Germany vs. Japan

What I meant was, I wiped out Russia's one settlement on MY island (similar to the Irishman claiming Ireland as HIS island in Braveheart, eh?;) ). Anyway, war is still on with Russia (at least for now), and I've got settlers runnin' everywhere.

I'm gonna still get the Japs!!! It's just a matter of time before I can pick on 'em with advanced weapons and units (more advanced than theirs). When I get around to that, woe betide them, eh??? :lol::D. I can't wait to build HUGE stacks of artillery, with which to pound the bejeezis out of 'em... mwuhahahahahahaha
 
They did not have Shakes build until 1575AD and they are not going to trade the tech, until they do, unless you give them something big. By that time I was learning flight. They are a full age behind, no reason to trade them anything. No reason to wait for them to learn those techs either.

To prove you were right you would have had to research the techs your self, not buy, trade or steal them. No one said you should not build Shakes, if you can get the tech from someone else. It is just that you are not likely to get it form someone else, at least not in time to build it first.

Levels like Regent and Monarch the AI will be too slow to learn those tech for you and will not trade them cheaply. Above those levels, the trading will be even harder and building the wonder will be trickier. Not to say it could not be done. The good news is I am more willing to trade above Monarch, at least until the middle age.

At lower levels, I prefer to not help them at all and I would have to more less give techs to them as they have nothing to trade and are normally unable to trade if not on your land mass early for resources.
 
Ringo Kid said:
Well, I played it out just to make sure I was right, and what I did was to trade the optionals for the skipped required techs. That way the extra techs don't slow you down a bit. Same amount of beakers, but you get more techs for them this way.

This still slows things down. To pick up the tech pace you need to research required techs, while the AIs research other required techs for you. As an example, you research Banking while the AIs research Astronomy. Or you research Banking and Chemistry while the AIs research Astronomy (and you pre-build Cope's, so you still get it).
 
Just an update sort of posted in reference to Ringo's post. In my log I mentioned how the game could have ended soon after 1625AD, with the AI about one age back.

Spoiler :

1550AD:
I have removed all of Japanese towns from the rear and razed one in the front. Trying to get roads up so I can send all the armies on the attack. Need to get all the land in the border to prevent a neutral nation from
landing a settler.

1555AD:
Another leader and form an army. The 8th is 3 man right now. I just got back from lunch and I forgot if I started Flight last turn or this one. Looks like this one, not sure. I hooked up the oil a few turns back and in fact the tile is cleared now.

Japan sent a few cavs to attack a town. It had two infantry, so not problem. I am not making walls as they just are not sending enough units to sweat it.

Four settlers are about to get into position to fill the rest of the tundra. I have roads up on the coast and will have rails in a turn or two. Still a fair amount of tiles with no roads in the old Nippon land. Leave it to the AI to not improve the land or the pollution.

I trade Medicine to China, last place, for map, a little cash, Nav and Econ. No one has finished Smith's, so I switch my army to it. It was nearly done, so I should beat them to Smith's. If not, well I still get my army, just paid too much for it.

Mainly I wanted to get the map. I can now see that it is a large continent as well. China looks to have a lot of land. More than the rest. They have more than even Japan, second only to me.

1560AD:
Joan asked for peace on the IBT and I agree with a swap of maps. I can now see two fair sized island that have French and Chinese towns. I could see them if I had looked earlier.

Poor Joan, will have to declare as soon as I attack Japan again. I do not mind giving my map at this point as I will have no place they can land, before they can get here.

I see Japan is drafting rifles now, so I will hold the empty army till tanks, in case I want to invade. Still I razed Suo.

1565AD:
Raze another town and now I have planted enough towns to break even on unit support. Three more towns should go down next turn. Just need to get them into place on the border. All the tundra is in the borders now.

Japan 24, Spain 31, Russia 34, France 20, China 30 (up 1), Germany 91.

1570AD:
The usual crazy antics of the AI. They sign an embargo and then DOW the one that they signed the embargo with.

Spain DOW China and Japan has to honor its MPP. Japan is not going to be able to help. I am not sure who will hurt whom with Joan and Mao.

China is huge next to them in land on the continent. The two island they share, could go either way. Often they do nothing on those islands. France does have a lone town among China's towns, but they may not even take that down. They all have Nat, so it may turn out to be a lot of nothing.

