Pendragon65
Chieftain
Very nice vessel Wolfie & GM, Coyote, i will enjoy scaring it into port, will it blow up when confronted by RN ships 

Here's what the Graf Spee thinks of your British cruisers!Very nice vessel Wolfie & GM, Coyote, i will enjoy scaring it into port, will it blow up when confronted by RN ships![]()
<Type>ART_DEF_UNIT_CRUISER_AXIS</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,12</Button>
<fScale>0.65</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/GrafSpee/Graf_Spee.nif</NIF>
<KFM>Art/Units/GrafSpee/Graf_Spee.kfm</KFM>
<SHADERNIF>Art/Units/GrafSpee/Graf_Spee.nif</SHADERNIF>
Maybe You need packbuildI don't know how to "unpack" art files.
<UnitArtInfo>
<Type>ART_DEF_UNIT_CRUISER_GERMAN</Type>
<Button>Art/Interface/Buttons/Units/GrafSpee.dds</Button>
<fScale>0.99</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/German/HeavyCruiser/Grey/Graf_Spee.nif</NIF>
<KFM>Art/Units/German/HeavyCruiser/Grey/Graf_Spee.kfm</KFM>
<SHADERNIF>Art/Units/German/HeavyCruiser/Grey/Graf_Spee.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.83</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
</UnitArtInfo>
<StyleUnit>
<UnitType>UNIT_CRUISER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CRUISER_GERMAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CRUISER_GERMAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CRUISER_GERMAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
When are you getting the log entries?Well, the Graf Spee appears correctly in the game, but I get this log entry about files that can't be opened, which is why I'm concerned. I'm using exactly the same coding as what Wolfie posted.
When are you getting the log entries?
Hmmm... in-game does there seem to be any problem with the Graf Spee, or is it just those little reports in the end? Maybe I need to upload more animation files... in-game I've noticed no ill-effect, but I could put the other battleship KF files with the download if that would stop the reports?!?! I just never noticed any problems in-game with the Graf Spee, so never figured I needed more files.I generally run Civ4 with logs enabled. When I exit the game and check the logs, the information about the failure to open Graf Spee's files is listed there.
Hmmm... in-game does there seem to be any problem with the Graf Spee, or is it just those little reports in the end? Maybe I need to upload more animation files... in-game I've noticed no ill-effect, but I could put the other battleship KF files with the download if that would stop the reports?!?! I just never noticed any problems in-game with the Graf Spee, so never figured I needed more files.
These are the nine "missing" Kf files from the default battleship animation... stick them in with your Graf Spee Kf files and see if it makes a difference in your reports.
Let me know if those 9 Kf files cleans anything up for you... if they do, I'll add them to the "official" download.
Okay, thanks for the info... I have updated the original post/download with the extra KF files (and I'll talk to Matt about sending me ALL the needed files in the future!).Yes, all good now. The pesky logs aren't showing up. Thanks!