Ishon
Warlord
Can i become one of your believers too? 

Nope. They're all AI personalitly values, and I've tried to leave them alone.Teg_Navanis said:I'm intrigued
Your mod is running in the background, so please allow me to ask you a question: in what exactly are the different AIs different? I suppose it is mostly XML values, namely the AIWeights for different buildings/units, but is there also something else?
Yes. Nothing is saved during the game. It also occurs to me that if you save, exit, and reload something bad may happen. It was something I didn't think to try.Teg_Navanis said:When are the results saved? Whenever a game ends? And how can I stop the automation mode?
I noticed twice that the AI was building a barracks quickly. My last game the build order was Obelisk(in the capital WTH?)/Barracks and then I quickly got destroyed by barbs after founding Buddhism and Hinduism.lost_civantares said:1. Why is it building a barracks first?
It wasn't just "quickly", it was the first build!suspendinlight said:I noticed twice that the AI was building a barracks quickly. My last game the build order was Obelisk(in the capital WTH?)/Barracks and then I quickly got destroyed by barbs after founding Buddhism and Hinduism.
TGA, are you performing some calculations between turns? They seem to be autoplaying rather slow and I've used the AI autoplay function before. Maybe the Warlords version is just faster.Fig said:just started a game with 18 random players, on a huge map, all victories enabled, from the 'tectonics' script. its going about a turn every 20 seconds right now...
its gonna chug sooo bad in about 300 turns though.... anyways, im running on a amd 3500 venice.
irt civantares: animal husbandry: pigs? nearby cows?