mrmistophelees said:Will you be adding in Dale's Stack combat component for warlords since he appears to have released all relevent code now?
Danielos said:Also, I think the Civ-series need to include the concept of manpower. It´s strange that cities can just pour out new units without any effect on the city itself. If you train soldiers, you would reasonably lose some manpower that would otherwise be working in towns, farms or mines. So, there need to be an effect where the building of a military unit will reduce the remaining civilian population that can work the city area. Maybe, one lost population unit for every three military units built in a city. This would place a more realistic and interesting strain on your civilization if you are fighting long, bloody wars.
Edit:
Link for an earlier discussion on this subject, that I found:
http://forums.civfanatics.com/showthread.php?t=79318&highlight=manpower
Spartan117 said:Any opinons on this? seems interesting....
WarKirby said:Why should marines require 4 times as much food as warriors?
I can think of no logical reason for that. Care to fill me in?
Warkirby
storm6436 said:If anything, Marines would cost less food. I've ate what they make us military types eat and I tell you, it's not food. Or if it is, it's nothing close to what you're used to.![]()
Exerior said:Population loose for building mil units is a nice idea. And the 1-3 ratio is also thinkable (and i think with just loosing 1/3 of food in storage simple to include).
But i think a more creative way will be a loose rate based on unit-type. The Warrior need 5 food, Marin 20 food, Gunships 10 food and so on. There are units that need more manpower then others. Units like Gunships or planes mostly need production. Simple soldiers are much more cheaper to equip, but need much more people.
This will also display that larger cities can produce much more units before getting smaller. (I think a city size 10 is much more bigger then 2 times a city sized 5 - exponential - maybe 2^size)
I think something like this is a quiet big change in gameplay. The food will be much more important - cities on bad food position aren't realy able to build mil units.
But often they are in good production place ... ideal for building up an army in the current version of Civ4 ... and realy bad with this changes.
aaarrrggg, this simply hurt my stomage, i can't find a proper solution in my mind.
Spartan117 said:because a single unit of marines represents a larger number of people then a single unit of warriors?
For that you would need the Cannibal Unit.WarKirby said:I think you're right there.
Also, it should be possible to reabsorb units to gain some food and hammers.
WarKirby
Spartan117 said:because a single unit of marines represents a larger number of people then a single unit of warriors?
Spartan117 said:exexpt the warrior and marine do not reperesent the same number of people. One marine units may represent 35,000 people where as 1 warrior represents 1,000 people.
I dont care how little the mariens may eat, they would still eat more combined then the unit group of warriors,![]()
THere is something in the game that represents this, did you ever check the stats in the game.![]()
It tells exact total population, the # exact number of people you have in military, life expectancy, approval %, etc...
My largest military ever consisted of 23 million strong![]()