With Monty it’s just getting that first war out of the way, he is happier once he has been beaten. Find a spot to entrench warriors on hills with archers behind. The archers shave enough feathers off the eagles before they land a blow. Archers in essence, keep Monty in open ground and ye should do OK. Once he eagles are but a small clutch he will capitulate, it is the early rush you will struggle with.
What's the second district you focus on Victoria? Campus? IZ?
Every game is different for me, I only play optimum or deity sometimes. With deity campus is always going to be high, IZ never on deity, theatre if I am there is a great option. With GS encampments are going to be rather higher on the list.
The really big things are the multipliers
@TheDouche ... what I mean is 25% for open borders, 25% for trade route, 15% for Monarchy, these things increase the tourism you have. Also finding every civ earlier. Warring can mean no open borders and no good gold trades so for cultural victories it can be better being peaceful, it’s just on deity that’s not easy.
A good compromise is to war until the Medi age ... so war and expand, place but do not finish districts. Once you hit feudalism pump out builders and chop everything in, amazing how this strat works so well, at T80 you can be on 20 culture and T100 200 culture.
I used to say just concentrate everything n your victory conditions, that’s not good enough really. The keY is every action you do either increases or decreases your win time. Finishing a second district early rather than getting a settler out can cost you 10 turns of victory, chopping in a 5 charge builder rather than hard building can save you 2-3 turns of victory, getting an inspiration or eureka, a turn or 3 each... pillaging that quarry before taking the city.
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