primem0ver
Emperor
Hold on... you are reading this too quickly without catching what I am saying
(Thunderbrd is correct in his last comment)
My previous comment is letting people know specifically what options will be given if we choose #4 . The choices that the player will have with option 4 the two game options given in post #18.
The options we are voting on are 1-5 in post #10 above. I am repeating them in more detail below.
Choice #1: We pick a range of sizes that are suitable for life and adapt the world sizes to be iterations within that range, larger maps for larger worlds and modifying the plot sizes so that they all fit within the range on which human life can easily exist.
Choice #2: We make all worlds the same size, using the number of tiles to determine the size of a plot. This is a choice for the number of plots being equivalent to greater detail of the same sized world. As the "world size" increases, the plot size decreases (because world size isn't really increasing, detail is).
Choice #3: We make all tiles the same size, adjusting the world size to fit the number of tiles. This means that a world that has twice as many plots is twice as big.
Choice #4: Again is what I mention above. We will put the two game options at the end of post 18 to give players the choice on how they want their map to scale.
Choice #5 in post #10 will give the player several details to pick from giving them full control over plot size, world size, and rules for them as well as world sizing. This will give the player the choice to have non-realistic sizing.
Please vote for the above 5 choices!
(Thunderbrd is correct in his last comment)
My previous comment is letting people know specifically what options will be given if we choose #4 . The choices that the player will have with option 4 the two game options given in post #18.
The options we are voting on are 1-5 in post #10 above. I am repeating them in more detail below.
Choice #1: We pick a range of sizes that are suitable for life and adapt the world sizes to be iterations within that range, larger maps for larger worlds and modifying the plot sizes so that they all fit within the range on which human life can easily exist.
Choice #2: We make all worlds the same size, using the number of tiles to determine the size of a plot. This is a choice for the number of plots being equivalent to greater detail of the same sized world. As the "world size" increases, the plot size decreases (because world size isn't really increasing, detail is).
Choice #3: We make all tiles the same size, adjusting the world size to fit the number of tiles. This means that a world that has twice as many plots is twice as big.
Choice #4: Again is what I mention above. We will put the two game options at the end of post 18 to give players the choice on how they want their map to scale.
Choice #5 in post #10 will give the player several details to pick from giving them full control over plot size, world size, and rules for them as well as world sizing. This will give the player the choice to have non-realistic sizing.
Please vote for the above 5 choices!