dragonbane999
Chieftain
- Joined
- Oct 4, 2010
- Messages
- 7
I created this mod in order to address some of the issues myself and others have had with the game. I did not add anything to the game, I simply tweaked numbers. In-game text has not been updated, I'll probably get around to that later when I get tired of the misinformation. Here is the list of changes I have made to the game:
CiV ReMixed Changes
-----------------------
- Road and Railroad maintenance reduced by 66%.
- Tile acquisition has been accelerated greatly via culture.
- Base tile Gold Cost reduced from 50 to 20. Each purchase still increases the total by 5.
- City Count has a smaller impact on Policy Costs by 60%.
- Removed several of the weaker Goody Hut rewards.
- Lowered gold maintenance costs for buildings. Most buildings should now have a cost of 1 or 2.
- Lowered City Building construction times by 50%
- City Growth rates increased, larger populations will not slow down growth so much.
- The Courthouse can now be purchased with gold.
- Watermill and Granary build costs reduced by roughly 60%. This is in addition to the general building cost reduction.
- Ancient Era starts will start with scout and worker units.
- Worker training costs reduced. Base cost reduced from 70 to 30.
- Barbarian Maximum XP gain increased to 75.
- Maritime City State food bonuses to all cities lowered to 1 regardless of Era. You must be allied to receive the bonus to all cities. Your Capital still receives additional bonuses.
--------------------
If you have any feedback or bug reports please let me know.
Thanks,
DB
CiV ReMixed Changes
-----------------------
- Road and Railroad maintenance reduced by 66%.
- Tile acquisition has been accelerated greatly via culture.
- Base tile Gold Cost reduced from 50 to 20. Each purchase still increases the total by 5.
- City Count has a smaller impact on Policy Costs by 60%.
- Removed several of the weaker Goody Hut rewards.
- Lowered gold maintenance costs for buildings. Most buildings should now have a cost of 1 or 2.
- Lowered City Building construction times by 50%
- City Growth rates increased, larger populations will not slow down growth so much.
- The Courthouse can now be purchased with gold.
- Watermill and Granary build costs reduced by roughly 60%. This is in addition to the general building cost reduction.
- Ancient Era starts will start with scout and worker units.
- Worker training costs reduced. Base cost reduced from 70 to 30.
- Barbarian Maximum XP gain increased to 75.
- Maritime City State food bonuses to all cities lowered to 1 regardless of Era. You must be allied to receive the bonus to all cities. Your Capital still receives additional bonuses.
--------------------
If you have any feedback or bug reports please let me know.
Thanks,
DB