China is down to the others so I trade them Ind for some techs and their world map. Now I can see all the world.

I now see Spain and Russia are nearly the same in land and larger than China. France has the least amount of land. I see three tiny islands filled. The island that is next to us is still empty.

Guerilla makes a leader, so 2 empty armies now.

1575AD:
I knew there were on 5 other nation on this big map and I knew I should go with Monarchy, but I figured that I would play more peaceful as a more common style. So I have to pay the price for that now.

A bunch of towns are set to riot, because of the WW. I do what I must and raze one last city and sink and kill any of Spain's units and make peace with Japan. They gave up two junk towns on one of the island, so I abandoned them. I do not make peace with France or Spain.

They did the declaring, so not an issue. I can kill any units they land and not trigger any MPP, if it one is still in effect. I may sink a ship to trigger Japan to DOW in a bit, will see.

I have three settlers coming out, so I used all my armies to block any attempt to go into the neutral zone. I want to fill that land next turn.

Smith's will be done next turn, so I can make a bank here or there at no cost. Flight is two turns.

1580AD:
95 towns and Japan is at 21. The rest unchanged.

1585AD:
Flight yields another SGL. Will hold it for Seti. Don't need any more MGL's right now anyway. Start Mass in 4 turns as I went around to the size 6 towns and set up some beaker heads.

1590AD:
France shows up with a galleon and I sink it with one of those fancy destroyers. All the boats like to land near Hamburg. I have switched it to bombers. Till I finish the new border tiles, I will refrain form sinking any at
sea, only in my waters. I think France has an MPP with Japan, not sure. I know Spain did. Too lazy to check.

1595AD:
The last French ship I sunk prior to landing. This I sunk after the landing of 2 spears and 2 longbow.

1600AD:
start Motor in 4 turn.

1610AD:
Russia lands 2 MDI, but I can only ask then to leave.

1615AD:
Ok, I was able to force them to DOW, yahoo.

1620AD:
Happiness breaks out thanks to the DOW. Tanks next turns.

1625AD:
Bad news, good news Fission for my free tech, rather than Computers. Start Comps. Army finished. I start the UN and another army as a pre for Internet.

I am not going to allow a vote as that is not a way I care to win. If I did I would have been cultivating at least two friends.

Start tanks. Been bombing one of Isabella's islands, just for spite. I just recalled I have Panzer units.

Everyone is down 12 techs right now. They are so weak, I was hoping they would get Espionage for me to steal. I have lots of cash.

1655AD:
China lands 2 horses and I tell them to withdraw. They cannot reach the target and the towns they can reach are safe. One has infantry and the other has Panzers. Comps next turn.

1660AD:
Start Mini, upgrade infantry to MI for 660.
Mao is contacted and he Declares.
Rush Seti in my 4th best city. Its base is not that much different.

1685AD:
I must be past my 20 turns of peace now, so I will attack Japan. This means I will be at war with all. Von, note that this game could have been won soon after 1625AD, if you wanted to do it. I had an SGL and could have rush the UN.

I could have made or kept good terms with several of the nations and won the vote. You would have wanted to make some gifts around 1600AD and just work on making some votes. I am never in a rush to win, so I ignored the vote.

I also did not want to just blast everyone, that is one of the reason I choose Republic, rather than Monarchy.

I am wanting to use these Panzer as I seldom see them, so off I go. Panzers are the reason I have not gone for Fibers as that would mean Panzer are obsolete. I have filled the 9th with Panzers and will fill the 10th now.

I still have the 11th empty. I may fill it with Mechs, just to have the army to use. Plus that army will be fine if you want to invade. If I decide to play out and invade I will start making peace soon. I have rebuffed all calls for a truce so far.
 
Hey, Spoonwood... how does one "pre-build" Copernicus's Observatory???
 
Aabraxan had the right idea (to put it mildly). With Cope's in particular The Sistine Chapel, Sun Tzu's Art of War, or Leonardo's Workshop come as the pre-builds you might use in the capital where you can't use the Palace.
 
You can at least get a minimal pre going with any thing, if no of the other things are viable. IOW I sometimes have to use a lib or colosseum as pre in the capitol for the GLB.

