accessible and improve playability. If all you want is a hard line completely historically accurate game, go play a game by Paradox interactive.
 
I second Goldflash. I would hazard a guess that the majority of modders don't exhaustively flavor every single civ, simply because of the large amount of time involved. I've always preferred civ-color, and if the unit maker has both, then great for those who prefer uncolored units. (I also find the color disc quite crude and unaesthetic.)
 
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