Idiodyssey
Chieftain
- Joined
- Nov 23, 2006
- Messages
- 57
I just got into Civ 4 about two months ago and while I have a pretty solid grip on the game, I have some strategic questions. Keep in mind this is vainlla Civ 4, although I did just buy the expansion but haven't had a chance to install/play it yet.
1. What's a good maximum number of cities to build? Traditionally, I play as Catherine with Financial and Creative. I go for 8 cities, because I need banks in eight cities to build the Wall Street wonder and build it in my capitol. I tend to emphasize my capitol, using the civic Bureaucracy. Is this a good strat? It's fairly easy for me to win the Space Race/Tech race on Noble every game I play.
2. What buildings are essential for every city? I'm familiar with the concept of city specialization, but there are still times where I tend to build lots of the same buildings in every city. For example, in new cities I always build a granary and a barracks. However, I almost always have a problem with unhappiness (which leads to my next issues) due to overcrowdedness, so is the granary bulding, which increases growth, a bad choice? Is the barracks a bad choice for every city? Later on I tend to build courthouses in every city, as well as gold increasing buildings such as grocers and markets since I tend to go for tech races. Is there a core set of buildings that every city should have, and then decide on what other buildings to build based on what that city's specialization is?
3. Unhappiness is almost always a problem, although I've gotten much better about managing city growth. I think part of the problem is that I never go for early religions, I almost always go for Christianity, and if I miss that, Islam, which means I don't have the added happiness from state religion/temples. Are there particular instances where late religions are better? For my gold/research oriented strategies, I don't rely on religion-related income, espicially since I hardly ever generate a great prophet.
4. I don't think I've ever built a lumbermill or watermill, and I tend to wait on improving hills until machinery in which I can build windmills. Are lumbermills/watermills particularly useful?
5. When I capture enemy citites, it seems like I don't get any of the cultural/health/happiness benefits from pre-existing buildings in that city, and it's almost as if I have to build tha city from scratch. Is there a certain amount of time until buildings in that city will start enacting their benefits (that differs from the amount of turns the city is in revolt when initially captured)?
Also, I'd like to say how both relieved and disappointed I am that the Cossack has been downgraded to 15 strength. I always play as Catherine, and the Cossack is my ace in the hole midgame. I usually play a defensive game while I beeline to Military Tradition and Gunpowder, taking note of which civs have been pissing me off and which have higher scores than me. As soon as I can build Cossacks, I funnel all production into Cossacks and turn my research down to 0% for a few rounds so I can afford upgrades to Cossacks for any horse archers/knights I have. At this point any other civ is lucky to have even a knight. It's pathetic. I can completely slaughter any civilization of my choice at this point. So, while it will be sad to see this strategy have less usefulness, I always recognized how cheap it was and I'm glad I can't be tempted to use it anymore.
Not to mention Catherine is no longer Creative/Financial, my favorite combo. Kind of sucks that no civ is Creative/Financial anymore.
1. What's a good maximum number of cities to build? Traditionally, I play as Catherine with Financial and Creative. I go for 8 cities, because I need banks in eight cities to build the Wall Street wonder and build it in my capitol. I tend to emphasize my capitol, using the civic Bureaucracy. Is this a good strat? It's fairly easy for me to win the Space Race/Tech race on Noble every game I play.
2. What buildings are essential for every city? I'm familiar with the concept of city specialization, but there are still times where I tend to build lots of the same buildings in every city. For example, in new cities I always build a granary and a barracks. However, I almost always have a problem with unhappiness (which leads to my next issues) due to overcrowdedness, so is the granary bulding, which increases growth, a bad choice? Is the barracks a bad choice for every city? Later on I tend to build courthouses in every city, as well as gold increasing buildings such as grocers and markets since I tend to go for tech races. Is there a core set of buildings that every city should have, and then decide on what other buildings to build based on what that city's specialization is?
3. Unhappiness is almost always a problem, although I've gotten much better about managing city growth. I think part of the problem is that I never go for early religions, I almost always go for Christianity, and if I miss that, Islam, which means I don't have the added happiness from state religion/temples. Are there particular instances where late religions are better? For my gold/research oriented strategies, I don't rely on religion-related income, espicially since I hardly ever generate a great prophet.
4. I don't think I've ever built a lumbermill or watermill, and I tend to wait on improving hills until machinery in which I can build windmills. Are lumbermills/watermills particularly useful?
5. When I capture enemy citites, it seems like I don't get any of the cultural/health/happiness benefits from pre-existing buildings in that city, and it's almost as if I have to build tha city from scratch. Is there a certain amount of time until buildings in that city will start enacting their benefits (that differs from the amount of turns the city is in revolt when initially captured)?
Also, I'd like to say how both relieved and disappointed I am that the Cossack has been downgraded to 15 strength. I always play as Catherine, and the Cossack is my ace in the hole midgame. I usually play a defensive game while I beeline to Military Tradition and Gunpowder, taking note of which civs have been pissing me off and which have higher scores than me. As soon as I can build Cossacks, I funnel all production into Cossacks and turn my research down to 0% for a few rounds so I can afford upgrades to Cossacks for any horse archers/knights I have. At this point any other civ is lucky to have even a knight. It's pathetic. I can completely slaughter any civilization of my choice at this point. So, while it will be sad to see this strategy have less usefulness, I always recognized how cheap it was and I'm glad I can't be tempted to use it anymore.
Not to mention Catherine is no longer Creative/Financial, my favorite combo. Kind of sucks that no civ is Creative/Financial anymore.