OK, I suppose I should explain just how bloody awful those worker movements, and why that's about the only real expantion option we have.
We need to expand asap because we need the coastal cities to be online and building caravels asap incase we need to deal with any Cav boats, and we also need them growing so we can draft from them. Waiting even 1 turn now means we re 1 turn further away from drafting them or ocmpleting a caravel in them...and when Cav comes for us, it is going to be all hands on deck, because we'll also be facing off against Kaz, and possibly even MS.
I do have a plan to replenish the workers: after JD grows to size 13 (3 turns), it can build a 3 turn worker, grow to size 14, and build another. This is because it has no useful tiles to work, and the palace build is ahead of schedule (due to the proposed MoM build in IS, we need Bureaucracy in IS until we finish that around t130). We really need at least 1 worker out of there, the second is debatable though. We also should try to keep JD below hte health cap (currently size 13)
Also, PM can build a workboat after the LB for the clams cities, and then a 5 turn worker. The other option is working 2 artists to pop borders again to make sure we never lose LoS into Kaz lands. And that is a pretty horsehockey choice as Memphus has told me, but it's still a choice...