I may have no wonder to use and I may not even have masonry for a palace pre. Later in the game you can have some fairly expensive buildings to use in situations that you need 2 or more prebuilds going. Things like cathedrals.

If you get to the modern age you may need 3 or 4 going. You have small wonders like IA, Apollo and a number of great wonders that can come really fast. You have lot of buildings like Civil defense to use.
 
Further log:
Spoiler :

1700AD:
I missed out on a few turns, not sure why I got side tracked. I just finished the UN and the Internet finishes next turn (just checked and it two turns). I am a couple of turns into Rocketry. I have razed a few cities and captured a few. Trying to not go any faster than I am able to safely get settlers into place.

IOW I do not want to have much open space for other nations to try to slip in a town. I am at war with all, so I could attack them. I would rather not do that as I want to get peace in a bit. The reason I am going to make
peace is so that I am not at war with all, when and if I invade.

You could handle it, but it goes a lot easier if you do not have all of them hit you at once.

Make peace with Joan and then steal Espionage, they finally have it. I switch a panzer to IA. I have so much money I go for another steal and get Sanitation. I will let Berlin make a hospital after it finishes the Internet. I won't make another hospitals, just don't need them. I may slip one into Heidleburg after it does the IA, not sure.

1710AD:
Internet up and start Hospital. Rocket in two.

1715AD:
Cav makes another leader, form 12th with Panzers. I could take the Kyoto, but I am not sure about the VP thing. If it will cause them to be eliminated, I don't want that. I will leave it to the last, just in case.

1720AD:
Start Ecology in 4. Upgrade guerilla's to ToW, 7 of them. Even though a couple were elite. Finally clear all the jungle from the SE area. Nearly got all off the continent. Have all the old Nippon land watered and with rails, except some mountains. All mountains have at least a road. Tossing up trees in the
tundra a little at a time.

Someone attacked someones galley, I just was not sure of the color of the galley. The winner was a privateer, so I sunk it.

Another cav makes a leader. I may have to fill it with cavs as I am not making enough tanks. That is on purpose. Like I said, no need to rush it. I make few factories in non variant games, just no need for all the production.

None of the AI's are at war with each. Looks like Joan did a little damage to Mao.

Japan 10, Spain 31, Russia 35 (+1), France 23 (+3), china 26 (-4), Germany 117 (2 settlers in place).

1725AD:
The one thing I hate about this game is volcano eruptions. Got one after I had cleared all the old pollution. So far it has only dumped on its own face.

Japan is down to 6 cities on the continent. The spacing is gigantic. Some are 6 tiles apart, nice green tiles.

Start army in Berlin, will switch to Mass Trans when Eco is in.

1730AD:
I almost did not build the Internet, because I did not want these 100+ msgs about expanding. Now I will have to go around to fix all the citizens the gov messed with.

I forgot to mention that I am not building Manhattan.

I grabbed the VP as they are down to a few cities. I had to put 3 cavs into the newest army and will probably stick my extra Panzer in it for the 4th unit. They are all 3 moves, so no problem. I hope to be able to reach the rest of the towns next turn.

1735AD:
They are down to 1 town. It is surrounded.

1740AD:
Japan is off the land, but has two more crap towns on island. They won't talk, will make peace as soon as I can. I should have the land filled next turn.

Japan 2, Germany 130. No change in the others.

Started Fibers.
 
Heroic Epic is a good early pre build to use too.
 
Well.... well, well, well... thank you all for your advice and guidance...

My primary objective on this particular thread was to figure out how to beat that unit stacking s.o.b. Tokugawa (although I'm quite sure that all the others do it too; it just happens to be Tokugawa this time!! :lol: ).

I'm at the point now where I'm going to shortly be able to kick his a$$ to the curb and maybe even win the space race...

Using artillery and infantry, mostly, aided with Cavalry once I was able to take over one of his saltpeter resources, I've pushed him back to the "chokepoint" area, and taken most of his towns on "my" half of the continent. It's 1976, but I'm just about ready to roll over him. It took so long because that'll happen when you don't have coal or oil. I'm at least even with him on techs, if not ahead (those that matter anyway). I've just captured his oil resource (got a couple of his coals a few years back), and I have a bit better than half my territory railroaded. All he can throw at me is cavalry and guerillas (and the artillery that he's managed to capture due to my own idiocy; but the numbers don't amount to much). Now that I have his oil, here come the panzers, the bombers, the destroyers, etc. If I'm lucky I'll already have the aluminum. When that shows up: cruise missles and jet fighters. Sky's the limit I suppose.

