The animations were quite screwed with me as well, workers kept running when supposed to be farming/mining, units aren't battling each other, they just stand there then battle over.

Sorry, I've destroyed the animations. Yes, it was me. And it also happend on the sea. All battle animations have disappeared.
But I found the bug and removed it!
And there is a lot more. Here is the change log of the new version:
4.29G (not savegame compatible with earlier versions)
- repaired all damaged animations
- 2nd UU for all civs
- Advanced Flight requires now rocketry
- tactical ballistic missile has got now much higher requirements: robotics, laser, superconductors (and industrial park with "Require Infrastructure")
- new techs: fermentation and glass manufacture (needed

has been taken from monarchy and machinery)
- restructured tech tree!!!
- palace now available with glass manufacture and 5 cities
- impressive buildings like ApoPalace, cathedrals, Sistine Chapel, Versaille,... require now engineering (requires glass manufacture)
- winery requires now fermentation (bonus from glass manufacture)
- many bonuses require now early techs to be revealed
- satellite network has now a description; creates some free spy satellites and reveals the map for the player every turn (doesn't show units)
- decreased the see invisible chances of spy satellites (Advanced Invisibility System)
- if team player with satellite network dies another player of the team will now get the control over the satellites
- solved bug that didn't replace dangerous fission plants with save fusion plants after the discovery of fusion
- solved bug that didn't replace arcology shielding with deflector shielding
- unused combat bonuses of the trebuchet have been removed
- unowned airbases can now be used
- airbases can now be build outside borders
- can perform paradrops from airbases
- modified unit upgrade AI to work better with the XP autoupgrade
- solved problem from Advanced Invisibility System with satellites (removed dirty and not working bugfix from 4.29F)
- rewritten Advanced Invisibility System to be much faster (even when using CCV with standard system) and working right in all cases (solved bug caused by changing "see class" in :doTurn)
- can switch now in a running game without any problems between Advanced Invisibility System and standard system
- correcture of some text bugs
- +1 move point for naval units from circumnavigated globe now only counts until the discovery of railroad
- ironclad has now 5 moves like the steamer (both are as fast as earlier types can be with circumnavigated globe bonus)
- new terrain, water and bonus arts
- new CCV design
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The position of the Great Person Bars comes from BUG. BUG has two settings - one for low resolutions and one for high resolutions. The low resolution setting was buggy and I could fix it. But as it seems there are also problems in the high resolution setting. But my laptop can work with the high resolution setting. So it may be difficult for me to solve it. I'll try it but I promise nothing.
May I ask you to try a lower resolution? Or have you trouble with all resolutions?