[GEM 1.14 beta and CIVUP 2.6 Beta] bug with mercantile city-states

Shadzy19

Warmonger
Joined
May 7, 2005
Messages
537
Location
Belgium
There seem to a UI bug with mercantile city states in the beta, whenever you are friends / allies with them your happiness at the top bar gets counted wrong.

I started noticing it that my city's stopped growing while i still had 3 or even more happy.

After a search i found the folowing things:

1) Lets say your friends / ally and should receive 4 happy.
2) It puts the 4 happy in your capital and gets counted by the national happy building.
3) It also gets displayed as 4 happy from national happy from city states.
4) It also displayed another bonus with a (random?) lower number under city states in the top bar
5) The weird part is it doent count all 3 it only counts 1+3 or 2+3 so the result is it gives a too high number.
6) The game itself knows how much your happy is, its just displayed wrong on the top bar and with infoaddict, so when it shows +3 its actually +1 at this point.

Later in the game however with a +6 bonus and +3 at the city state (number 4) it only counted 3 wrong yet i needed 6 more to get back into the happy level, i declared war on my CS and after that the numbers where fine again.


Il add a few pics:
1) before the trouble , see -5 happy
2) i ally the CS and should receive 4 from the lux +3 from the CS, So I should be at 2 happy.
3) As you can see im +4, 3 got added by nat happy from building, 3 is added by nat happy from city states and 2 is added from city states however only 1 of of the 2 nat. happy's is counted to the max happy otherwise it would be 41 happy income.
4) A bit later to show growth is slowed besides positive happy.
 

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Same here, I'm around 80 turn, ally with 1 merc. citystate, and despite of +5 happiness, my cities have growth penalty...

I think it's connected with new city happiness issue (not only in city view) which not working right.
 
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