No it's not compatible. It can't be. Lots of functions and variables have been changed. Damn. I've got no savecopy of the 4.28 code. I can't offer a bugfix for your game.
Oh, that is absolutely okay! Please don't bother about that! I just wanted to know whether I could continue my game under 4.29. No need for a bugfix! I will play until I experience a major problem and then switch to 4.29.
I've updated RevDCM to the last SVN release (576) but that was almost a clean up of code. Cleaned up my code as well. An I remanged the game options. AD is now non optional.
Did you take care of the hover text for embassies (when you mouse over the option to establish an embassy in another civ)? In 4.28 I still saw a text line which said something like "[green_text_##]" or so.
By the way, with regard to embassies I would suggest a little change regarding the attitude modifiers. After Zara had declared war in my current game, I saw that he had not only a -7 from "this war spoils our relationship" (which is fine), but also a -1 (or -2?) from "you kicked out our ambassadors". Isn't that a bit much of a penalty for the defender who is not responsible for the war? Why am I penalized (with a negative modifier) when Zara declares war?
I don't think you should get rid of this modifier (there are a number of situations where it is perfectly fine), but perhaps you could disentangle the war declaration and the "kickout ambassador penalty"?
Further more I've removed the culture bonus from the shipyard
Ah, good!
and I removed the free XP from shipyard and drydock. Added a +3XP bonus for domain sea to the harbor. Just the cothon has still a bonus of +2XP.
Why that? If the player doesn't play with the option to have certain buildings as requirements for units, why should he build these buildings now?
And the costs of the great wall are increased. They are the same as for the pyramids now.
From a realism point of view I second that! With regard to game play I am a bit uncertain, though. The main feature of the GW is to keep out barbs. If it is as expensive as the the Pyramids it will be build much latter (just like the Pyr., 1400-500 BC). But at that time the major nuissance of barbs is usually over (about 2500-1200 BC). Thus, the main advantage of the getting GW will be reduced considerably if not lost in many games.
Another thing regarding the ToZeus: I haven't checked, but when I built the pyramids and the ToZeus in my games I had the feeling the latter was cheaper then the former. Since you switched their special features, the ToZeus is now much more important in my eyes than the pyramids (as it enables all the government civics). Do they have the same costs? If not I would raise the costs for ToZeus and lower them a bit for the pyramids.
The file is just bigger because I included the basic RevDCM version and my code of CCV 4.29.
Ah, I see. I was wondering about the 30 MB more.
Almost all stuff is already in CCV. It's part of the advanced bombing missions. Just the XP from a successful mission may be missing. I can't remember. But the air promotions are also on my list. HITM has to offer some nice ideas.
That is good to hear! Sorry for not knowing that, but as I said I haven't experienced a full blown lenghty air war in CCV so far.
(Sorry for my lack of knowledge. What does HITM stand for? A new acronym for CCV 5.0?)