You said "The best way to figure out their intent is to read the ability description". Great Lighthouse wonder's description says this:The best way to figure out their intent is to read the ability description. If Gaul's ability text specifically referenced 200% Tourism from mines, then I'd agree with you that it's a bug. I'd also say it's a bug if Gaul didn't get any Tourism from mines. But neither of those things is true.
Context is everything. In the case of Gaul's "double tourism", we have even greater evidence of intent in that the mines were added to the general Improvements_Tourism table in a patch after Gaul's release. "Fixing" the Gaul modifier to provide double Tourism from mines is incredibly simple; if that were the developers' intent, they would have just done that in the patch instead. I think @Alexander's Hetaroi is right - they probably felt like it would have been too OP.You said "The best way to figure out their intent is to read the ability description". Great Lighthouse wonder's description says this:
+1 Movement for all naval units. Must be built on the Coast, and adjacent to land and a Harbor district with a Lighthouse.
Embarked units also get +1 Movement, not just naval units. By your logic, this is a bug because it is not in the Great Lighthouse' description. Should we have a bug fix to remove +1 Movement from Embarked units because it is not in the description?
Developers don’t prioritize what to fix based on how simple of difficult it is to fix. There’s been stupidly easy to fix issues waiting months to be fixed. Money is the deciding factor.Context is everything. In the case of Gaul's "double tourism", we have even greater evidence of intent in that the mines were added to the general Improvements_Tourism table in a patch after Gaul's release. "Fixing" the Gaul modifier to provide double Tourism from mines is incredibly simple; if that were the developers' intent, they would have just done that in the patch instead. I think @Alexander's Hetaroi is right - they probably felt like it would have been too OP.
In the case of the Great Lighthouse, yep, it's an error one way or the other. Either fix the text or remove embarked units from the bonus. Doesn't matter to me.
I wasn't commenting on how they decided what to fix. I'm saying they had several ways of addressing Gaul, and the one they chose tells us what the intent was. If they wanted only Gaul to have the tourism from mines, or if they wanted the tourism to be 200%, that would have been done. Simple as.Developers don’t prioritize what to fix based on how simple of difficult it is to fix. There’s been stupidly easy to fix issues waiting months to be fixed. Money is the deciding factor.
Secondly, one knows if the problem was easy or not to fix only after it’s actually been fixed. Maybe back then the problem was considered difficult, we dont know. And since we dont know then it is a speculation not argumentation.
Context is everything. In the case of Gaul's "double tourism", we have even greater evidence of intent in that the mines were added to the general Improvements_Tourism table in a patch after Gaul's release. "Fixing" the Gaul modifier to provide double Tourism from mines is incredibly simple; if that were the developers' intent, they would have just done that in the patch instead. I think @Alexander's Hetaroi is right - they probably felt like it would have been too OP.
In the case of the Great Lighthouse, yep, it's an error one way or the other. Either fix the text or remove embarked units from the bonus. Doesn't matter to me.
I think it's pretty clear that embarked units count as naval units. They have all of the characteristics of naval units: they're in water, they can only move into the same type of water as other naval units, and they only heal in friendly territory. I wouldn't be surprised to learn that all embarked units get +1 movement whenever other naval units do.
Nah, not the same. Great Lighthouse is fine and has never been patched, while Gaul has been patched so I am comfortable saying that what we have is what they intended. I think I agree with Kwami's interpretation of Great Lighthouse anyway. Either way, the implementation isn't massively OP or something. I think Great Lighthouse is pretty weak regardless, so the embarked unit movement is a nice touch.Since you agree that the Great Lighthouse is a bug that could be fixed one way or another, then you should agree that Gaul mines could be fixed one way or another. Both are the same case. Both are behaving not in accordance with the game's description. Agree?
Nah, not the same. Great Lighthouse is fine and has never been patched, while Gaul has been patched so I am comfortable saying that what we have is what they intended. I think I agree with Kwami's interpretation of Great Lighthouse anyway. Either way, the implementation isn't massively OP or something. I think Great Lighthouse is pretty weak regardless, so the embarked unit movement is a nice touch.
Not sure why you’re getting so testy with me here. I disagree with you, yeah, but I don’t think I’ve been impolite.Again, that is your interpretation not Firaxis. Do you have a definitive response from Firaxis that that is what they intended or are you making your own opinions? Everyone can make opinions but they are not facts. Are you a Firaxis consultant?
Also, you just contradicted yourself. In post #25 you said Great Lighthouse is a bug that needs to fixed. In post #31 you backtracked and said it's not a bug that needs to be fixed. With your quick to change mind, how reliable is your interpretation?
Not sure why you’re getting so testy with me here. I disagree with you, yeah, but I don’t think I’ve been impolite.
You seem to have a lot invested in interpreting the Gaul thing as a bug—go for it and publish a modWe are all entitled to our opinions.
Well... yes?Everything is arbitrary based on your opinions.
I have a few dumb questions. I know you are talking about the Culture to Tourism modifier at Flight, but is it possible to give flat Tourism to a tile improvement? For example, I believe the Swedish Open-Air Museum generates Tourism naturally, and is not in the "Culture to Tourism" table at Flight.I dug into the issue once more and all boils down to the fact that the only way in the game to give tourism to improvements is via the Improvement_Tourism table.
The only question left (also asked by @Aurelesk) - should we also include Camps and Quarries into the mix?