Getting Coal, Aluminium, Uranium..ect

musman

Chieftain
Joined
Mar 5, 2007
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3
Once viewable on the map how do I get resources like Coal & Uranium?
Thank You:)
 
Coal and uranium, you put a worker on it and build a mine (just as you do with copper and iron when they appear).

Oil, you put a worker on it and build a well (requires combustion) or, if it's at sea, you put a work boat on it and build an offshore platform (requires plastics).

Horses, you put a worker on it and build a pen (requires animal husbandry, which I think you would have to already have anyway to see the horses).

Any of these resources would have to be within your cultural borders to get them and build the necessary improvements. For the hammers/food/commerce to count they'd also have to be within the "fat cross" of one of your cities.
 
One of these resource developments is enough to supply your entire civilization, so long as there is a traceable trade route (river/road/sea) to your capital. However, reasons for developing additional ones include:

1. Having another one to trade to other civs.
2. Having one in case nasty barbarians/enemies pillage your original resource or take your city.
3. Contributing to the hammers/food/commerce in other cities by improving the resource squares there.
 
One of these resource developments is enough to supply your entire civilization, so long as there is a traceable trade route (river/road/sea) to your capital. However, reasons for developing additional ones include:

1. Having another one to trade to other civs.
2. Having one in case nasty barbarians/enemies pillage your original resource or take your city.
3. Contributing to the hammers/food/commerce in other cities by improving the resource squares there.

If the UN hasn't banned nuclear weapons yet, I wouldn't trade uranium to another civ.
 
I would never trade any of those 'nessesary' resourses to another civ, unless it's obsolete (like copper after axes) and they can give me something good (10gpt! or oil or coal)
 
I would never trade any of those 'nessesary' resourses to another civ, unless it's obsolete (like copper after axes) )


just a note, copper speeds up Statue of Liberty and the Internet wonder. Good to cancel those deals later in the game for that reason.
 
what can be very confusing is that Physics reveals Uranium on the map, but (at least in 2.08 warlords) you don't get it as a resource in your cities until you research fission. it is enabled by a tech completely different from the techs that let you see it (physics) and work it (mining), odd concept. Oil is strange in a similar way...Scientific Method lets you see it on the map, but you can't hook it up until Combustion (that lets you build wells, on land) or Plastics (i think, not sure, is the one that lets you build offshore platforms for oil in the water).

so a *lot* of people get confused about those 2 resources the first time. and even the second and third time around (at least i did).
 
what can be very confusing is that Physics reveals Uranium on the map, but (at least in 2.08 warlords) you don't get it as a resource in your cities until you research fission. it is enabled by a tech completely different from the techs that let you see it (physics) and work it (mining), odd concept.

Well, historically uranium was used for various purposes before they figured out fission -- for example to make really pretty colours in fancy glasswares. Which may help to justify its value as a bonus resource before it gains strategic value.
 
what can be very confusing is that Physics reveals Uranium on the map, but (at least in 2.08 warlords) you don't get it as a resource in your cities until you research fission...

I'd love to see in a later patch this fixed, so that fission reveals uranium, and utilises it. The only reason I can think of with uranium being revealed with scientific method was when Marie Curie (I think) had a lump and found it emitted radiation. Poor lass died as a result of playing with this substance.

I can also imagine the developers did this as a latency thing between securing the resource and having nukes, for balance. But given how ineffective nukes seem to be, well I guess its pointless?
 
Well, historically uranium was used for various purposes before they figured out fission -- for example to make really pretty colours in fancy glasswares. Which may help to justify its value as a bonus resource before it gains strategic value.

and now is the part where i go completely off-topic...

Spoiler :
i used to work at a government facility that used to make nuclear weapons. i worked in the environmental restoration department cleaning up messes they made before i was born, when they didn't quite realize the implications of dumping stuff on the ground, etc.

i took a several-week long course with mostly out-of-town people that covered many aspects of environmental work, blah blah, and to liven things up they took us on some tours at times. that was awesome, i got all the fun custom tours that the 'oh, you work here already' people don't get hehe. this huge facility of course had all kinds of custom requirements. for example, they had their own glassworks lab, to make beakers and flasks and stuff.

the tour we got of that lab was the most interesting tour i have ever taken in my entire life. the two old guys that worked there loved their jobs more than anybody i have ever met, i think. their enthusiasm was irresistible. they showed off their glass-blowing routines, and pointed out some examples of the odder containers they'd been asked to design that they'd kept copies of. several of those they had NO idea what they were going to be used for, but the folks who asked for them were delighted, so yay! it was too much fun.

anyway, lalala, that's my stroll down U-235/238-related glassworks lane *giggle*. not at all related to the type of uranium glass Leifmk is talking about, which means today i get a doubleofftopic postscore i guess, wow.
 
Selling copper for 10 gpt???? You can easily earn double to triple of that amount. AI are willing to trade up to two resources for it. I had to pay over 50 gold once for aluminium to an AI and space was the only way left to win. Those strategic resources are damn expensive so better sell them for what they are worth. I have seen AI turn trades down on oil for 1 hit musical, 1 hit movie and 20 gpt.

@musman: Of course don't forget to build roads to connect the resources. Welcome to the forums.
 
how much the AI will pay for anything seems to me to be related to the difficulty level. on the easier levels they seem to never have over 10 gpt. on the higher levels they scoff at any offers to buy anything from them below 20 gpt. so keep that in mind when you're comparing trades.
 
I will often rent or even flat out give strategic resources to AI civilizations if I have a reason to do so.

If I want one civ weakened, I will often give a military resource (copper or iron, obviously, but Elephants are exceptionally good for this for quite a long time) to another civ that doesn't like my opponent.

The second civ gets more powerful; they get to like me better and when I declare war on Civ 1, Civ 2 is not only more likely to be able to help me out, they're going to be much more able to do so as well.

Don't forget to give military resources to your Vassals. They really can help out in a war if you let them.
 
I'll give an AI civ a strategic resource to prop them up against a rival in certain scenarios...
 
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