The problem with the civ4 system is that, from what I've heard, people use SoD's of artillery.
That is really crude, and I do not like it at all. I'd far rather fixes where the inefficiency and undesirability of SoDs arose naturally from the larger game rules than arbitrary caps saying basically "the rules would let you win this way but we will explicitly hack them to stop you".
maybe.Hacking those caps would be cheating now. I think my idea or era caps for the amount of units a SOD can have is a good idea.
maybe.but i think that removing "best defender is always chosen" mechanic would undermine SoD's more.
Removing that mechanic would combat even more unpredictable than it already is.
maybe.but i think that removing "best defender is always chosen" mechanic would undermine SoD's more.
The whol point of that is to make it realistic, the best defender is either the largest, best, or both, so it makes sense to have them fight instead of other units.maybe. but i think that removing "best defender is always chosen" mechanic would undermine SoD's more.
no, it is not realistic and the reason to it was to encourage combined arms approach.The whol point of that is to make it realistic, the best defender is either the largest, best, or both, so it makes sense to have them fight instead of other units.
True, it's fine how it is though...Realistically, though, the best unit will sometimes not be the one attacked. They can't, to put it one way, be on all parts of the tile at the same. So whilst they will attempt to be the first line of defence, they will sometimes be bypassed. Having said that, again, I don't like taking that away a a way of limiting SoDs, because it is arbitrary and non-exponential.