It was a struggle, but I hung in there. I'll try to post a save later... :goodjob:
 
Progress sounds like, next work on not letting the neighbor get so far down the road. Not having coal was a surprise, but I was expecting no oil after that.

Second half of the 18th century:

Spoiler :

1745AD:
I make peace with Japan for one town and abandon it. They are OCC now.

France allied with Russia, so I am at war with everyone on that continent now. I plant spy on 3 of 5.
Everyone is antsy now as France is also at war with Spain and took one of their towns.

Germany 133, Japan 1, Spain 30, Russia 35, France 26, China 26. Russia and China are unchanged.

Setting up an invasion, I will try to get peace with Spain to reduce my load.

I go ahead and give peace to China and Spain for a few gold from each. I hate to give up the war happiness, but I suppose it won't be long till they DOW anyway. I just want peace long enough to land on France.

1752AD:
Still trying to get all the transports in one place. Fibers next turn.

1756AD:
start Recycle to get the pollution down.

1758AD:
Finally loaded the boats with a smallish force.
1 MA army
3 Panzer armies
7 Cav armies (1 has a single Panzer
2 AC armies
1 settler
1 crusader
1 5/5 cav
23 MI

16 transports
3 Destroyers

1760AD:
Dropped troops on Joan. Made peace with Russia, so only France is at war with me right now.

They are so weak:
settler 1
worker 6
spear 49
longbow 13
rifle 49
art 2
galley 6
guerilla 4
treb 6

1762AD:
Loss of war happy caused WLTKD to end in many places.

Found New Hamburg 4 and rush a barracks. Recycle next turn. Razed Tours and captured Orleans and Beasancon.

1764AD:
Start Space and send over 10 settlers and 2 arties. I captured some guns last turn. Capture Paris, it had 18 units.

I think it had two wonders and Orleans had one.
Japan gave HG, Bach and Oracle.
French Colossus, Shake and Sistine (too bad I have no cathedrals).
Not sure if I have raised any or not.

1770AD:
Slow going as I do not want to raze cities that would open the land to someone else to enter and I have few workers over here right now. Spain is also at war with France. I did plant a town to get the furs, so happiness
should be good.

1776AD:
I am researching Genetic and have about finished Apollo. I won't build any part as again I dislike Space wins.

1778AD:
Spain and China are still at war with France. France has 4 or 5 cities left on the continent. Joan does have a number of towns on at least two islands. France got Japan to join them against Spain. Russia still not jumped on anyone.

1780AD:
Start Nuclear Power in 4.
I send over most of the workers as I have finished all except for planting some trees. I will keep a stack for that and use them for any pollution. I have a few airfields, in case I want to fly over units. Right now I can ship them in and use them as fast as fly.

1782AD:
Start Long or one of those wonders in Berlin as army has finished and I do not need any more. The other wonder, Cancer?, already had a pre I switched to last turn.

I tried to plant a spy on Mao to see how strong or actually how weak he was right now. I got caught and he DOW.

That immediately solved a problem I had. I wanted to run a few arties over to hit some French boats, but his culture prevent it. I capture the town and now I can do it.

I decided to let go of some tech. I dial up Cathy and ask what she would do go Electronics. She said Fascism, Communism, Spice and 5 gpt. I counter with adding alliance Vs Mao and she grins and we have a deal.

I hate to give up suvh an expensive tech, but I would rather keep Russia busy for a time. Run the French off the continent. Will see about peace as soon as I get the last two settlers in place. I do not want them or anyone to plant in those spots.

My last cav made a leader and I formed an army. Will fill with MA's soon.

1784AD:
Just for those who are unsure about war happiness and DOW from spying, you do get it. WLTKD breaks out after China DOW me for trying to plant a spy.

I plant the towns and make peace for one town, New Madrid. Sounds like Isabel took a hit. I abandon it. Capture Beijing and Macao and razed some other place. I have rails to all towns on the new land. 3/4 of the workers are over there now.

