LouLong
In love with Rei Ayanami
Trying to help organize the various ideas around here (thanks for Ybbor for his own organization) and gathering them in some threads dedicated to specific aspects of the game.
New ideas in latter posts will be organized/summarized in the first post.
Here the topic is the Unit & Unit combat system and other related ideas.
NEW STATS
* Morale : allow for surrendering or on the contrary hearoic fights. Could be combined with support so that unsupported troops (surrounded) have a morale penalty.
BONUS & MALUS
* the existence of class (maybe even sub-class) of units (armored, mounted, distance shooting,....) to enable the use of some specific troops bonus vs others (ie anti-tank vs armor bonus) which allows for a deeper strategy in combat and more diverse units.
SUPPORT
* Upkeep :
Different upkeep for different units, not just need upkeep or not. This allows for mercenary units (quick to build but more expensive).
* Support - supply :
make some units dependant on a supply train (immaterial) : for instance some units could not go further than a certain number of tiles from a city or an established supply depot.
New ideas in latter posts will be organized/summarized in the first post.
Here the topic is the Unit & Unit combat system and other related ideas.
NEW STATS
* Morale : allow for surrendering or on the contrary hearoic fights. Could be combined with support so that unsupported troops (surrounded) have a morale penalty.
BONUS & MALUS
* the existence of class (maybe even sub-class) of units (armored, mounted, distance shooting,....) to enable the use of some specific troops bonus vs others (ie anti-tank vs armor bonus) which allows for a deeper strategy in combat and more diverse units.
SUPPORT
* Upkeep :
Different upkeep for different units, not just need upkeep or not. This allows for mercenary units (quick to build but more expensive).
* Support - supply :
make some units dependant on a supply train (immaterial) : for instance some units could not go further than a certain number of tiles from a city or an established supply depot.
, but I also want to see units have an Operational Range-the base distance that they can move outside of friendly territory-be it a city, outpost, fort or your own national boundry-before it starts to suffer degraded performance. These would mostly occur in HP and FP, but might also effect Attack Strength. Units outside Operational Range would also be unable to heal until they returned to safe territory! Certain terrain types could also increase or decrease operational range (roads and irrigated hexes, for instance, would increase OR wheras jungles, marshes desert and mountains might reduce it!) Certain specialist units would be able to ignore the OR penalty of certain terrain types (alpine troops, for instance, would ignore the mountain penalty to OR!)
!!