Gems reasources (multiple ones)- edited.

A Viking Yeti

Carnal Leviathan
Joined
May 27, 2003
Messages
889
Location
Somewhere in the middle of nowhere.
I made some new versions of the copper (or bronze, I'm not sure which it is) that someone did 'round here. I colored them a number of different colors to make different gems. Along with a small ziggarut village -buildings hand made, ziggarut resized- and partial irrigation -hand drawn. Pic in later post. I'm open to request (if anyone thinks I'm good enough, :)), but I won't be able to start them until I finish our secret project :cool:.

NOTE: These will show up black and white in the editor, but they work fine in game.

*Download Removed: included in 'compiled resources' (look at sig)*
 
These are going right into my mega resource file (well, after project X...), if I can, please? Also, a preview might attract some more attention.
 
I'm only going to name the gems, the others are fairly self explainatory.

1- Emerald
2- ??? ("Cow Patty" :lol:)
3- Clay
4- Sapphire
5- Amethyst

*Preview Removed: see above*
 
Way ahead of you Gogf, glad you like the patty :lol:. Sure you can, I got no problem with that. Yes project "X." :lol: Shhhh... Don't tell anyone, though, ;).
 
TO Wizard: Specular means reflectiveness.

TO Krayzeenbk: No, I just took the Copy & Paste image and messed with the contrast, hue, and saturation. I did it in image forge, which is a great freeware program.
 
Specular - not plain reflectivity, but light source refelctivity.

If image forge supports layers, try creating a new layer with different shades of gray pixels and have it be added to the background layer. Then copy and paste the gray pixels over the same place for each of the resources. That should make them more "reflective" looking (i.e. make the color lighter in certain spots). Won't help you with transparency, but civ-scale is small enough that transparency isn't all that necessary.
 
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