I think the best terminology would be deciduous and evergreen but I was of a mind to wait until we decided upon making another floor type.
I think "evergreen forest floor" would be a clearer term than "temperate forest floor", then, because it makes clearer the difference to "deciduous forest floor". In addition, we might consider renaming "deciduous forest floor" to "seasonal forest floor", which I think is a term that would be more easily understood by players.
Northern grass is essentially grassland that borders on boreal/tundra/permafrost. It may be less confusing if we just remove this one. Technically it is less productive and less humid than regular grass but not much so it would be ok to remove. I proposed it because it was unique. However, it seems to be creating too much confusion and looks almost the same as regular grass.
Yeah, I think we are probably better off if we remove "northern grass". The difference to regular grass is pretty small, anyway.
My first proposal based on DH's and Tbirds last comments is the addition of a new type of flood plain: A Mollisol ("black soil") floodplain that exists in deserts only.
I think the idea of having a kind of "super flood plain" for very fertile desert river regions like the Fertile Crescent in Egypt / Mesopotamia is a good one, but these are NOT mollisols. Mollisol is a kind of soil that forms in temperate, semi-arid to semid-humid grasslands, not deserts. Here is a map of where mollisol regions of "black earth" exist in the real world:
And here is what they look like:
Maybe we could have a kind of "fertile grass" or "black earth" soil for such regions, which are more fertile than normal grasslands?
I am not familiar with the "red earth" soils, however it seems to be similar to the other two in this group; all these basically fit into the same category to me. Feel free to inform me about red-earth soils though.
Well, as I already mentioned, there is a significant difference between the "red earth" of the Mediterranean and the "black earth" of the Ukraine and Central Asia, in terms of what is required to cultivate them for agriculture. The black earth is much heavier, so it requires heavy iron ploughs to cultivate, and strong draft animals like horses. Red earths, by contrast, are lighter and only require a wooden plough and an ox (or even just human power) to cultivate. Thus they were cultivated earlier in history. Obviously, that is an important aspect for the game.
Red earths are an iron-rich soil that exists in Medterranean climates. They are pretty dry and light near the surface, but save enough moisture in the deeper soil to be good for agriculture, and excellent for the cultivation of wine. Here is an example of what the red earth looks like, from Croatia:
In the original layout I would say ...
- Barren = Varying temperature and moisture, keey feature is completely lack of vegetation. Thus to assume poor quality soil.
- Rocky = More focusing on the soil in that it has lots of rocks. Could be used with Pine Forests like Rocky mountains or even in warmer climates like a rocky outcrop in the desert.
- Scrub = Mediterranean, California (Csa, Csb) Semi-Arid with mostly scrubby plants.
- Desert = Arid, Hot and still vegetation. Sand or dry soil. But not dunes.
- Dunes = Very Dry, very Hot, no vegetation and mostly sand dunes.
- Salt Flats = Death Valley, Very Dry, Very Hot, no vegetation, no sand or soil, just salt.
Note these are jut explaining how I originally made them.
"Rock desert" and "sand desert" could be used to distinguish between such different types of deserts. You could break stone to make tools or buildings in the former, but not in the latter, so there would be a meaningful gameplay difference.
I am not so sure on whether a distinction between "(sand) desert" and "dunes" is necessary. One is sand desert without dunes, the other with dunes - but is there really a compelling reason to distinguish them in the gameplay?
With "plains", "scrub" and primem0ver's proposed "seasonal grass", we have three terrains that describe very similar things: a kind of semi-desert with scattered shrubs and patches of grass / seasonal grass vegetation. My suggestion would be to reduce these to two.
My suggestion for "barren" would be to use it as a terrain for polar deserts: regions that are so cold that no vegetation will grow there (not even tundra), and so dry that no ice caps will form. Polar deserts exist in the "dry valleys" of Antarctica and in some of the northernmost regions of Russia and Canada.
Lush I would like to keep even if its only possible to create to terraforming. Thus an artificial terrain that doesn't appear on maps naturally.
A terraformed terrain. I like that suggestion! My vote would be for using "lush" for that purpose.
So, all things considered, how about:
Forest soils:
Tropical Rainforest Soil
Evergreen Forest Soil
Seasonal Forest Soil
Boreal Forest Soil
Grasslands:
Black Earth Grassland
Red Earth Grassland
Regular Grassland
Seasonal Grassland (my preferred term for this would be "dry grassland" or "semi-dry grassland", which I think is clearer)
Deserts:
Semi-desert (former "scrub" and / or "plains" terrain)
Rock desert
Sand desert
Salt Flat
Polar Desert (former "barren")
Others:
Marsh
Muddy
Tundra
Ice
Lush (terraforming only)
And maybe a few others I have forgotten. This is just a rough list, but I hope it outlines my thinking.
(All pictures courtesy of Wikipedia and free for distribution.)