TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
So, your point is that expanding is good sometimes.....
But I never said otherwise
I just said , and will continue saying , that expansion is only good until a certain point, and any further expansion above that point normally will lead to atleast a forced downsizing of the governement structure later, or even a complete breakdown, for a large number of independent reasons. That is what happens in RL ( otherwise there would be a worldwide real empire now ) and that is exactly why the "expand, expand and expand some more" strategy is not fail-proof as you said.
This, unfortunately does not happen in any of the civilization games ( except in the Civ IV "revolution" related nods ). Too bad....
Governments function in many ways like any business firm. Agency costs are very real and certainly there is no "discipline of the market" for a governing body the same way as a typical firm.
As such there's only so much a government can do. Until it becomes more effective to run a worldwide empire, it's impractical. Technology has helped to date though ----> notice that the large countries have sustained that size quite well relative to a lot of history. Does anyone really feel that to be because we're more conscientious? I find it easier to buy the argument that governance is organized better and policed more effectively.
Anyway, in civ terms it makes sense that a lot of hefty early expansion bears costs. Although it's harder than in civ III, ICS is actually possible in civ IV, even on higher difficulties. They just added an element to balance it and make it more challenging: maintenance.
Siege eliminates some of the SoD consideration, or at least makes it less viable to use for invasions. However, collateral may not be punishing enough...or maybe not distributed between unit classes appropriately. It sure is hard to balance that.
The only weapon in civ IV I've seen that effectively ends the practical usage of SoDs is the nuke. You do NOT want your 60 unit SoD getting hit by 2 tacticals or something. That would be very, very bad. Too bad there's no realistic earlier-era equivalent (with effects less drastic of course).