I definitely played a lot more civ III than most of the civ IV people ( I still have it installed btw ), and with no offense to you, Argetnyx, I probably played more time Civ III than you. And, sorry, I definitely forgot the anarchy form unhappiness in civ III.
About the points you made about the corruption model: in fact, after a while, the cities you take or get will not produce anything useful ( expect if you hack things around like the planting/chopping cicles or $rush ). But they are still yours, they still add to the treasury, they still have ability of hiring specialists, and OFC they will not revolt against you for your governement taking 235346345 years to do a market in the city ( neither civ IV ones do, but my point isn't that ). So, after a while, there is a definite, if small, positive return for every extra city you have.... it is never 0 or negative, like in RL
@rysmiel
This all discussion between me and Argetnyx is mainly about RL. It started with post #82 with Argetnyx calling history and RL to the discussion in support of a affirmation from which I disagree ( and said why in the subsequent posts ). If we want to discuss mecahnics.... well, IMHO conquering the world should be hard, people should rebel against tyranical or foreign governements , governors should be corrupt, greedy and sometimes ambitious enough to try to be the Sultan instead of the Sultan. It would definitely make the game more interesting than the "get more prod bases, make more stuff, kill more stuff, win" aproach so common this days in the "strategy" games . Remember that the box of both civ III and IV says that the objective of the game is to make a civilization that stands the test of time, not to make a civilization capable of zerging the rest.....