Getting Started

My concerns are really more around the early game.

I actually think that it's important for an early adopter of Astronomy should get some exploration-related benefits on a non-Pangaea map; being the first to contact civs on another continent should get you some kind of advantage, to encourage you to head in that direction.
 
We're now testing the 2% solution by default, so let's see how it plays. Ahriman has stated his reservations, and I spelled out mine in a different thread.

My original preference had been for OB to give no gold at all, but some other diplomatic benefit, but Thal said that was beyond our present capabilities.
 
On the latest full changelog.
Can you explain what this means:
Changed how unit supply works. It now applies only to land military units, and the effect starts at 10 + 2 * (# cities) units.
Is this a free unit supply? So if I have 5 cities, my first 20 gold of unit maintenance costs are free?

It's a rarely-seen effect that (in vanilla) reduces all production in the empire by 10 to 100% if the player has many units. Normally the only time it's seen is when playing Germany. When it happens, a red and white exclamation point appears on the top bar. I suspect it was designed to avoid carpet-of-doom map clogging, but didn't work, so they nerfed it to near-oblivion. I redesigned it somewhat to avoid overly penalizing the German early game.

If the open border gold is too much in the early game I can remove the 1:c5gold: minimum, and it will have no effect until the Medieval period. Without that restriction, in my two test games it provided ~0 gold in the first two eras.
 
It's a rarely-seen effect that (in vanilla) reduces all production in the empire by 10 to 100% if the player has many units.
Ah! Yes, I vaguely remember that. Unit supply. But in most cases it never binds, so I forgot about it.
I assume the basic purpose of this adjustment is to once again make it so that it never really binds?
It seems like a failure as a mechanic.

I will leave OB comments in the beta thread. I'm not that bothered by 1gpt per turn minimum, its less than you get from selling OB for 40 gold.
 
Unit supply prevents AIs from completely carpeting a continent with stuck units, which I think was its original purpose anyway. It's mainly only an AI thing.
 
I'd like to ask one question. If this June/July patch ruins the game,will you mod the game to return to what it was before?
 
@blightmoon It's only removed on unimproved tiles. The rationale behind this is not to give river civs a jumpstart, but make them better when they have invested something into it.
 
I'm not sure if this has been asked or answered already, but what is the progression of cultural buildings that are provided for free to the first 4 cities via legalism (I think, whatever that tradition policy is called)? Is there a limit intended? For example, I have temples (but not gardens) in each of my first 4 cities and just researched acoustics (I.e. Opera houses are now available to build). If I choose legalism next will I get opera houses? Gardens? Nothing? This would be helpful if it were indicated somewhere. Thanks
 
I'm not sure if this has been asked or answered already, but what is the progression of cultural buildings that are provided for free to the first 4 cities via legalism (I think, whatever that tradition policy is called)? Is there a limit intended? For example, I have temples (but not gardens) in each of my first 4 cities and just researched acoustics (I.e. Opera houses are now available to build). If I choose legalism next will I get opera houses? Gardens? Nothing? This would be helpful if it were indicated somewhere. Thanks

Opera houses.
 
I'm not sure. Do Garden give culture? I thought that what counts as "culture building" are the ones with a raw culture yield... So, theoretically you could gain public school, if all the other buildings have already been built...
 
OK i tried it out, and I can confirm that in Thal's Balance 7.4 i was given gardens instead of opera houses. This is a big difference and I wanted to make sure to point that out.

Huh. Gardens didn't work before. I think Thal added a specialist slot for them - that may be why. But this is certainly a drawback to that.
 
Opera houses.

Huh. Gardens didn't work before. I think Thal added a specialist slot for them - that may be why. But this is certainly a drawback to that.

Currently in 7.4 Gardens provide +1 :c5culture:, +25% :c5greatperson: Great People rates and must be next to river/lake.

I'm not sure how buildings qualify as "culture buildings" but there seems to be a potential break here seeing as how public schools could also count, as previously mentioned. More than anything, if the progression of buildings was clear, then at least the player could count on that and prepare for it...
 
along those lines... which would come first, public schools or museums? seeing as both provide at least +1 :c5culture:, then it would be plausible. in my current game i plan to get to scientific theory first and could test this out (seeing as I'm not taking aristocracy [not legalism] now, rather going for rationalism). i can update once i'm there
 
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