1786AD:
I did not even notice that a few turns back I captured Hangchow and it came with Gems. I captured Shanhai, not sure if I will abandon it or not.
I have spices from cathy, so that is all except dyes for now. I am sure Russia will want to break the deal, if they dare.

I put 3 MA into the 16th and filled the 17th on the mainland. Will ship it over now. I flew over the 4th unit for the 16th.

I just realized I have not used my bombers is a long time. I only made 3. I have 115,665 Victory points, not sure what it takes to win and I don't really know how you get them, other than the obelisk. I see it takes 200k. If the obelisk are worth 50k, I could sweep in and capture the other two with armies. Nah, not my style.

Just going to use the normal constrictor approach. Squeeze slowly and squeeze some more, till no life is left.

1788AD:
Start Laser.

1792AD:
China is down to 3 towns.Two I have under siege. Russia has taken a couple.

Towns German 179, Japan 1, Spain 31, Russia 42, France 10, China 3.

1794AD:
China down to OCC, but they are in Spain's land. Spain is at war, so I will see if they can manage to take out the last one. They only have a spear, a longbow and 1 rifle. Russia is also at war with them and I made an alliance, so I cannot make peace first.

1796AD:
Start Robotics, had to go to 90% to do it in 4 turns. If no one takes out the last town on the IBT, I will make peace anyway.

1798AD:
The good news is Spain did the job, the bad news is I lost the 5gpt and the Spices.


Did you say you are in 1965 or there about? I doubt you have time to get a launch, best up your score for a histo.
 
Save it at 1976.... and you're probably correct. Not enough time for a launch... at this point though that's not critical. If I "lose" the game it's not a big deal. What's important is that I picked up some survival skills...

If I get to the end and lose on points, so be it. I'll be able, then, to start a new one and, hopefully trump a$$$ :D:cool:
 
Surviving to the end of the game is a victory in and of itself, whatever the score. Are you ahead or behind in the scoring at this point?

I tried another run, this time peaceful builder style no wars at all. Bee lined for SHakes, got my capital to size 20 with Copernicus Observ and Newtons. Built fewer cities, only aboutr 25, but about fifteen are size 12 with libraries and Universities. At 1190 AD now and will have infantry in six turns, that'll make Tok' nervous, I bet. (It's easier now that I know where the oil , rubber and coal are at! ) It will be fun to see if I can space out before anyone declares war on me.
 
Yeah.... Oil, rubber, and coal are all on "my" half of the continent... I was bustin' my butt to find the oil so that I could interdict it.... turns out it's in that tundra to the north east...

I'm pathetically behind in scoring, but I have an idea.... suggested by VMXA I think... Pop the japs, (now that I can bomb the hell out of em), and then try to land on France.... they might not be, uhhhhh, militarily up to it (since they've been goin after all that culture)....:nuke:

If I can take over the entire continent that I'm on (by the time 600 turns runs out) I'll consider it a success....

Hopefully I'll remember the lessons learned on this one....:cool:
 
I always try for that space victory.... the video at the end is rather kewel....
 
Domination log :

Spoiler :

1800AD:
Spain finished off Japan as well. All my peace deals have expired, so pick one, they are both weak.

Coin came down on Spain:
worker 8
warrior 1
spear 36
lb 5
rifle 86
galleon 9
conq 1
treb 9

How scary is that lineup? Neither Russia or Spain had any lux close to my border. I have more than 66% of the pop, but only 54% of land. 126k on VP now.

1804AD:
Start Sat in 4 at 50%. Upgrade all arties to RA, what else can I do with all that cash?
Towns German 193, Spain 27, Russia 43, France 10.

1806AD:
One of the places I grabbed had dyes under it. Spain actually made an attack on one of the captured towns. Too bad it had MA armies in it. On the last IBT they did make a kill. I had used my last cav and left it exposed. I did not mind them getting it as it had already made a leader.

It took a cav and 2 conq's to do it. I don't recall any attacks from China or France, so they made very few, if any. Sort of like a lobster in the pot, just waiting to be boiled.

1810AD:
I have not popped in culture in a number of places. It would close some gaps and lead to making the 66%, so I leave it. I will soon have Spain's obelisk and around that time will be very close to either domination or VP win.

