General Turn Discussion

Capital can make 51 hpt in a GA = 14 turn Taj. But they only have 11 turns of GA left, and need to research Nationalism first as previously said. They make 39 hpt out of GA.
 
Do they have marble? Or are they in OR? With just marble + forge, it's 700/2.25 = 312 base hammers. With OR and Forge, it's 467. Just forge, it's 560. With both marble and OR, they're down to 280.

Or was the 51hpt post-bonuses? That would mean they have 41 base hammers, if they've only got the forge. Since their capital's size 15, I can't believe they only have 9 hammer-producing squares including the center, to fit the GA bonus.
 
51 hpt post boni...no marble or stone on the entire map (that was a Sullla tweak). I did make a mistake thgouh, I was talking about their old capital. New capital isn't that good a hammer city.
 
No turn report from the last turn....are you alive Memphus?
 
Welcome to the west coast! How many Boats does Kaz have near PM? I couldn't tell from the screenie.
 
Two that we can see.

56532880.png
 
sorry for lack of updates guys :sigh: I am moving into my new house and time is really limited. I am back at work Wednesday so i will do a full write up then.

Only thing of ntoe this turn:
We got Optics. (so Did Kaz, but we have better map position)
We only have 1 turn left in our GA.
Oh and Kaz have a Galley near, PM someone post a screenie.... how many turns do we have left in peace?
 
I think we need more Navy at PM...they are going to attack us at the earliest opportunity. I think the talk of stabbing Cav was just a ruse to get us to drop our guard.
 
Logged in and got this message:



I gave them the gold.

Some comments on the cities:

At Orange Jasmine it has to be better to work a 1/3 tile instead of a 1/2/2 tile when building the granary.

Dragon tears has a worker building a mine which seems a big waste of time.

I think the best tiles to farm to spread irrigation to Zero's farm are the tile 2N of Zero (that Dragon Tears, a food-short city, can use) and the tile 1NW of Zero. This seems higher priority than building a mine at DT.

At Sun Burst I think it has to be better to work the 2/0/5 coast tiles over the 3/0/0 farm tiles. The only point in working the farms is to grow fast enough to work the coast. But we can now work all of the coast tiles, so should switch over. I don't see the need to grow to work the ocean tiles. They're not bad with colossus+financial, but not good enough to forgo the 20 commerce per turn that we chose not to collect to do so.

We should chop the forests in Fog&Cloud's third ring for the Taj. Though I'm wondering if the Taj is even worth it without marble.

I know you won't like this .. but the empire could benefit massively from slavery. We have so many new cities with just food resources improved that could do with whipping granaries, lighthouses, forges etc. And it looks like we'll need the whip to fight at Zero and Phoenix mountain. I honestly think we should switch to slavery on the same turn that we go to merc + nationhood. It can't be changed, but it would have been very beneficial to do this when we went to FR during the golden age. But now it hasn't done it must wait for after banking and after OO makes its scientist.
 
Taj is also for denial: we can't afford to let Cav get a 12-turn GA. It's a swing of 20 turns of GA, not just 8.
 
We are up!

I really think we need to switch the build in PM from Lighthouse to Caravel*2 or even 3 maybe. We want to circumnav, and Kaz is ready to sail on us when they DoW.

HOW LONG EXACTLY is our cease fire???

I partly agree with soooo about Sunburst....work the riverside farm only. The Trireme at SB needs to be upgraded and head east for the circumnav bonus. We have plenty of gold now.

We need more WORKERS!!!! The War Tea zone could use twice as many as we have, if only for building/rebuilding roads.

I disagree about slaving....we could reap some benefits for sure, but we are growing so well, if we can avoid slaving we will better off in the long run.

EDIT: I think 2 of those forest chops will actually go to Copper Kettle (it has more culture on the 2 straight north I believe).
 
