Krill
Deity
Yeah, I'd rather move SE next turn.
...
City #3 we can then look at the gems / somewhere else.
==>again nicepart of creative is we don't have to foudn a city for the gems, the culutre of the production city will encompass it fast enough.
True enough...but we really want to be able to work those Gems if we can, and sooner rather than later given a choice.
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Good choice, Memphus!
Onward, East (if we don't have to heal).
Only if he kills both of them.Perhaps if he lives, the Warrior could be named Col. Patterson?