Getting rid of privateers

mo123567

Worst modder ever!
Joined
Sep 4, 2005
Messages
279
I hate privateers. To me, they are just a micromanagement nuisence, made even worse by the fact that they now seem to be able to occupy the same tile as my ships so I can't just station units to protect my resources. By the end of my last game it seemed like privateers would show up every turn.

I was wondering if anyone could tell me how to modify them out of the game. Thanks
 
I was wondering if anyone could tell me how to modify them out of the game. Thanks

In the unit's entry in Assets/XML/Units/CIV4UnitInfos.xml I'd change "PrereqTech" to "TECH_NEVER" rather than "TECH_OPTICS.

IIRC changing the cost to "-1" would work too, making the unit unbuildable even at optics.

If you change "Graphicalonly" to 1 it'll disappear from the 'pedia, too.
 
Thank you so much! I'm already looking forward to my next game in all it's privateer-free glory!
 
I haven't come across this situation myself but is the sea-patrol unit action still enabled and will an invisible unit on sea-patrol cause a pillaging unit to attack the patrolling unit instead?
 
My biggest issue with privateers is when you are a permanent ally with another civ. I started a game with both leaders of the lunans on the same team. So I know it was her pirate ships robbing my ocean tiles. I can understand her being a pirate, but the option to Patrol the Sea (sea patrol) would not register her as a threat so she kept pillaging my tiles... (this could be a bug though) and we were both OO religion and no Nox Noctis
 
My biggest issue with privateers is when you are a permanent ally with another civ. I started a game with both leaders of the lunans on the same team. So I know it was her pirate ships robbing my ocean tiles. I can understand her being a pirate, but the option to Patrol the Sea (sea patrol) would not register her as a threat so she kept pillaging my tiles... (this could be a bug though) and we were both OO religion and no Nox Noctis

That's odd. I have had permanent allies with privateers in the past and they never once attacked my ships or pillaged any seafood resources, and there were many. This was a previous version though, so it's possible something changed.
 
humm I am beginning to think it doesn't work. In my last game (.33f) I had three Man of Wars sitting on plots with patrol seas set and I had to end up making them sentry instead cause they were not protecting my other tiles within their movement range... If it is just for that one tile then it would be a waste cause they will protect it anyway... hummmm
 
I thought it had a one tile range from where you left the ship. That's how I have always used them. That way if I had say three seafood resources that all touched a center tile, I could park the ship there and it would protect all three. Again, this was not with FFH II, but I kind of doubt that's a bit of code the team would have touched.

I would check it now but I am at work and can not. Try it with your ships within one tile of the resource and see if that works for you.
 
I forgot something. The Wolfshanze mod is my standard BTS these days. It does work in that mod so maybe Wolf fixed the code for his mode and it hasn't made it into the main game yet. Sorry for the confusion.
 
whoa, I think asking wolf how he fixed that code would be awesome. the sea patrol thingy is so good, it's a shame it's broken in BTS :\
 
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