Ok end of turn. Quick update (wednesday a full one is back on as i will be done moving)
We have a caravel (east of Sb we will circumnav first)
We are 45% done Guilds.
We will go to break even on espionage for 2 turns while saturn gets drama (highly recomended as we are WAY behind)
We got a WE and a cat this turn so anything by land we can handel from Kaz ;)
I moved the archer from OO closer to PM this turn for defence if needed
Someone needs to check on the turns left of the cease fire.

I gave them the gold.

Perfect! I gave them more (they needed a little more to research drama in 2.

At Orange Jasmine it has to be better to work a 1/3 tile instead of a 1/2/2 tile when building the granary.

GA is over...Log in to switch ot the best tile please :)

Dragon tears has a worker building a mine which seems a big waste of time.

Negative... Mine is awsome. It has a forge already. It is alread 3 sizes to big, hence giving up the corn to TKY. All DT builds is military for the war with Kaz. So it needs more hammers.

I think the best tiles to farm to spread irrigation to Zero's farm are the tile 2N of Zero (that Dragon Tears, a food-short city, can use) and the tile 1NW of Zero. This seems higher priority than building a mine at DT.

All over that already :goodjob:

At Sun Burst I think it has to be better to work the 2/0/5 coast tiles over the 3/0/0 farm tiles. The only point in working the farms is to grow fast enough to work the coast. But we can now work all of the coast tiles, so should switch over. I don't see the need to grow to work the ocean tiles. They're not bad with colossus+financial, but not good enough to forgo the 20 commerce per turn that we chose not to collect to do so.

Nope growing = working more mines. Why mines? Sb = production city. it build caravels for our east coast to smoke Cav. It can then build our UU the East indiaman.


Taj is also for denial: we can't afford to let Cav get a 12-turn GA. It's a swing of 20 turns of GA, not just 8.

Sure is. Also the forst chops go to CK, Krill simmed it out :eek:

We are up!
I really think we need to switch the build in PM from Lighthouse to Caravel*2 or even 3 maybe. We want to circumnav, and Kaz is ready to sail on us when they DoW.

We have a caravel in the east, we will get circumnav :dance:

We need more WORKERS!!!! The War Tea zone could use twice as many as we have, if only for building/rebuilding roads.
We have gotten 5 workers in the past 2 turns...but ZC is only building workers. It gets another one next turn.


I disagree about slaving....we could reap some benefits for sure, but we are growing so well, if we can avoid slaving we will better off in the long run.

Yeah slavery is from the past...not worth it at this stage...our new cities will grow in time.
 
Looking at the diplo screenshots when we signed the ceasefire, we have until turn 133 for guaranteed peace with Kaz. This doesn't include any possible cool down, just the straight peace deal. Notice that that is in fact next turn.

Edit: Screenshots from Kaz embassy:

Civ4ScreenShot0043-14.jpg

Civ4ScreenShot0044-11.jpg

Civ4ScreenShot0045-11.jpg

Civ4ScreenShot0046-14.jpg

Civ4ScreenShot0047-10.jpg
 
Are we going to field a strong enough navy to kill any of their circumnav ships that try to sail through our waters? Or are we just going to count on being along the east coast?
 
The latter, basically. We should sail the ship straight NE though, so no other teams caravel can reach ours and take it out in a 50/50.

I don't think we have any cities that are small enough to make good use of slaving, not when we could us Nationhood instead to draft units and build the workers elsewhere. That'd let us keep Caste as well, which with Merc is gives us more scientists (and a couple of artists if we want).

Sb is capable of 30 hpt, 0fpt at size 11 (no coast). but depending on what it is building it could make more sense to grow it to size 11 quicker instead of slower.

Same sort of thing with DT, size 9 with 7 mines and both food = 31 hpt, 0fpt. It can build the seige units/knights while we draft elsewhere.

We did kinda lose it a bit going to caste and dropping serfdom, but OTOH, we got Lib out of the deal.

Now to go get ready...
 
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