[GS] Gathering Storm Screenshots Discussion Thread

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One of the advantages of the new system is that it's a lot more clear than "light", "normal", "severe" and other levels of warmongering. You get X grievances, an exact, round number. Once you understand how much a grievance is "worth", you can make better decisions and manipulate the system like a boss...
 
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Judging from this screenshot, my interpretation is that grievances are generated on a civ-by-civ basis (player vs poland in this case), but they affect the whole international community's opinion of you.

That means that razing a city could still make everyone angry, despite the misleading wording.
 
Is it bad that I disregarded the loss of life and interpreted that as not severe, against the description, due to the lack of infrastructure and military damage?
 
I'm surprised it doesn't generate grievances with all civs.

I am too.
I think those civs can still dislike your warmongering, without any greivance points between you and them specifically. I think how it works is basically as soon as the balance is tipped to the other side, that message will change to "The World favors THEM" (instead of favoring YOU) and you'll start racking up the negative diplomacy modifiers with EVERYONE from any further actions at that point.
 
Is it bad that I disregarded the loss of life and interpreted that as not severe, against the description, due to the lack of infrastructure and military damage?
Good and bad is up to you to decide, but you are doing what most people in position of power does in our time. Except you are not "hypocritizing" your speech because of psychology of mass control.
Or perhaps you are just relegating the "reality" dimension of it and acknowledging that population number does not influence the civ vi game that much... :lol:
 
That means that razing a city could still make everyone angry, despite the misleading wording.

Maybe because I read the screen before the tooltip, but indeed I see grievances as something a leader would "share" with other leaders (:cry::cry:look how baddie is him/her: he razed two of my cities!! :cry::cry:). Of course, If he did as well his/her share of bad things against you, these will counter what you did to him and the international community would leave you both alone (balanced grievance score of 0 (= +200 -200)). On the other hand if you (or him/her) is really bullying (cummulating grievances with no counter on the other side), then the bully will get the international community against him (and specially Teddy if present in the classroom).

I wonder if not meeting agendas counts as a (supposedly small) grievance or just as a dislike…
 
I really hope so. Musketman -> Infantry is a pretty big gap.

They need to leave a few gaps so that Unique units have space to slot in and shine.

Plus I think there is a danger of having too many different units, which blurs the lines between the various ages and can only be appreciated when playing Epic or Marathon speeds.
 
I like MT is no longer a leaf tech, but a pity they didn’t buff the tech more generally (eg new unit). Also, bit sad Anti-Cav, Pikes and IZ haven’t been buffed and that Knights don’t need iron (no Knight rushes for England). ME are interesting, but looks like they won’t do much to boost production (sorry again England).
 
Is it bad that I disregarded the loss of life and interpreted that as not severe, against the description, due to the lack of infrastructure and military damage?

In game terms, yeah, loss of life is less interesting.

Although of note - there was no city directly adjacent to the volcano, so you don't have to be adjacent to lose a population point. I'm guessing that simply working the tile adjacent to a volcano when it goes off could lead to losing a population point in the city.
 
specially Teddy if present in the classroom
Maybe I've just had bad experiences, but Teddy is a total warmonger in my experience. :p
 
He's not a warmonger... he just has a strong bias for righteousness. :crazyeye:
Righteously gobbling up every city-state and neighboring civ within reach. :lol: I don't think I'll be able to stop thinking of Teddy as Father Comstock now. :mischief:
 
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Aqueducts handy to build in cities that can be hit by droughts. Also boosted by Geothermal Fissures.

The Amenity boost near Geothermal fissures is a nice touch. More like this please!


I find it strange that they have not boosted the industral zone and made it so that it increase strategic resource production (which should be further enhanced with workshop, feels like a big missed opportunity to make the industrial hub interesting instead of being invest production to produce more production and GE Points later in the game.

Let's see what the power system does. That may be all the boost the IZ needs.



Liberated cities immune to your Loyalty pressure. I'm trying to remember how that works as of R&F. Does it say this, but doesn't work?



Swordsmen still need Iron. Are they now the only unit that does?

I'd sure prefer if it was Iron needed for Swordsmen, Horses needed for Horsemen, Iron and Horses needed for Knights, nothing needed for Spearmen, extra maintenance needed for Archers, Crossbowmen, etc. But let's see what other changes are in the works.
 
Coursers could also need iron, though it would be weird. If anything I'd expected them needing horses and knights iron.^^
 
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