I have been selling off harbors and stuff in captured towns. I only need one harbor on each continent. I am still going to the trouble of looking at each town with growth as reported in CAII. I do not need to any longer as with 7 lux, I will not have any unhappy pop and I do not really need more scientist. I will get Sat on the IBT running at 40%.

It is still a shock to see how much land is not improved, no road even. This continent had three nations and was more or less full long, before our continent. I have a bunch of crews going around making roads as the lack of them was slowing things down.

1812AD:
Couple of Conq try on a Panzer army in the IBT.
Longevity finished, start army. Cancer was done back a ways.
Start SuperCond in 4 at 70%.

Killed 12 at Madrid, but still more left. Ran into a drafted infantry. First infantry they showed.

1814AD:
3 more infantry and 6 more units later I have Madrid. It comes with the obelisk and the Pyramids. Spain is still ahead of me in Culture, though all those research labs are cutting down the lead.

Only Russia still has it obelisk.

Hit the double century in towns, Spain down to 24.

1816AD:
I let Heidleburg start a cathedral as it is size 16 now. I don't really need more MA's anyway. It will only take 3 turns. Berlin has one as I added a few workers and it is now size 17.

Pollution hits my new land, must be the hospitals. I have no factories here, maybe the Russians have some.

1820AD:
start Smart Weapons in 4 at 50%.

1822AD:
The goofy AI sent out one of the few cavs it had to grab a slave that I was trying to sneak back to safety. Now get to kill the cav and recapture the slave. I was not trying to lure them out, just though it was reasonable that no one could reach it.

I will not build any Manufacture Plants, I never do and what would I use the extra shields for anyway? One small wonder left, SDI and no need to speed up the tanks either. I am hardly using the ones I have.

18th is filled and shipped over. I cheat a bit and chain it. Not to gain any edge, just wanted to mention that it can be done and so I do not have to remember to move it later. So I load the army into a transport. Move the transport to a spot with a destroyer waiting.

Run another transport over to that spot (3 moves), load the army into this boat and send it back to port. Unload the army and it is home.

France should jump on Spain's lone town on their island, they won't though. I am surprised that Russia has not declare on someone.

She is now cut off from Spain, but that never stopped them from it. If they do go for Isabel, I would let them run a bunch of units toward Spain and then once they had most of them in my land, kill them all.

That would make Russia unable to send out units, other than what ever she made each turn and a couple extra. I could take down her towns and not have to defend much. Not much difference as I have 60% land and 73% of pop. VP is 147k. So it won't last too much longer. I may be able to get all the modern tech first.

I just noticed that the culture numbers are modified or my memory is gone. It says 50k for one city and 260k for the empire. OCC should be 20k and a large map should be 130k for empire? Not that I am even close. I do have 61% off land now.

Spain is removed form the tundra area.

1826AD:
WW is hitting as a bunch of cities drop out of WLTKD. It should not get too bad though.

I have so many beakerheads, that I drop research to zero and still get the tech next turn. Making about 1500gpt. Too bad I sold off some of those banks and did not make many. Like I need more cash. Sitting on 16K now.

I do not even have to use it much to rush settlers as most of the cities have a structure or three to sell for the shields.

Von, if you are still reading, let me mention I have not use CE's. Normally I would use them to speed up aqua's and markets in farm areas. I was just too lazy and did not need the markets or more specialist. If it was not Regent, I would have probably made markets, but the extra contented pop, no need.

Clearing the very last tile in the entire game of marsh/jungle.

Spain has 6 towns on the land.

1828AD:
Start Integrated in 4 at 70%. Stealth is the only other tech. Russia has added 2 units two the stack I let sit on my land. I will add another MI there and see if I can finish before they jump.

1830ADA:
I went ahead and railed/racked and took down the rest of Isabel's towns. Sunk her ship off the mainland and then made peace for two scrub towns. I abandon them. I had taken a number of settlers and planted towns to fill in some holes and get to 66%.

I stuffed the town where Cathy had been adding units with a few more MI and MA units and some RA. The game will end on the IBT.

And so it does end, but I have to suffer scores of WLTKD and over 100 expanding border msgs. What a pain. Glad I do not have to go around fixing all of that. So I never did get the last techs and another army popped out.
 
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