Gauging Interest

Trynthlas

King
Joined
Nov 6, 2007
Messages
799
Location
Texas
Hello all,

Being new to the boards and the whole SG concept, as well as fairly new to Civ4 in general (been playing on and off since before Warlords, past 2-3 months I've been playing every chance I get :D ), I'd like to gauge the interest level in a slightly less ...suicidal... series of games, for the newer folks here. Games would be open to more experienced players, should they wish to help out - though I would suspect many would likely be bored with the lower difficulties, so instead I will say all lurkers are welcome to post advice for the participants.

The concept is thus: learn to play competetively under any circumstance, with any civilization, adapting our strategy as the game dictates. An added bonus is that those new to SGs (or the game) can learn to produce better turn-by-turn reports (and thus be better team members for future games).

My first SP game in BtS I got Suryavarman (Khmer) and ended up with a Domination win because my neighbors - Monty, Joao, and Dutch-boy, hated my guts and so kept declaring war, even though all but Monty shared my religion. I attained a decent tech lead early on (pikes, maces) and was able to handily defeat them defensively (I was hoping for a non-war win), but they stayed aggressive so I decided to push back. (ps, Heroic Epic + West Point + GG Academy + 3 or so GG trainers + barracks = instant 4 promotion units which I was building in 1 turn each, WHOOOO!) Anyhow, the point of that little digression is to say that for these games, a win is a win, even if we have to change strategies midgame. If we start out attempting a diplomatic win, but end up with a military (conquest, domination) win because we're forced into a corner and nobody likes us, that's ok.

Game Setups:
-------------
Map size: Standard +
Map Type: Pangea, Continents, Fractal, Hemispheres (ie: large landmass, somewhat earthy-type maps)
Era: Ancient
Speed: Epic*
Difficulty: Prince*
(all other selections will be random)

*notes - I chose Epic speed because I believe that it actually provides the best balance between the shifting-time-per-turn scale of Civ and the general speed of technological research. Prince difficulty for now, unless the first game(s) prove to be far too easy, in which case it will be upped to Monarch. Map size will likely be standard or large, depending on the level of interest (less interest, smaller map, shorter game). We will not be picking our leader/civ or any of the opponents, so what we have and what we're against will depend entirely on the 'dice' roll.


The rules for the SG itself (turns per round, etc) will likely be based on the 'standard' setup I've gathered from the other posts here, and will be formulated once I see how many (if any) players are interested in this idea.

All comments, ideas, etc. are welcome. Please post a "I'm in" if you want to participate.

edit: newbie-lurker types who may be hesitant, please sign up and join! ;)

Thanks!
 
i would, but I am afraid I can only play on weekends. If you will let me, I'll try. I usually play on noble, but with an SG and short turnsets I think I can do better. I always wanted to try one though.
 
I'd also like to get in on this. I bought Civ4 (along with warlords and BtS) about three weeks ago, and in my recent games I've been able to win on noble difficulty consistently, so I should be ready for the jump to prince.

My only restriction is that my job requires me to be away from the internet for 3 days 3-4 times a month, so during that time you'll just have to skip my turn. Let me know if that's ok.

Edit: Also, maybe you should go ahead and add this game to the game registration thread, so it will get more exposure. We should give our game a name as well.

Any particular Civ/Leader you were thinking of? I'm perfectly fine with random and adapting to the situation, but a lot of my games have been with Egypt/Hasesphut (the random generator seems to like this one) :). My other games have been trying out the different mods on noble (Charlemagne and Gods of Old), so I'm experienced with those as well.
 
As far as the restrictions on time go, I think it would be possible to start a game that allowed for a good bit of flexibility with that, and if we work the roster correctly it should be no problem.

I poked my head into a few Prince games this weekend in single player to try it out - for people used to noble it is something of a jump, but with a team to brainstorm on ideas we should be ok. (I didn't get slaughtered ;))

Will post an official registration sometime today! :goodjob:
 
i have been lurking for quite some time on the forums here. i would like to play with u guys im currently learning prince wich i just swicht over too i won my firts game on it easily (a huge pangea map epic speed) wich made me quit proud on myself;). so sign me on:)
 
Not to step on any toes or anything, but are we about ready to get started? I almost figure that we can possibly start with four, and maybe recruit a few more before we get too far into the game?

Also, any other settings we need to establish?
 
Hehe, yeah actually I've got the initial start point saved and will post a new thread for the game itself tonight with the full 'rules' and a screenie.

My router puked (completely...as in doesn't even boot up) so I wasn't able to do this yesterday as I had to buy a new router and call my ISP to set it up. :sad:



PS - The game will be played with BtS version 3.13 and Bhuric's fixes to it.
 
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