So it says "speciality districts don't provide minor adjecency bonusses" (which as pointed out, makes things like harbours akward) but aparently the dam or aquaducts don't provide adjecency either? they are not speciality as far as I was aware?
Specialty districts don't receive minor adjacency bonuses. The Dams and Aqueducts don't grant them because the specialty districts can't receive them.
ok thank you, that explains it. Im still at a loss on how to play them. The bonuses just feel so disjointed (like their districts) and even more terrain dependant than Ethiopia.
The oppidum and mine focus push you towards science (and the free culture allows you to stay up in the civic tree), but if you don't have sufficient mountains around, your campuses will be of mediocre quality as mines only give 0.5. And industrial hubs with aquaducts and dams are not an option for them apparently...
On the other hand, free culture and the production bonus can push you towards culture and the wonders, but there are no bonuses to earning GWAP, or faith to buy rockbands and naturalist. But your appeal will be down the drain with all those mines (and natural park placement will be even more akward with all those disjointed districts).
(those are the only two victories I usually go for, sometimes religion)
Considering how powerful Naturalists are right now (since they are so cheap), civs that can't easily found a National Park don't seem like a great cultural civ to me. Gauls feel like a jack of all trade rather than have something specific victory skew.
ok thank you, that explains it. Im still at a loss on how to play them. The bonuses just feel so disjointed (like their districts) and even more terrain dependant than Ethiopia.
The oppidum and mine focus push you towards science (and the free culture allows you to stay up in the civic tree), but if you don't have sufficient mountains around, your campuses will be of mediocre quality as mines only give 0.5. And industrial hubs with aquaducts and dams are not an option for them apparently...
On the other hand, free culture and the production bonus can push you towards culture and the wonders, but there are no bonuses to earning GWAP, or faith to buy rockbands and naturalist. But your appeal will be down the drain with all those mines (and natural park placement will be even more akward with all those disjointed districts).
(those are the only two victories I usually go for, sometimes religion)
Even money is harder than usual because building decent commercial and harbor districts isnt easy either. And because you can't lock a district cost when founding new cities, you tend to buy those tiles if you can't culture bomb them (for which you need an on hand worker, whichyou probably bought)
They really are a generalist. The mine culture isn't that great. Their virtue is that they can build anything fast without a great deal of infrastructure, unlike Germany. And without relying on production discounts, like various other civs.
Considering how powerful Naturalists are right now (since they are so cheap), civs that can't easily found a National Park don't seem like a great cultural civ to me. Gauls feel like a jack of all trade rather than have something specific victory skew.
I was aiming for a CV, but ended up winning a Diplo Victory. There was just so many Aid Request emergencies and the projects are just so easy to build as Gaul.
Hallyu card is literally on one of the last civics in the game, "as long as you can reach Hallyu fast enough" sounds like the worst condition ever to satisfy. It is like saying "You can win this game very fast if you go all the way to the very end", so not really sure where the tendency of Rock Bands to outperform Naturalists comes from. And by the way, are you saying +1 Culture on Mines is reliable enough for the Gauls to reach the end game so quickly that they don't even need good Appeal or Naturalists?Rock Bands still outperform Naturalists for the most part as long as you can get to the Hallyu card quickly enough. But Gaul are not best suited for a culture victory I agree. It's not so much about National Parks for me (which I still don't build much) but that they have no real incentive or bonus towards faith.
All civs can have the "no mountain/no science" conundrum except Maya and Korea. Gaul just gives their campuses minor adjacencies from mines instead of other districts. "Miner Adjacencies"
I strongly disagree. The mine culture is huge. With Ancestral Hall, it's essentially having Trajan's bonus that scales better into the late game. It's so much early culture if you don't have a neighbor to kill (so are not able to profitably spam units for culture).
Ok, finally got a chance to play Gaul. Culture is definitely their other to victory. On Emperor, I’ve been able to build Jeb Bakal, Pyramids, Petra, Terracotta Army, SoZ, ToA, Machu Pichu, Coliseum, and Oracle before the end of Medieval. All in 2 cities. This lends itself nicely to very high theater squares. Getting a large number of mines help, but the secret sauce is the Oppidum. +10 production for an unworked tile (2 quarries and lucky enough for 2 horses and iron) is a little insane to get in classical. My pantheon was god of the forge, which just pushed things over the top.
It should have been considered for sure.I was surprised the mines didn't give tourism on discovery of flight. It's an improvement that gives culture after all.