[GS] Gathering Storm Screenshots Discussion Thread

I find it strange that they have not boosted the industral zone and made it so that it increase strategic resource production (which should be further enhanced with workshop, feels like a big missed opportunity to make the industrial hub interesting instead of being invest production to produce more production and GE Points later in the game.

Units should also be balanced, something that seems ignored other than changing how strategic resources works.

Maybe they will do balance Changes later but that is a big maybe.
 
AjhB8IL.png
 
Also, one of the city states in the live stream had Stockholm bonus, so its kinda triple confirmed
That's the double confirmation :)
 
I find it strange that they have not boosted the industral zone and made it so that it increase strategic resource production (which should be further enhanced with workshop, feels like a big missed opportunity to make the industrial hub interesting instead of being invest production to produce more production and GE Points later in the game.

Units should also be balanced, something that seems ignored other than changing how strategic resources works.

Maybe they will do balance Changes later but that is a big maybe.

We still need to see the exactly benefit of energy and how it may interact with the industrial zone.
 
Both IZ and Harbors give yields (production, science, gold) per citizen? A little buff for going tall then?
 
Convert to coal power is a project? So Coal plants usually don't give power except if you do a project?

Didn't they say somewhere that later units & buildings continuously use up resources like oil or coal? If you don't have any coal left your plants might power down. The project may act as countermeasure:

https://www.pcgamesn.com/civilization-vi/civ-6-gathering-storm-release-date-new-civs

"Come the Industrial era, you’ll be able to add a coal power plant to your industrial zones, and many of the more powerful late-game buildings from that point on – such as the Research Lab – will benefit from power."

"Powering your cities is thus a requirement if you want to stay competitive, but a tweak to strategic resources is going to make this a challenge. Some power plants will now consume a number of such resources each turn."
 
xbAqHGd.png


Edit: Razing seems to scale since the first city razed caused 90 grievances and this one caused 65.
 
Back
Top Bottom